rustymines 2.6.2

A mine sweeping game engine with optional duds.
Documentation
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/// State of the game after a player move.
pub enum State {
    /// The move was invalid.
    InvalidMove,
    /// The game may continue.
    Continue,
    /// The game is over
    GameOver {
        /// If `true` the game was won, else the game was lost.
        won: bool,
    },
}