Struct rustyline_async::SharedWriter
source · [−]pub struct SharedWriter { /* private fields */ }Expand description
Clonable object that implements Write and AsyncWrite and allows for sending data to the output without messing up the readline.
Trait Implementations
sourcefn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8]
) -> Poll<Result<usize>>
fn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8]
) -> Poll<Result<usize>>
Attempt to write bytes from buf into the object. Read more
sourcefn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<()>>
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<()>>
Attempt to flush the object, ensuring that any buffered data reach their destination. Read more
sourcefn write(&mut self, buf: &[u8]) -> Result<usize>
fn write(&mut self, buf: &[u8]) -> Result<usize>
Write a buffer into this writer, returning how many bytes were written. Read more
sourcefn flush(&mut self) -> Result<()>
fn flush(&mut self) -> Result<()>
Flush this output stream, ensuring that all intermediately buffered contents reach their destination. Read more
sourcefn is_write_vectored(&self) -> bool
fn is_write_vectored(&self) -> bool
can_vector)Determines if this Writer has an efficient write_vectored
implementation. Read more
1.0.0 · sourcefn write_all(&mut self, buf: &[u8]) -> Result<(), Error>
fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>
Attempts to write an entire buffer into this writer. Read more
sourcefn write_all_vectored(&mut self, bufs: &mut [IoSlice<'_>]) -> Result<(), Error>
fn write_all_vectored(&mut self, bufs: &mut [IoSlice<'_>]) -> Result<(), Error>
write_all_vectored)Attempts to write multiple buffers into this writer. Read more
Auto Trait Implementations
Blanket Implementations
fn flush(&mut self) -> Flush<'_, Self> where
Self: Unpin,
fn flush(&mut self) -> Flush<'_, Self> where
Self: Unpin,
Creates a future which will entirely flush this AsyncWrite. Read more
fn close(&mut self) -> Close<'_, Self> where
Self: Unpin,
fn close(&mut self) -> Close<'_, Self> where
Self: Unpin,
Creates a future which will entirely close this AsyncWrite.
fn write(&'a mut self, buf: &'a [u8]) -> Write<'a, Self> where
Self: Unpin,
fn write(&'a mut self, buf: &'a [u8]) -> Write<'a, Self> where
Self: Unpin,
Creates a future which will write bytes from buf into the object. Read more
fn write_vectored(
&'a mut self,
bufs: &'a [IoSlice<'a>]
) -> WriteVectored<'a, Self> where
Self: Unpin,
fn write_vectored(
&'a mut self,
bufs: &'a [IoSlice<'a>]
) -> WriteVectored<'a, Self> where
Self: Unpin,
Creates a future which will write bytes from bufs into the object using vectored
IO operations. Read more
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourcefn execute(&mut self, command: impl Command) -> Result<&mut T, Error>
fn execute(&mut self, command: impl Command) -> Result<&mut T, Error>
Executes the given command directly.
The given command its ANSI escape code will be written and flushed onto Self.
Arguments
-
The command that you want to execute directly.
Example
use std::io::{Write, stdout};
use crossterm::{Result, ExecutableCommand, style::Print};
fn main() -> Result<()> {
// will be executed directly
stdout()
.execute(Print("sum:\n".to_string()))?
.execute(Print(format!("1 + 1= {} ", 1 + 1)))?;
Ok(())
// ==== Output ====
// sum:
// 1 + 1 = 2
}Have a look over at the Command API for more details.
Notes
- In the case of UNIX and Windows 10, ANSI codes are written to the given ‘writer’.
- In case of Windows versions lower than 10, a direct WinAPI call will be made.
The reason for this is that Windows versions lower than 10 do not support ANSI codes,
and can therefore not be written to the given
writer. Therefore, there is no difference between execute and queue for those old Windows versions.
sourcefn queue(&mut self, command: impl Command) -> Result<&mut T, Error>
fn queue(&mut self, command: impl Command) -> Result<&mut T, Error>
Queues the given command for further execution.
Queued commands will be executed in the following cases:
- When
flushis called manually on the given type implementingio::Write. - The terminal will
flushautomatically if the buffer is full. - Each line is flushed in case of
stdout, because it is line buffered.
Arguments
-
The command that you want to queue for later execution.
Examples
use std::io::{Write, stdout};
use crossterm::{Result, QueueableCommand, style::Print};
fn main() -> Result<()> {
let mut stdout = stdout();
// `Print` will executed executed when `flush` is called.
stdout
.queue(Print("foo 1\n".to_string()))?
.queue(Print("foo 2".to_string()))?;
// some other code (no execution happening here) ...
// when calling `flush` on `stdout`, all commands will be written to the stdout and therefore executed.
stdout.flush()?;
Ok(())
// ==== Output ====
// foo 1
// foo 2
}Have a look over at the Command API for more details.
Notes
- In the case of UNIX and Windows 10, ANSI codes are written to the given ‘writer’.
- In case of Windows versions lower than 10, a direct WinAPI call will be made.
The reason for this is that Windows versions lower than 10 do not support ANSI codes,
and can therefore not be written to the given
writer. Therefore, there is no difference between execute and queue for those old Windows versions.