rustyfix-dictionary 0.7.4

FIX & FAST (FIX Adapted for STreaming) in pure Rust
Documentation
<templates>
  <template name="unittest" id="3">
    <typeRef name="unittestdata"/>"
    <int32 name="int32_nop" id="1">
    </int32>
    <uInt32 name="uint32_nop" id="2">
    </uInt32>
    <int64 name="int64_nop" id="3">
    </int64>
    <uInt64 name="uint64_nop" id="4">
    </uInt64>
    <decimal name="decimal_nop" id="5">
    </decimal>
    <string name="asciistring_nop" charset="ascii" id="6">
    </string>
    <string name="utf8string_nop" charset="unicode" id="7">
    </string>
    <byteVector name="bytevector_nop" id="8">
    </byteVector>
    <int32 name="int32_const" id="9"><constant value="-90"/>
    </int32>
    <uInt32 name="uint32_const" id="10"><constant value="100"/>
    </uInt32>
    <int64 name="int64_const" id="11"><constant value="-5000000000"/>
    </int64>
    <uInt64 name="uint64_const" id="12"><constant value="5000000000"/>
    </uInt64>
    <decimal name="decimal_const" id="13"><constant value="1.2345"/>
    </decimal>
    <string name="asciistring_const" charset="ascii" id="14"><constant value="constant asciistring"/>
    </string>
    <string name="utf8string_const" charset="unicode" id="15"><constant value="constant utf8string"/>
    </string>
    <byteVector name="bytevector_const" id="16"><constant value="constant bytevector"/>
    </byteVector>
    <int32 name="int32_default" id="17"><default value="-190"/>
    </int32>
    <uInt32 name="uint32_default" id="18"><default value="200"/>
    </uInt32>
    <int64 name="int64_default" id="19"><default value="-6000000000"/>
    </int64>
    <uInt64 name="uint64_default" id="20"><default value="6000000000"/>
    </uInt64>
    <decimal name="decimal_default" id="21"><default value="5.4321"/>
    </decimal>
    <string name="asciistring_default" charset="ascii" id="22"><default value="default asciistring"/>
    </string>
    <string name="utf8string_default" charset="unicode" id="23"><default value="default utf8string"/>
    </string>
    <byteVector name="bytevector_default" id="24"><default value="default bytevectorblabla"/>
    </byteVector>
    <int32 name="int32_copy" id="25"><copy/>
    </int32>
    <uInt32 name="uint32_copy" id="26"><copy/>
    </uInt32>
    <int64 name="int64_copy" id="27"><copy/>
    </int64>
    <uInt64 name="uint64_copy" id="28"><copy/>
    </uInt64>
    <decimal name="decimal_copy" id="29"><copy value="1.2345"/>
    </decimal>
    <string name="asciistring_copy" charset="ascii" id="30"><copy/>
    </string>
    <string name="utf8string_copy" charset="unicode" id="31"><copy/>
    </string>
    <byteVector name="bytevector_copy" id="32"><copy/>
    </byteVector>
    <int32 name="int32_delta" id="33"><copy/>
    </int32>
    <uInt32 name="uint32_delta" id="34"><delta/>
    </uInt32>
    <int64 name="int64_delta" id="35"><delta/>
    </int64>
    <uInt64 name="uint64_delta" id="36"><delta/>
    </uInt64>
    <decimal name="decimal_delta" id="37"><delta/>
    </decimal>
    <string name="asciistring_delta" charset="ascii" id="38"><delta/>
    </string>
    <string name="utf8string_delta" charset="unicode" id="39"><delta/>
    </string>
    <byteVector name="bytevector_delta" id="40"><delta/>
    </byteVector>
    <int32 name="int32_incre" id="41"><increment value="1"/>
    </int32>
    <uInt32 name="uint32_incre" id="42"><increment value="1"/>
    </uInt32>
    <int64 name="int64_incre" id="43"><increment value="1"/>
    </int64>
    <uInt64 name="uint64_incre" id="44"><increment value="1"/>
    </uInt64>
    <string name="asciistring_tail" charset="ascii" id="45"><tail/>
    </string>
    <string name="utf8string_tail" charset="unicode" id="46"><tail/>
    </string>
    <byteVector name="bytevector_tail" id="47"><tail/>
    </byteVector>
    </template>
</templates>