rusty_state 0.1.0

A simple state machine for rust
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rusty_state

A simple state machine for rust

Example

Copied from tests

// define an traffic light enumeration
#[derive(Clone, Copy, PartialEq)]
enum TrafficLight {
    Red,
    RedYellow,
    Green,
    Yellow
}

// implement State trait for state enumeration
impl State<TrafficLight> for TrafficLight {
    fn transition_allowed(self, new_state: TrafficLight) -> bool {
        match (self, new_state) {
            (TrafficLight::Red, TrafficLight::RedYellow) => true,
            (TrafficLight::RedYellow, TrafficLight::Green) => true,
            (TrafficLight::Green, TrafficLight::Yellow) => true,
            (TrafficLight::Yellow, TrafficLight::Red) => true,
            _ => false
        }
    }
}

// usage
#[test]
fn traffic_light_transitions() {
    let mut state_machine = StateMachine::new(TrafficLight::Red);
    assert!(state_machine.set(TrafficLight::RedYellow).is_ok());
    assert!(state_machine.set(TrafficLight::Green).is_ok());
    assert!(state_machine.set(TrafficLight::Yellow).is_ok());
    assert!(state_machine.set(TrafficLight::RedYellow).is_err());
}