Struct rusty_spine::c::_spEventQueue
source · #[repr(C)]pub struct _spEventQueue {
pub state: *mut _spAnimationState,
pub objects: *mut _spEventQueueItem,
pub objectsCount: c_int,
pub objectsCapacity: c_int,
pub drainDisabled: c_int,
}
Fields§
§state: *mut _spAnimationState
§objects: *mut _spEventQueueItem
§objectsCount: c_int
§objectsCapacity: c_int
§drainDisabled: c_int
Trait Implementations§
source§impl Clone for _spEventQueue
impl Clone for _spEventQueue
source§fn clone(&self) -> _spEventQueue
fn clone(&self) -> _spEventQueue
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for _spEventQueue
Auto Trait Implementations§
impl Freeze for _spEventQueue
impl RefUnwindSafe for _spEventQueue
impl !Send for _spEventQueue
impl !Sync for _spEventQueue
impl Unpin for _spEventQueue
impl UnwindSafe for _spEventQueue
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more