#[repr(C)]
pub struct spSkeletonData {
Show 28 fields pub version: *const c_char, pub hash: *const c_char, pub x: c_float, pub y: c_float, pub width: c_float, pub height: c_float, pub fps: c_float, pub imagesPath: *const c_char, pub audioPath: *const c_char, pub stringsCount: c_int, pub strings: *mut *mut c_char, pub bonesCount: c_int, pub bones: *mut *mut spBoneData, pub slotsCount: c_int, pub slots: *mut *mut spSlotData, pub skinsCount: c_int, pub skins: *mut *mut spSkin, pub defaultSkin: *mut spSkin, pub eventsCount: c_int, pub events: *mut *mut spEventData, pub animationsCount: c_int, pub animations: *mut *mut spAnimation, pub ikConstraintsCount: c_int, pub ikConstraints: *mut *mut spIkConstraintData, pub transformConstraintsCount: c_int, pub transformConstraints: *mut *mut spTransformConstraintData, pub pathConstraintsCount: c_int, pub pathConstraints: *mut *mut spPathConstraintData,
}

Fields

version: *const c_charhash: *const c_charx: c_floaty: c_floatwidth: c_floatheight: c_floatfps: c_floatimagesPath: *const c_charaudioPath: *const c_charstringsCount: c_intstrings: *mut *mut c_charbonesCount: c_intbones: *mut *mut spBoneDataslotsCount: c_intslots: *mut *mut spSlotDataskinsCount: c_intskins: *mut *mut spSkindefaultSkin: *mut spSkineventsCount: c_intevents: *mut *mut spEventDataanimationsCount: c_intanimations: *mut *mut spAnimationikConstraintsCount: c_intikConstraints: *mut *mut spIkConstraintDatatransformConstraintsCount: c_inttransformConstraints: *mut *mut spTransformConstraintDatapathConstraintsCount: c_intpathConstraints: *mut *mut spPathConstraintData

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