#pragma once
#include <ableton/link_audio/Buffer.hpp>
#include <ableton/link_audio/Id.hpp>
#include <ableton/link_audio/Queue.hpp>
#include <ableton/util/Locked.hpp>
#include <atomic>
#include <optional>
namespace ableton
{
namespace link_audio
{
static constexpr auto kSourceQueueSize = std::chrono::milliseconds(10000);
struct Source
{
using Callback = std::function<void(BufferCallbackHandle<Buffer<int16_t>>)>;
Source(Id id, Callback callback)
: mId(std::move(id))
, mCallback(std::move(callback))
{
}
const Id& id() const { return mId; }
void setCallback(Callback newCallback)
{
mCallback.update([newCallback_ = std::move(newCallback)](auto& callback)
{ callback = std::move(newCallback_); });
}
void callback(BufferCallbackHandle<Buffer<int16_t>> buffer)
{
mCallback.update([&](auto& callback) { callback(buffer); });
}
private:
Id mId;
util::Locked<Callback> mCallback;
};
} }