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use rusty_core::prelude::Vec2;
use serde::{Deserialize, Serialize};
pub struct ButtonProcessor {
horizontal: Vec<ButtonValue>,
vertical: Vec<ButtonValue>,
pub direction: Vec2,
}
impl ButtonProcessor {
pub fn new() -> Self {
Self {
horizontal: Vec::new(),
vertical: Vec::new(),
direction: Vec2::new(0.0, 0.0),
}
}
pub fn process(&mut self, button_value: ButtonValue, button_state: ButtonState) {
match button_state {
ButtonState::Pressed => match button_value {
ButtonValue::Up | ButtonValue::Down => self.vertical.push(button_value),
ButtonValue::Left | ButtonValue::Right => self.horizontal.push(button_value),
_ => (),
},
ButtonState::Released => match button_value {
ButtonValue::Up | ButtonValue::Down => self.vertical.retain(|&x| x != button_value),
ButtonValue::Left | ButtonValue::Right => {
self.horizontal.retain(|&x| x != button_value)
}
_ => (),
},
}
if let Some(last_horiz) = self.horizontal.last() {
match last_horiz {
ButtonValue::Left => self.direction.x = -1.0,
ButtonValue::Right => self.direction.x = 1.0,
_ => {}
}
} else {
self.direction.x = 0.0;
}
if let Some(last_vert) = self.vertical.last() {
match last_vert {
ButtonValue::Up => self.direction.y = 1.0,
ButtonValue::Down => self.direction.y = -1.0,
_ => {}
}
} else {
self.direction.y = 0.0;
}
if self.direction.magnitude() > 0.01 {
self.direction = self.direction.normalize();
}
}
}
#[derive(Copy, Clone, Debug, Deserialize, Serialize, PartialEq)]
pub enum ButtonValue {
Up,
Down,
Left,
Right,
Action1,
Action2,
Action3,
Increase,
Decrease,
}
#[derive(Copy, Clone, Debug, Deserialize, Serialize, PartialEq)]
pub enum ButtonState {
Pressed,
Released,
}
#[derive(Copy, Clone, Debug, Deserialize, Serialize, PartialEq)]
pub enum GameEvent {
Quit,
MouseMoved { position: Vec2 },
Button {
button_value: ButtonValue,
button_state: ButtonState,
},
}