use rusty_engine::prelude::*;
fn main() {
let mut game = Game::new();
let mut car1 = game.add_sprite("car1", SpritePreset::RacingCarRed);
car1.translation = Vec2::new(-300.0, 0.0);
car1.rotation = UP;
car1.scale = 1.0;
let mut car2 = game.add_sprite("car2", SpritePreset::RacingCarGreen);
car2.translation = Vec2::new(0.0, 0.0);
car2.rotation = UP;
car2.scale = 1.0;
let mut car3 = game.add_sprite("car3", SpritePreset::RacingCarBlue);
car3.translation = Vec2::new(300.0, 0.0);
car3.rotation = UP;
car3.scale = 1.0;
game.add_logic(logic);
game.run(());
}
fn logic(engine: &mut Engine, _: &mut ()) {
let car1 = engine.sprites.get_mut("car1").unwrap();
car1.translation.x = -300.0 + (engine.time_since_startup_f64.cos() * 100.0) as f32;
car1.translation.y = (engine.time_since_startup_f64.sin() * 100.0) as f32;
let car2 = engine.sprites.get_mut("car2").unwrap();
car2.scale = ((engine.time_since_startup_f64 * 0.5).cos().abs() * 2.0) as f32;
let car3 = engine.sprites.get_mut("car3").unwrap();
car3.rotation = engine.time_since_startup_f64 as f32;
}