use crate::prelude::GameState;
use bevy::prelude::*;
pub use bevy::input::keyboard::{KeyCode, KeyboardInput};
pub struct KeyboardPlugin;
impl Plugin for KeyboardPlugin {
fn build(&self, app: &mut bevy::prelude::AppBuilder) {
app.add_system(sync_keyboard_input.system().before("game_logic_sync"));
}
}
fn sync_keyboard_input(
mut game_state: ResMut<GameState>,
mut keyboard_input_events: EventReader<KeyboardInput>,
) {
game_state.keyboard_events.clear();
for event in keyboard_input_events.iter() {
game_state.keyboard_events.push(event.clone());
}
}