rusty_dds 0.9.0

Memory-safe DDS texture toolkit — zero-copy container parse, decode, encode (BC1-BC7, BC6H HDR), rate-distortion optimization, GPU upload plans (Remade With Rust)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
//! Per-block BCn encoders (pure Rust).
//!
//! Quality / speed profile (vs DirectXTex):
//! 1. BC4/5 — decoder-matched palettes; unique/axis dispatch; LS + neighborhood search-skip;
//!    signed path scores UNORM recon (scoreboard domain), not SNORM SSE
//! 2. BC1–3 — luminance seed; chroma second seed only when colorful
//! 3. BC7 mode 6 — variance-gated seed menu; LS refine only the winner
//! 4. Strip-parallel encode when block count ≥ 4096 (same threshold as BC7 decode)

use std::cell::Cell;

use crate::error::Error;
use super::tuning::{
    alpha_sel_enabled, bc1_lattice_min_err, bc1_pca_seed_enabled, bc1_lattice_rounds, bc7_m1_min_err,
    signed_window_enabled, unsigned_window_enabled,
};

mod m1;
mod rdo;
#[cfg(feature = "simd")]
mod simd;

pub(crate) use rdo::encode_image_bc1_rdo;
#[cfg(feature = "decode")]
pub(crate) use rdo::encode_image_bc7_rdo;

/// `x.round().clamp(0.0, 255.0) as u8`, without the libm call.
///
/// # Why this is worth a helper
///
/// `f32::round` is half-away-from-zero, which has no SSE rounding mode, so it
/// lowers to a **`callq roundf`** — the binary carried 49 such call sites. The
/// least-squares endpoint solves alone run six of them per `refit_with_ls` and
/// eight per mode-6 solve, which is over 150 libm calls a block.
///
/// # Why it is exactly equivalent
///
/// 1. Clamping first cannot change the result, because the bounds are integers:
///    for `x <= 0`, `round(x) <= 0` clamps to 0 and `clamp(x) = 0` rounds to 0;
///    for `x >= 255`, both give 255.
/// 2. After clamping, `x` is non-negative, and for non-negative `x`
///    round-half-away-from-zero **is** `floor(x + 0.5)`.
/// 3. The `+ 0.5` is done in `f64`. This matters: in `f32` it is NOT equivalent
///    — `0.49999997f32 + 0.5` ties and rounds to exactly `1.0`, giving 1 where
///    `round` gives 0. Widening to `f64` is exact for any `f32`, and the sum
///    needs about 30 mantissa bits against `f64`'s 53, so no rounding occurs and
///    the tie cannot arise.
/// 4. `as u8` on a float truncates toward zero, which equals `floor` for
///    non-negative values, and Rust's float-to-int casts saturate, so the
///    `255.5` produced by a clamped 255 lands on 255.
#[inline]
pub(crate) fn round_clamp_u8(x: f32) -> u8 {
    (x.clamp(0.0, 255.0) as f64 + 0.5) as u8
}

/// `x.round().clamp(-127.0, 127.0) as i32`, without the libm call.
///
/// The signed sibling of [`round_clamp_u8`]: the symmetric clamp means the
/// non-negativity argument no longer applies, so restore the sign instead.
/// Round-half-away-from-zero is `trunc(|x| + 0.5)` with the sign put back,
/// and `as` on a float truncates toward zero, which does both at once on
/// `x + copysign(0.5, x)`. The add is again done in f64, where widening any
/// f32 is exact: for `|x| >= 2^-30` the sum is exact outright, and below
/// that it can only round onto `±0.5` or a same-side neighbour, which
/// truncates to the correct 0 either way.
#[inline]
pub(crate) fn round_clamp_snorm(x: f32) -> i32 {
    let y = x.clamp(-127.0, 127.0) as f64;
    (y + 0.5f64.copysign(y)) as i32
}

/// Encode effort vs speed. Default [`EncodeQuality::Quality`] is the corpus bake-off path.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[non_exhaustive]
pub enum EncodeQuality {
    /// Full adaptive search (unique-pairs, LS, neighborhood with search-skip).
    #[default]
    Quality,
    /// Dual min/max + LS only — no unique-pairs / neighborhood (cook-fast).
    Fast,
}

thread_local! {
    static QUALITY: Cell<EncodeQuality> = Cell::new(EncodeQuality::Quality);
}

pub(crate) fn with_quality<R>(q: EncodeQuality, f: impl FnOnce() -> R) -> R {
    QUALITY.with(|c| {
        let prev = c.replace(q);
        let out = f();
        c.set(prev);
        out
    })
}

#[inline]
fn quality_is_fast() -> bool {
    QUALITY.with(|c| c.get() == EncodeQuality::Fast)
}

/// Match BC7 decode: spawn strips only when work is large enough.
const ENCODE_PARALLEL_MIN_BLOCKS: usize = 512;

pub fn encode_image(
    rgba: &[u8],
    width: u32,
    height: u32,
    block_bytes: usize,
    encode_block: impl Fn([[u8; 4]; 16], &mut [u8]) + Sync,
    out: &mut [u8],
) -> Result<(), Error> {
    let blocks_x = (width as usize + 3) / 4;
    let blocks_y = (height as usize + 3) / 4;
    let expected = blocks_x
        .checked_mul(blocks_y)
        .and_then(|n| n.checked_mul(block_bytes))
        .ok_or(Error::OutOfBounds)?;
    if out.len() < expected {
        return Err(Error::TruncatedData);
    }
    let w = width as usize;
    let h = height as usize;
    if rgba.len() < w * h * 4 {
        return Err(Error::TruncatedData);
    }
    debug_assert!(block_bytes <= 16);

    let nblocks = blocks_x.saturating_mul(blocks_y);
    if blocks_y >= 2 && nblocks >= ENCODE_PARALLEL_MIN_BLOCKS {
        encode_image_parallel(rgba, w, h, blocks_x, blocks_y, block_bytes, encode_block, out);
    } else {
        encode_image_serial(rgba, w, h, blocks_x, blocks_y, block_bytes, encode_block, out);
    }
    Ok(())
}

fn encode_image_serial(
    rgba: &[u8],
    w: usize,
    h: usize,
    blocks_x: usize,
    blocks_y: usize,
    block_bytes: usize,
    encode_block: impl Fn([[u8; 4]; 16], &mut [u8]),
    out: &mut [u8],
) {
    // The encoder writes STRAIGHT into the output block.
    //
    // This used to encode into a scratch buffer and copy, and to address the
    // destination as `out[oi..oi + block_bytes]` — a bounds check per block,
    // because both the offset and the width are runtime values with no stated
    // relation to `out`'s length. `chunks_exact_mut` yields the blocks in the
    // same order the loop visits them, cannot panic, and hands over a slice of
    // exactly `block_bytes`, so the scratch and its copy go too.
    let mut slots = out.chunks_exact_mut(block_bytes);
    for by in 0..blocks_y {
        for bx in 0..blocks_x {
            let Some(slot) = slots.next() else {
                return; // length checked by the caller; unreachable
            };
            encode_block(gather_block(rgba, w, h, bx, by), slot);
        }
    }
}

fn encode_image_parallel(
    rgba: &[u8],
    w: usize,
    h: usize,
    blocks_x: usize,
    blocks_y: usize,
    block_bytes: usize,
    encode_block: impl Fn([[u8; 4]; 16], &mut [u8]) + Sync,
    out: &mut [u8],
) {
    let row_bytes = blocks_x * block_bytes;
    let workers = std::thread::available_parallelism()
        .map(|n| n.get())
        .unwrap_or(1)
        .clamp(1, blocks_y);

    let mut ranges: Vec<(usize, usize)> = Vec::with_capacity(workers);
    let base = blocks_y / workers;
    let extra = blocks_y % workers;
    let mut start = 0;
    for wi in 0..workers {
        let len = base + usize::from(wi < extra);
        ranges.push((start, start + len));
        start += len;
    }

    // Propagate encode quality into worker threads (thread-local is per-thread).
    let q = QUALITY.with(|c| c.get());

    std::thread::scope(|scope| {
        let mut rest = out;
        for &(by0, by1) in &ranges {
            let band_len = (by1 - by0) * row_bytes;
            // Clamped so the split cannot panic. The strips exactly partition
            // `out`, so this never truncates; saying it in code is what lets the
            // compiler drop the panic path.
            let (band, tail) = rest.split_at_mut(band_len.min(rest.len()));
            rest = tail;
            let encode_block = &encode_block;
            scope.spawn(move || {
                with_quality(q, || {
                    // Straight into the band — see `encode_image_serial`.
                    let mut slots = band.chunks_exact_mut(block_bytes);
                    for by in by0..by1 {
                        for bx in 0..blocks_x {
                            let Some(slot) = slots.next() else {
                                return; // band sized by the caller; unreachable
                            };
                            encode_block(gather_block(rgba, w, h, bx, by), slot);
                        }
                    }
                });
            });
        }
        debug_assert!(rest.is_empty());
    });
}

/// Reinterpret a gathered 64-byte row buffer as sixteen RGBA pixels.
///
/// `[[u8; 4]; 16]` and `[u8; 64]` have identical size, alignment (1) and layout
/// — arrays are laid out contiguously with no padding — so with `simd` on this
/// is a free transmute. Without `simd` the crate is `forbid(unsafe_code)`
/// (lib.rs pins the claim), so the same reinterpretation is spelled as sixteen
/// 4-byte copies, which LLVM folds back into a plain move.
#[cfg(feature = "simd")]
#[inline]
fn flat_to_pixels(flat: [u8; 64]) -> [[u8; 4]; 16] {
    // SAFETY: size, alignment and layout equality argued above; every byte is
    // initialised by the caller's row copies.
    unsafe { std::mem::transmute::<[u8; 64], [[u8; 4]; 16]>(flat) }
}

#[cfg(not(feature = "simd"))]
#[inline]
fn flat_to_pixels(flat: [u8; 64]) -> [[u8; 4]; 16] {
    let mut pixels = [[0u8; 4]; 16];
    for (dst, src) in pixels.iter_mut().zip(flat.chunks_exact(4)) {
        dst.copy_from_slice(src);
    }
    pixels
}

#[inline]
fn gather_block(rgba: &[u8], w: usize, h: usize, bx: usize, by: usize) -> [[u8; 4]; 16] {
    let x0 = bx * 4;
    let y0 = by * 4;
    if x0 + 4 <= w && y0 + 4 <= h {
        // Interior block: one bounds-checked 16-byte row slice, then four 4-byte
        // copies out of it. The previous form indexed `rgba` sixty-four times —
        // sixty-four bounds checks — despite this comment already claiming row
        // copies. Measured at 294 instructions a call, more than `palette_mode6`
        // and `fit_indices_mode6` together.
        // Four 16-byte row copies into a flat buffer, then reinterpret. The
        // previous form still rebuilt the array four pixels at a time, at 249
        // instructions to move 64 contiguous bytes.
        let mut flat = [0u8; 64];
        for row in 0..4 {
            let src = ((y0 + row) * w + x0) * 4;
            flat[row * 16..row * 16 + 16].copy_from_slice(&rgba[src..src + 16]);
        }
        return flat_to_pixels(flat);
    }
    let mut pixels = [[0u8, 0, 0, 255]; 16];
    for row in 0..4 {
        for col in 0..4 {
            let x = x0 + col;
            let y = y0 + row;
            let sx = x.min(w.saturating_sub(1));
            let sy = y.min(h.saturating_sub(1));
            let i = (sy * w + sx) * 4;
            // ONE range check for the pixel, not four for its channels. The
            // four indices are consecutive, so the slice proves all of them and
            // the compiler can see `px` has length four.
            let px = &rgba[i..i + 4];
            pixels[row * 4 + col] = [px[0], px[1], px[2], px[3]];
        }
    }
    pixels
}

/// Global span of one RGBA channel (for surface-level BC4/5 fast path).
pub fn channel_span(rgba: &[u8], width: u32, height: u32, channel: usize) -> u8 {
    let w = width as usize;
    let h = height as usize;
    // One SSE2 pass, no shuffles — see `simd::channel_spans_sse2`. The scalar
    // walk below stays as the non-x86 / `simd`-off path and the oracle; a
    // too-short `rgba` also falls through to it so the panic semantics are
    // unchanged.
    #[cfg(all(feature = "simd", target_arch = "x86_64"))]
    if channel < 4 && rgba.len() >= w * h * 4 {
        let (lo, hi) = simd::channel_spans_sse2(rgba, w * h)[channel];
        return hi.saturating_sub(lo);
    }
    let mut lo = 255u8;
    let mut hi = 0u8;
    for y in 0..h {
        let row = y * w * 4;
        for x in 0..w {
            let v = rgba[row + x * 4 + channel];
            lo = lo.min(v);
            hi = hi.max(v);
        }
    }
    hi.saturating_sub(lo)
}

/// Both BC5 channel spans in ONE surface pass.
///
/// The two-call form walked the whole surface twice on exactly the content the
/// flat gate exists to catch (channel 0 flat, so the `&&` reached channel 1) —
/// normal maps, BC5's main cargo. The vector pass computes all four channels
/// in the same walk, so the second traversal is free.
pub fn channel_span2(rgba: &[u8], width: u32, height: u32) -> (u8, u8) {
    #[cfg(all(feature = "simd", target_arch = "x86_64"))]
    {
        let w = width as usize;
        let h = height as usize;
        if rgba.len() >= w * h * 4 {
            let s = simd::channel_spans_sse2(rgba, w * h);
            return (
                s[0].1.saturating_sub(s[0].0),
                s[1].1.saturating_sub(s[1].0),
            );
        }
    }
    (
        channel_span(rgba, width, height, 0),
        channel_span(rgba, width, height, 1),
    )
}

// ---------------------------------------------------------------------------
// BC1 / BC2 / BC3

// ---------------------------------------------------------------------------
// Format encoders. Split by format so the hot paths stay readable; every item
// is crate-internal, and `blocks` re-exports them so the submodules can reach
// each other through `use super::*` exactly as they did when this was one file.
// ---------------------------------------------------------------------------

mod alpha;
mod bc1;
mod bc7;
#[cfg(test)]
mod oracles;

pub(crate) use alpha::*;
pub(crate) use bc1::*;
pub(crate) use bc7::*;


fn to_565(c: [u8; 3]) -> u16 {
    // No masks: the inputs are bytes, so `255 >> 3` is 31 and `255 >> 2` is 63.
    // Each shift has already produced a value inside its field, and the `& 31` /
    // `& 63` that used to follow could not clear a bit on any input.
    let r = c[0] as u16 >> 3;
    let g = c[1] as u16 >> 2;
    let b = c[2] as u16 >> 3;
    (r << 11) | (g << 5) | b
}

/// 5- and 6-bit channel expansions, precomputed.
///
/// `(v << 3) | (v >> 2)` and `(v << 2) | (v >> 4)` are pure functions over 32
/// and 64 values — 96 bytes of table between them, L1-resident forever. The
/// expression form cost twelve operations per call in a function measured at 26
/// instructions and ~71 calls a block.
const fn build_exp<const N: usize>(bits: u32) -> [u8; N] {
    let mut t = [0u8; N];
    let mut v = 0usize;
    while v < N {
        t[v] = if bits == 5 {
            ((v << 3) | (v >> 2)) as u8
        } else {
            ((v << 2) | (v >> 4)) as u8
        };
        v += 1;
    }
    t
}

/// Five bits index 32 entries, not 64. Both tables were sized 64, so a third of
/// the 128 bytes was never read — dead L1 footprint in a pair of tables whose
/// whole justification is staying L1-resident.
static EXP5: [u8; 32] = build_exp(5);
static EXP6: [u8; 64] = build_exp(6);

/// `from_565` assembled straight into the packed `0x00BBGGRR` word.
///
/// The RDO scorers hand this shape to the AVX2 kernel and never look at the
/// `[u8; 3]`, so going through one costs three byte-stores and three reloads
/// per endpoint for nothing.
#[inline]
pub(super) fn from_565_packed(c: u16) -> u32 {
    EXP5[(c >> 11) as usize] as u32
        | (EXP6[((c >> 5) & 63) as usize] as u32) << 8
        | (EXP5[(c & 31) as usize] as u32) << 16
}

/// `lerp_rgb` on the packed word, channels extracted by shift rather than by
/// array index. Same const-generic divisor, same rounding, no array touched.
#[inline]
pub(super) fn lerp_packed<const AW: u32, const BW: u32>(a: u32, b: u32) -> u32 {
    let f = |sh: u32| {
        (AW * ((a >> sh) & 0xFF) + BW * ((b >> sh) & 0xFF)) / (AW + BW)
    };
    f(0) | f(8) << 8 | f(16) << 16
}

/// Split a packed word back into the `[u8; 3]` the scalar fallbacks want.
#[inline]
pub(super) fn unpack_rgb(p: u32) -> [u8; 3] {
    [p as u8, (p >> 8) as u8, (p >> 16) as u8]
}

/// The 5-bit and 6-bit expansions, for callers outside this module.
#[inline]
pub(super) fn exp5(v: u16) -> u8 {
    EXP5[(v & 31) as usize]
}

/// See [`exp5`].
#[inline]
pub(super) fn exp6(v: u16) -> u8 {
    EXP6[(v & 63) as usize]
}

fn from_565(c: u16) -> [u8; 3] {
    // `c` is sixteen bits, so `c >> 11` is already at most 31 and the mask that
    // used to follow it could not clear a bit. The other two are real: `c >> 5`
    // reaches 2047 and `c` reaches 65535.
    [
        EXP5[(c >> 11) as usize],
        EXP6[((c >> 5) & 63) as usize],
        EXP5[(c & 31) as usize],
    ]
}

/// The weights are **const generic** because every call site passes literals —
/// `(2,1)`, `(1,2)` or `(1,1)` — so the divisor is always 3 or 2. As runtime
/// `u32` parameters they blocked strength reduction unless the function inlined,
/// leaving three real integer divisions in a function called ~71 times a block
/// and measured at 45 instructions.
fn lerp_rgb<const AW: u32, const BW: u32>(a: [u8; 3], b: [u8; 3]) -> [u8; 3] {
    [
        ((AW * a[0] as u32 + BW * b[0] as u32) / (AW + BW)) as u8,
        ((AW * a[1] as u32 + BW * b[1] as u32) / (AW + BW)) as u8,
        ((AW * a[2] as u32 + BW * b[2] as u32) / (AW + BW)) as u8,
    ]
}

#[cfg(test)]
fn pack_indices_2bit(pixels: &[[u8; 4]; 16], colors: &[[u8; 3]; 4], alpha_punch: bool) -> u32 {
    let mut table = 0u32;
    for (i, p) in pixels.iter().enumerate() {
        let idx = if alpha_punch && p[3] < 128 {
            3
        } else {
            let mut best = 0usize;
            let mut best_d = i32::MAX;
            for (j, c) in colors.iter().enumerate() {
                let d = sqr_rgb([p[0], p[1], p[2]], *c);
                if d < best_d {
                    best_d = d;
                    best = j;
                }
            }
            best
        };
        table |= (idx as u32) << (2 * i);
    }
    table
}

fn sqr_rgb(a: [u8; 3], b: [u8; 3]) -> i32 {
    let mut s = 0i32;
    for i in 0..3 {
        let d = a[i] as i32 - b[i] as i32;
        s += d * d;
    }
    s
}

#[derive(Default)]
struct BitWriter {
    low: u64,
    high: u64,
    pos: u32,
}

impl BitWriter {
    fn write_bits(&mut self, value: u32, n: u32) {
        debug_assert!(n <= 32);
        let mask = if n == 32 {
            u64::MAX
        } else {
            (1u64 << n) - 1
        };
        let v = (value as u64) & mask;
        if self.pos < 64 {
            self.low |= v << self.pos;
            if self.pos + n > 64 {
                let overflow = self.pos + n - 64;
                self.high |= v >> (n - overflow);
            }
        } else {
            self.high |= v << (self.pos - 64);
        }
        self.pos += n;
    }

    fn into_array(self) -> [u8; 16] {
        let mut out = [0u8; 16];
        out[0..8].copy_from_slice(&self.low.to_le_bytes());
        out[8..16].copy_from_slice(&self.high.to_le_bytes());
        out
    }
}

/// Runtime AVX2 check, re-exported for encoders outside this module.
#[cfg(all(feature = "simd", target_arch = "x86_64"))]
pub(crate) fn simd_avx2() -> bool {
    simd::has_avx2()
}