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Layout

Struct Layout 

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pub struct Layout {
    pub root: LayoutNode,
    pub visible: bool,
    pub minimum_size: usize,
    pub renderables: HashMap<String, DynRenderable>,
    pub splitters: Vec<Box<dyn Splitter>>,
    /* private fields */
}
Expand description

The Layout compute engine. Assigns screen regions to a tree of layout nodes by recursively splitting available space.

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§root: LayoutNode

The root LayoutNode defining the split hierarchy.

§visible: bool

Whether the layout is visible.

§minimum_size: usize

Minimum size for any region.

§renderables: HashMap<String, DynRenderable>

Named renderables for leaf nodes.

§splitters: Vec<Box<dyn Splitter>>

Active splitters for dividing regions among children.

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impl Layout

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pub fn new(root: LayoutNode) -> Self

Create a new layout with the given root node.

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pub fn from_renderable( name: impl Into<String>, renderable: impl Renderable + Send + Sync + 'static, ) -> Self

Create a new layout from a named renderable (single-pane leaf).

This is a convenience constructor that wraps the renderable in a leaf node with the given name.

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pub fn split(&mut self, direction: Direction) -> &mut LayoutNode

Split the current root node into the given direction.

The existing root becomes the first child of the new split, and a new empty leaf is added as the second child. Returns a mutable reference to the root node.

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pub fn unsplit(&mut self)

Remove the split at the root. If the root is a split, it is replaced with its first child. If the root is already a leaf, this is a no-op.

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pub fn split_column(&mut self) -> &mut Self

Convenience: split the root into a column layout (horizontal split).

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pub fn split_row(&mut self) -> &mut Self

Convenience: split the root into a row layout (vertical split).

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pub fn add_split( &mut self, renderable: impl Renderable + Send + Sync + 'static, ratio: usize, ) -> usize

Add a child pane with a renderable and a ratio weight.

If the root is already a Split node, the new child is appended. If the root is a Leaf, it is first converted to a Split containing the old leaf and the new child.

Returns the pane ID (index of the new child in the children list).

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pub fn renderable(&self) -> Option<&dyn Renderable>

Get the root renderable (if the root is a leaf and has a renderable).

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pub fn children(&self) -> &[LayoutNode]

Get child layout nodes (if the root is a split).

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pub fn splitters(&self) -> Vec<&dyn Splitter>

Get the active splitters.

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pub fn tree(&self) -> &LayoutNode

Get the layout tree root.

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pub fn map(&mut self, f: impl Fn(&dyn Renderable) -> DynRenderable)

Apply a function to all leaf renderables, replacing each with the result.

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pub fn get(&self, name: &str) -> Option<&dyn Renderable>

Get a named renderable from the tree.

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pub fn update( &mut self, name: &str, renderable: impl Renderable + Send + Sync + 'static, ) -> bool

Update a named renderable, returning true if it existed.

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pub fn refresh_screen(&mut self, console: &mut Console)

Refresh the layout on screen by re-rendering all visible regions.

Computes the layout for the current terminal size and renders each leaf’s renderable into the console.

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pub fn compute( &self, total_width: usize, total_height: usize, ) -> Vec<(String, Region)>

Compute region assignments by recursively splitting the given area.

Returns a list of (name, region) pairs for each leaf node in the layout tree.

Trait Implementations§

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impl Debug for Layout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl !RefUnwindSafe for Layout

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impl !Send for Layout

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impl !Sync for Layout

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impl !UnwindSafe for Layout

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impl Freeze for Layout

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impl Unpin for Layout

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impl UnsafeUnpin for Layout

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.