Function rustwlc::render::wlc_surface_get_textures
[−]
[src]
pub unsafe extern "C" fn wlc_surface_get_textures(
surface: uintptr_t,
out_textures: *mut uint32_t,
out_format: *mut wlc_surface_format
) -> bool
Fills out_textures[] with the textures of a surface. Returns false if surface is invalid. Array must have at least 3 elements and should be refreshed at each frame. Note that these are not only OpenGL textures but rather render-specific. For more info what they are check the renderer's source code */