use core::position::{Pos, Size, HasSize, HasPosition};
use core::cellbuffer::{CellAccessor, Cell};
use ui::layout::Alignable;
pub struct Widget {
origin: Pos,
size: Size,
buf: Vec<Cell>,
}
impl Widget {
pub fn new(cols: usize, rows: usize) -> Widget {
Widget {
origin: (0, 0),
size: (cols, rows),
buf: vec![Cell::default(); cols * rows],
}
}
pub fn draw_into(&self, cells: &mut CellAccessor) {
let (cols, rows) = self.size();
let (x, y) = self.origin();
for ix in 0..cols {
let offset_x = x + ix;
for iy in 0..rows {
let offset_y = y + iy;
match cells.get_mut(offset_x, offset_y) {
Some(cell) => {
*cell = *self.get(ix, iy).unwrap();
}
None => (),
}
}
}
}
}
impl HasSize for Widget {
fn size(&self) -> Size {
self.size
}
}
impl CellAccessor for Widget {
fn cellvec(&self) -> &Vec<Cell> {
&self.buf
}
fn cellvec_mut(&mut self) -> &mut Vec<Cell> {
&mut self.buf
}
}
impl HasPosition for Widget {
fn origin(&self) -> Pos {
self.origin
}
fn set_origin(&mut self, new_origin: Pos) {
self.origin = new_origin;
}
}
impl Alignable for Widget {}