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rustmotion_components/
skeleton.rs

1use schemars::JsonSchema;
2use serde::{Deserialize, Serialize};
3use skia_safe::gradient::{self, Colors, Gradient};
4use skia_safe::{Canvas, Color, Color4f, PaintStyle, Point, Rect};
5
6use rustmotion_core::css::CssStyle;
7use rustmotion_core::engine::animator::AnimatedProperties;
8use rustmotion_core::engine::layout_pass::BoxLayout;
9use rustmotion_core::engine::renderer::paint_from_hex;
10use rustmotion_core::schema::TimelineStep;
11use rustmotion_core::traits::{PaintCtx, Painter, TimingConfig};
12
13fn default_base_color() -> String {
14    "#1E293B".to_string()
15}
16
17fn default_shimmer_color() -> String {
18    "#334155".to_string()
19}
20
21fn default_border_radius() -> f32 {
22    8.0
23}
24
25fn default_speed() -> f32 {
26    1.5
27}
28
29#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
30#[serde(rename_all = "snake_case")]
31#[derive(Default)]
32pub enum SkeletonVariant {
33    #[default]
34    Rectangle,
35    Circle,
36    Text,
37}
38
39#[derive(Debug, Serialize, Deserialize, JsonSchema)]
40pub struct Skeleton {
41    #[serde(default)]
42    pub variant: SkeletonVariant,
43    #[serde(default = "default_base_color")]
44    pub base_color: String,
45    #[serde(default = "default_shimmer_color")]
46    pub shimmer_color: String,
47    #[serde(default = "default_border_radius")]
48    pub border_radius: f32,
49    #[serde(default = "default_speed")]
50    pub speed: f32,
51    /// Number of text lines to render (only for `text` variant).
52    #[serde(default = "default_lines")]
53    pub lines: u32,
54    /// Line height for text variant.
55    #[serde(default = "default_line_height")]
56    pub line_height: f32,
57    /// Gap between text lines.
58    #[serde(default = "default_line_gap")]
59    pub line_gap: f32,
60    #[serde(flatten)]
61    pub timing: TimingConfig,
62    #[serde(default)]
63    pub style: CssStyle,
64    #[serde(default)]
65    pub timeline: Vec<TimelineStep>,
66    #[serde(default)]
67    pub stagger: Option<f32>,
68}
69
70fn default_lines() -> u32 {
71    3
72}
73
74fn default_line_height() -> f32 {
75    16.0
76}
77
78fn default_line_gap() -> f32 {
79    12.0
80}
81
82rustmotion_core::impl_traits!(Skeleton {
83    Animatable => animation,
84    Timed => timing,
85    Styled => style,
86});
87
88impl Skeleton {
89    fn draw_shimmer_rect(&self, canvas: &Canvas, rect: Rect, radius: f32, time: f64) {
90        let w = rect.width();
91
92        // Base color
93        let mut base_paint = paint_from_hex(&self.base_color);
94        base_paint.set_style(PaintStyle::Fill);
95        base_paint.set_anti_alias(true);
96        let rrect = skia_safe::RRect::new_rect_xy(rect, radius, radius);
97        canvas.draw_rrect(rrect, &base_paint);
98
99        // Shimmer gradient sweep
100        let cycle = (time as f32 / self.speed).fract();
101        // The shimmer band sweeps from left to right
102        let shimmer_w = w * 0.4;
103        let shimmer_x = rect.left + (w + shimmer_w) * cycle - shimmer_w;
104
105        let (r, g, b, _) = rustmotion_core::engine::renderer::parse_hex_color(&self.shimmer_color);
106        let transparent = Color::from_argb(0, r, g, b);
107        let highlight = Color::from_argb(180, r, g, b);
108
109        let colors4f = [
110            Color4f::from(transparent),
111            Color4f::from(highlight),
112            Color4f::from(transparent),
113        ];
114        let stops = Colors::new(&colors4f, None, skia_safe::TileMode::Clamp, None);
115        let grad = Gradient::new(stops, gradient::Interpolation::default());
116        let shader = gradient::shaders::linear_gradient(
117            (
118                Point::new(shimmer_x, 0.0),
119                Point::new(shimmer_x + shimmer_w, 0.0),
120            ),
121            &grad,
122            None,
123        );
124
125        if let Some(shader) = shader {
126            canvas.save();
127            canvas.clip_rrect(rrect, skia_safe::ClipOp::Intersect, true);
128            let mut shimmer_paint = skia_safe::Paint::default();
129            shimmer_paint.set_style(PaintStyle::Fill);
130            shimmer_paint.set_anti_alias(true);
131            shimmer_paint.set_shader(shader);
132            canvas.draw_rect(rect, &shimmer_paint);
133            canvas.restore();
134        }
135    }
136}
137
138impl Skeleton {
139    fn paint(&self, canvas: &Canvas, layout_w: f32, layout_h: f32, time: f64) {
140        let w = layout_w;
141        let h = layout_h;
142
143        match self.variant {
144            SkeletonVariant::Rectangle => {
145                let rect = Rect::from_xywh(0.0, 0.0, w, h);
146                self.draw_shimmer_rect(canvas, rect, self.border_radius, time);
147            }
148            SkeletonVariant::Circle => {
149                let diameter = w.min(h);
150                let rect = Rect::from_xywh(0.0, 0.0, diameter, diameter);
151                self.draw_shimmer_rect(canvas, rect, diameter / 2.0, time);
152            }
153            SkeletonVariant::Text => {
154                let total_lines = self.lines.max(1);
155                for i in 0..total_lines {
156                    let y = i as f32 * (self.line_height + self.line_gap);
157                    let line_w = if i == total_lines - 1 { w * 0.6 } else { w };
158                    let rect = Rect::from_xywh(0.0, y, line_w, self.line_height);
159                    self.draw_shimmer_rect(canvas, rect, self.border_radius * 0.5, time);
160                }
161            }
162        }
163    }
164}
165
166impl Painter for Skeleton {
167    fn paint_content(
168        &self,
169        canvas: &Canvas,
170        layout: &BoxLayout,
171        _props: &AnimatedProperties,
172        ctx: &PaintCtx,
173    ) {
174        self.paint(canvas, layout.width, layout.height, ctx.time);
175    }
176}