1use schemars::JsonSchema;
2use serde::{Deserialize, Serialize};
3use skia_safe::gradient::{self, Colors, Gradient};
4use skia_safe::{Canvas, Color, Color4f, PaintStyle, Point, Rect};
5
6use rustmotion_core::css::CssStyle;
7use rustmotion_core::engine::animator::AnimatedProperties;
8use rustmotion_core::engine::layout_pass::BoxLayout;
9use rustmotion_core::engine::renderer::paint_from_hex;
10use rustmotion_core::schema::TimelineStep;
11use rustmotion_core::traits::{PaintCtx, Painter, TimingConfig};
12
13fn default_base_color() -> String {
14 "#1E293B".to_string()
15}
16
17fn default_shimmer_color() -> String {
18 "#334155".to_string()
19}
20
21fn default_border_radius() -> f32 {
22 8.0
23}
24
25fn default_speed() -> f32 {
26 1.5
27}
28
29#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
30#[serde(rename_all = "snake_case")]
31#[derive(Default)]
32pub enum SkeletonVariant {
33 #[default]
34 Rectangle,
35 Circle,
36 Text,
37}
38
39#[derive(Debug, Serialize, Deserialize, JsonSchema)]
40#[deprecated(
41 since = "0.7.1",
42 note = "`skeleton` is a frozen composition (issue #333). Compose a loading placeholder \
43 from a plain `shape`/`card` with a `shimmer` finish instead — see \
44 crates/rustmotion/skills/rules/composition-recipes.md and \
45 rules/text-polish.md's `shimmer`. Kept for compatibility; scheduled for \
46 removal in a future major version via `rustmotion migrate` (#335)."
47)]
48pub struct Skeleton {
49 #[serde(default)]
50 pub variant: SkeletonVariant,
51 #[serde(default = "default_base_color")]
52 pub base_color: String,
53 #[serde(default = "default_shimmer_color")]
54 pub shimmer_color: String,
55 #[serde(default = "default_border_radius")]
56 pub border_radius: f32,
57 #[serde(default = "default_speed")]
58 pub speed: f32,
59 #[serde(default = "default_lines")]
61 pub lines: u32,
62 #[serde(default = "default_line_height")]
64 pub line_height: f32,
65 #[serde(default = "default_line_gap")]
67 pub line_gap: f32,
68 #[serde(flatten)]
69 pub timing: TimingConfig,
70 #[serde(default)]
71 pub style: CssStyle,
72 #[serde(default)]
73 pub timeline: Vec<TimelineStep>,
74 #[serde(default)]
75 pub stagger: Option<f32>,
76}
77
78fn default_lines() -> u32 {
79 3
80}
81
82fn default_line_height() -> f32 {
83 16.0
84}
85
86fn default_line_gap() -> f32 {
87 12.0
88}
89
90rustmotion_core::impl_traits!(Skeleton {
91 Animatable => animation,
92 Timed => timing,
93 Styled => style,
94});
95
96impl Skeleton {
97 fn draw_shimmer_rect(&self, canvas: &Canvas, rect: Rect, radius: f32, time: f64) {
98 let w = rect.width();
99
100 let mut base_paint = paint_from_hex(&self.base_color);
101 base_paint.set_style(PaintStyle::Fill);
102 base_paint.set_anti_alias(true);
103 let rrect = skia_safe::RRect::new_rect_xy(rect, radius, radius);
104 canvas.draw_rrect(rrect, &base_paint);
105
106 let cycle = (time as f32 / self.speed).fract();
107 let shimmer_w = w * 0.4;
108 let shimmer_x = rect.left + (w + shimmer_w) * cycle - shimmer_w;
109
110 let (r, g, b, _) = rustmotion_core::engine::renderer::parse_hex_color(&self.shimmer_color);
111 let transparent = Color::from_argb(0, r, g, b);
112 let highlight = Color::from_argb(180, r, g, b);
113
114 let colors4f = [
115 Color4f::from(transparent),
116 Color4f::from(highlight),
117 Color4f::from(transparent),
118 ];
119 let stops = Colors::new(&colors4f, None, skia_safe::TileMode::Clamp, None);
120 let grad = Gradient::new(stops, gradient::Interpolation::default());
121 let shader = gradient::shaders::linear_gradient(
122 (
123 Point::new(shimmer_x, 0.0),
124 Point::new(shimmer_x + shimmer_w, 0.0),
125 ),
126 &grad,
127 None,
128 );
129
130 if let Some(shader) = shader {
131 canvas.save();
132 canvas.clip_rrect(rrect, skia_safe::ClipOp::Intersect, true);
133 let mut shimmer_paint = skia_safe::Paint::default();
134 shimmer_paint.set_style(PaintStyle::Fill);
135 shimmer_paint.set_anti_alias(true);
136 shimmer_paint.set_shader(shader);
137 canvas.draw_rect(rect, &shimmer_paint);
138 canvas.restore();
139 }
140 }
141}
142
143impl Skeleton {
144 fn paint(&self, canvas: &Canvas, layout_w: f32, layout_h: f32, time: f64) {
145 let w = layout_w;
146 let h = layout_h;
147
148 match self.variant {
149 SkeletonVariant::Rectangle => {
150 let rect = Rect::from_xywh(0.0, 0.0, w, h);
151 self.draw_shimmer_rect(canvas, rect, self.border_radius, time);
152 }
153 SkeletonVariant::Circle => {
154 let diameter = w.min(h);
155 let rect = Rect::from_xywh(0.0, 0.0, diameter, diameter);
156 self.draw_shimmer_rect(canvas, rect, diameter / 2.0, time);
157 }
158 SkeletonVariant::Text => {
159 let total_lines = self.lines.max(1);
160 for i in 0..total_lines {
161 let y = i as f32 * (self.line_height + self.line_gap);
162 let line_w = if i == total_lines - 1 { w * 0.6 } else { w };
163 let rect = Rect::from_xywh(0.0, y, line_w, self.line_height);
164 self.draw_shimmer_rect(canvas, rect, self.border_radius * 0.5, time);
165 }
166 }
167 }
168 }
169}
170
171impl Painter for Skeleton {
172 fn paint_content(
173 &self,
174 canvas: &Canvas,
175 layout: &BoxLayout,
176 _props: &AnimatedProperties,
177 ctx: &PaintCtx,
178 ) {
179 self.paint(canvas, layout.width, layout.height, ctx.time);
180 }
181}