pub struct BuiltScene<'a> {
pub root: BoxNode,
pub components: Vec<Option<&'a ChildComponent>>,
pub stagger_delays: Vec<f64>,
pub time_params: Vec<(f64, f64)>,
pub ghost_principal: Vec<(NodeId, NodeId)>,
}Fields§
§root: BoxNode§components: Vec<Option<&'a ChildComponent>>§stagger_delays: Vec<f64>§time_params: Vec<(f64, f64)>§ghost_principal: Vec<(NodeId, NodeId)>Auto Trait Implementations§
impl<'a> !RefUnwindSafe for BuiltScene<'a>
impl<'a> !UnwindSafe for BuiltScene<'a>
impl<'a> Freeze for BuiltScene<'a>
impl<'a> Send for BuiltScene<'a>
impl<'a> Sync for BuiltScene<'a>
impl<'a> Unpin for BuiltScene<'a>
impl<'a> UnsafeUnpin for BuiltScene<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more