pub struct BuildAnimationCtx {
pub time: f64,
pub scenario_time: f64,
pub scene_duration: f64,
pub fps: u32,
}Fields§
§time: f64§scenario_time: f64§scene_duration: f64§fps: u32Trait Implementations§
Source§impl Clone for BuildAnimationCtx
impl Clone for BuildAnimationCtx
impl Copy for BuildAnimationCtx
Auto Trait Implementations§
impl Freeze for BuildAnimationCtx
impl RefUnwindSafe for BuildAnimationCtx
impl Send for BuildAnimationCtx
impl Sync for BuildAnimationCtx
impl Unpin for BuildAnimationCtx
impl UnsafeUnpin for BuildAnimationCtx
impl UnwindSafe for BuildAnimationCtx
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more