rustlavel-ws 0.6.0

Rustlavel WebSockets: RFC 6455 handshake and framing, plus channel broadcasting
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
//! A live WebSocket connection.
//!
//! [`WebSocket`] owns the read half and drives everything the protocol requires
//! but an application should never have to think about: pongs are sent for
//! pings, fragments are reassembled, text is validated as UTF-8, oversize
//! messages are refused, and a close is answered with a close.
//!
//! Writing happens in a separate task fed by a bounded queue. That split is
//! what makes broadcasting possible: a [`Sender`] can be cloned and handed to
//! anything that wants to push to this client, while `recv` keeps exclusive
//! ownership of the reader. It is also what makes backpressure expressible —
//! the queue has a fixed depth, and a client that will not drain it is dropped
//! rather than allowed to grow the server's memory.

use crate::error::{WsError, WsResult};
use crate::frame::{CloseCode, CloseFrame, Frame, OpCode, Role};
use crate::message::Message;
use rustlavel_core::{Config, Event, events};
use rustlavel_http::Upgraded;
use std::time::{Duration, Instant};
use tokio::io::{AsyncRead, AsyncReadExt, AsyncWrite, AsyncWriteExt};
use tokio::sync::mpsc;

/// Limits and timers for one socket.
#[derive(Debug, Clone)]
pub struct WebSocketConfig {
    /// The largest reassembled message that will be accepted.
    pub max_message_size: usize,
    /// The largest single frame that will be accepted. Checked against the
    /// declared length, so an absurd announcement costs no memory.
    pub max_frame_size: usize,
    /// How long a connection may be silent before it is pinged. A second
    /// silent period with no pong closes it. `None` disables the check.
    pub idle_timeout: Option<Duration>,
    /// How long to wait for the peer's half of the close handshake.
    pub close_timeout: Duration,
    /// Depth of the outgoing queue. This is the backpressure budget: a client
    /// this far behind is dropped.
    pub send_queue: usize,
}

impl Default for WebSocketConfig {
    fn default() -> Self {
        WebSocketConfig {
            max_message_size: 1 << 20,
            max_frame_size: 1 << 20,
            idle_timeout: Some(Duration::from_secs(60)),
            close_timeout: Duration::from_secs(5),
            send_queue: 64,
        }
    }
}

impl WebSocketConfig {
    /// Read the limits from the application's configuration, so an operator can
    /// raise them in `.env` without recompiling.
    ///
    /// `websocket.idle_timeout` is in seconds; zero turns the check off.
    pub fn from_config(config: &Config) -> Self {
        let defaults = WebSocketConfig::default();
        let idle = config.int("websocket.idle_timeout", 60).max(0) as u64;

        WebSocketConfig {
            max_message_size: config
                .int("websocket.max_message_size", defaults.max_message_size as i64)
                .max(1) as usize,
            max_frame_size: config
                .int("websocket.max_frame_size", defaults.max_frame_size as i64)
                .max(1) as usize,
            idle_timeout: (idle > 0).then(|| Duration::from_secs(idle)),
            close_timeout: Duration::from_secs(
                config.int("websocket.close_timeout", 5).max(1) as u64
            ),
            send_queue: config.int("websocket.send_queue", defaults.send_queue as i64).max(1)
                as usize,
        }
    }
}

/// A cloneable handle for pushing messages at one client.
///
/// Handed to the broadcaster, to background tasks, to anything that produces
/// events. It never blocks the reader, and it can outlive the socket: once the
/// connection is gone every clone reports closed.
#[derive(Clone)]
pub struct Sender {
    queue: mpsc::Sender<Message>,
}

impl Sender {
    /// Queue a message, waiting for room. Use this from the connection's own
    /// task, where waiting is what you want.
    pub async fn send(&self, message: impl Into<Message>) -> WsResult<()> {
        self.queue.send(message.into()).await.map_err(|_| WsError::Closed)
    }

    /// Queue a message only if there is room right now.
    ///
    /// This is the shape broadcasting needs: fan-out must never wait on the
    /// slowest subscriber, so a full queue is a failure the caller acts on by
    /// dropping the subscriber.
    pub fn try_send(&self, message: impl Into<Message>) -> WsResult<()> {
        match self.queue.try_send(message.into()) {
            Ok(()) => Ok(()),
            Err(mpsc::error::TrySendError::Full(_)) => Err(WsError::Full),
            Err(mpsc::error::TrySendError::Closed(_)) => Err(WsError::Closed),
        }
    }

    pub fn is_closed(&self) -> bool {
        self.queue.is_closed()
    }

    /// How many more messages fit before this client counts as too slow.
    pub fn room(&self) -> usize {
        self.queue.capacity()
    }
}

/// A sender with no socket behind it, for tests and for anything that wants to
/// collect what would have been written.
pub fn channel(capacity: usize) -> (Sender, mpsc::Receiver<Message>) {
    let (queue, receiver) = mpsc::channel(capacity.max(1));
    (Sender { queue }, receiver)
}

pub struct WebSocket {
    reader: Box<dyn AsyncRead + Send + Unpin>,
    /// Bytes read but not yet framed. Seeded with whatever the HTTP server had
    /// already buffered past the request — dropping those loses the first frame.
    buffer: Vec<u8>,
    outgoing: Sender,
    config: WebSocketConfig,
    /// The opcode and bytes of a message still arriving in fragments.
    partial: Option<(OpCode, Vec<u8>)>,
    awaiting_pong: bool,
    closed: bool,
    close_frame: Option<CloseFrame>,
    path: String,
    protocol: Option<String>,
    opened_at: Instant,
    received: u64,
}

impl WebSocket {
    /// Take over a connection the HTTP server has finished with.
    pub fn new(upgraded: Upgraded, config: WebSocketConfig) -> WebSocket {
        let (queue, receiver) = mpsc::channel(config.send_queue.max(1));
        tokio::spawn(write_loop(upgraded.writer, receiver));

        WebSocket {
            reader: upgraded.reader,
            buffer: upgraded.buffered,
            outgoing: Sender { queue },
            config,
            partial: None,
            awaiting_pong: false,
            closed: false,
            close_frame: None,
            path: String::new(),
            protocol: None,
            opened_at: Instant::now(),
            received: 0,
        }
    }

    /// Label the socket for instrumentation with the route it was opened on.
    pub fn on_path(mut self, path: impl Into<String>) -> Self {
        self.path = path.into();
        self
    }

    pub fn with_protocol(mut self, protocol: Option<String>) -> Self {
        self.protocol = protocol;
        self
    }

    /// A handle other tasks can push messages through.
    pub fn sender(&self) -> Sender {
        self.outgoing.clone()
    }

    pub fn path(&self) -> &str {
        &self.path
    }

    /// The subprotocol agreed during the handshake, if any.
    pub fn protocol(&self) -> Option<&str> {
        self.protocol.as_deref()
    }

    pub fn is_closed(&self) -> bool {
        self.closed
    }

    /// How the connection ended, once it has. Available after `recv` returns
    /// `None`, which is where an application usually wants to log it.
    pub fn close_frame(&self) -> Option<&CloseFrame> {
        self.close_frame.as_ref()
    }

    /// How many data messages have arrived.
    pub fn received(&self) -> u64 {
        self.received
    }

    pub async fn send(&mut self, message: impl Into<Message>) -> WsResult<()> {
        if self.closed {
            return Err(WsError::Closed);
        }
        self.outgoing.send(message).await
    }

    /// The next message from the peer, or `None` once the connection is over.
    ///
    /// Only `Text` and `Binary` come out of here. Pings, pongs and closes are
    /// answered internally, because every application would have to write the
    /// same three replies and one of them would get it wrong.
    pub async fn recv(&mut self) -> Option<Message> {
        loop {
            if self.closed {
                return None;
            }

            let frame = match self.next_frame().await {
                Ok(Some(frame)) => frame,
                // The socket ended without a close frame: nothing to reply to.
                Ok(None) => {
                    self.mark_closed(Some(CloseFrame::new(CloseCode::ABNORMAL, "")));
                    return None;
                }
                Err(error) => {
                    self.fail(error).await;
                    return None;
                }
            };

            // Any frame at all proves the peer is alive, not just a pong.
            self.awaiting_pong = false;

            match frame.opcode {
                OpCode::Ping => {
                    // The pong must carry the ping's application data back
                    // unchanged; that is how the peer matches them up.
                    if self.outgoing.send(Message::Pong(frame.payload)).await.is_err() {
                        self.mark_closed(Some(CloseFrame::new(CloseCode::ABNORMAL, "")));
                        return None;
                    }
                }
                OpCode::Pong => {}
                OpCode::Close => {
                    let peer = match CloseFrame::parse(&frame.payload) {
                        Ok(close) => close,
                        Err(error) => {
                            self.fail(error).await;
                            return None;
                        }
                    };
                    // The other half of the close handshake: echo the status
                    // back so the peer knows the close was seen, not lost.
                    let echo =
                        peer.clone().unwrap_or_else(|| CloseFrame::new(CloseCode::NORMAL, ""));
                    let _ = self.outgoing.send(Message::Close(Some(echo))).await;
                    self.mark_closed(
                        peer.or_else(|| Some(CloseFrame::new(CloseCode::NO_STATUS, ""))),
                    );
                    return None;
                }
                OpCode::Text | OpCode::Binary => {
                    if self.partial.is_some() {
                        self.fail(WsError::protocol(
                            "a new data frame arrived while a fragmented message was still open",
                        ))
                        .await;
                        return None;
                    }
                    if frame.fin {
                        return self.deliver(frame.opcode, frame.payload).await;
                    }
                    self.partial = Some((frame.opcode, frame.payload));
                }
                OpCode::Continuation => {
                    let Some((opcode, mut assembled)) = self.partial.take() else {
                        self.fail(WsError::protocol(
                            "a continuation frame arrived with no message to continue",
                        ))
                        .await;
                        return None;
                    };

                    let total = assembled.len() + frame.payload.len();
                    if total > self.config.max_message_size {
                        // Checked as fragments arrive, not at the end: otherwise
                        // a peer could spend the whole limit one frame at a time.
                        self.fail(WsError::TooLarge {
                            size: total,
                            limit: self.config.max_message_size,
                        })
                        .await;
                        return None;
                    }

                    assembled.extend_from_slice(&frame.payload);
                    if frame.fin {
                        return self.deliver(opcode, assembled).await;
                    }
                    self.partial = Some((opcode, assembled));
                }
            }
        }
    }

    /// Close the connection politely: send a close frame, then wait — briefly —
    /// for the peer's.
    pub async fn close(&mut self, code: CloseCode, reason: impl Into<String>) {
        if self.closed {
            return;
        }
        let close = CloseFrame::new(code, reason);

        if self.outgoing.send(Message::Close(Some(close.clone()))).await.is_err() {
            self.mark_closed(Some(close));
            return;
        }

        // Frames the peer already sent are drained rather than reset, which is
        // what stops a clean close from looking like a crash on the other end.
        // Bounded, because a peer that never answers must not pin this task.
        let peer = tokio::time::timeout(self.config.close_timeout, self.drain_until_close())
            .await
            .ok()
            .flatten();
        self.mark_closed(peer.or(Some(close)));
    }

    /// Hand a reassembled payload to the application.
    async fn deliver(&mut self, opcode: OpCode, payload: Vec<u8>) -> Option<Message> {
        match Message::from_data(opcode, payload) {
            Ok(message) => {
                self.received += 1;
                if events::has_subscribers() {
                    // Size and kind only. A socket carrying chat, tokens or
                    // order data must not spill its payloads into Telescope.
                    Event::new("ws.message")
                        .with("path", self.path.as_str())
                        .with("kind", message.kind())
                        .with("bytes", message.len())
                        .dispatch();
                }
                Some(message)
            }
            Err(error) => {
                self.fail(error).await;
                None
            }
        }
    }

    /// Report a protocol failure to the peer and stop.
    async fn fail(&mut self, error: WsError) {
        let close = CloseFrame::new(error.close_code(), error.to_string());
        let _ = self.outgoing.send(Message::Close(Some(close.clone()))).await;
        self.mark_closed(Some(close));
    }

    fn mark_closed(&mut self, close: Option<CloseFrame>) {
        self.closed = true;
        if self.close_frame.is_none() {
            self.close_frame = close;
        }
    }

    async fn drain_until_close(&mut self) -> Option<CloseFrame> {
        loop {
            match self.read_frame().await {
                Ok(Some(frame)) if frame.opcode == OpCode::Close => {
                    return CloseFrame::parse(&frame.payload).ok().flatten();
                }
                Ok(Some(_)) => continue,
                Ok(None) | Err(_) => return None,
            }
        }
    }

    /// One frame, with the idle timer wrapped around it.
    async fn next_frame(&mut self) -> WsResult<Option<Frame>> {
        let Some(idle) = self.config.idle_timeout else {
            return self.read_frame().await;
        };

        loop {
            // Cancelling the read is safe: bytes already read live in
            // `self.buffer`, and a read that had not completed consumed nothing.
            match tokio::time::timeout(idle, self.read_frame()).await {
                Ok(result) => return result,
                Err(_) if self.awaiting_pong => return Err(WsError::Idle),
                Err(_) => {
                    // Silent for a whole period: prod the peer once. A TCP
                    // connection to a machine that has vanished stays "open"
                    // for a long time, so silence has to be tested, not assumed.
                    self.awaiting_pong = true;
                    if self.outgoing.send(Message::Ping(Vec::new())).await.is_err() {
                        return Ok(None);
                    }
                }
            }
        }
    }

    /// One frame, reading more bytes until the buffer holds a whole one.
    /// `Ok(None)` means the peer closed the socket underneath us.
    async fn read_frame(&mut self) -> WsResult<Option<Frame>> {
        loop {
            if let Some((frame, used)) =
                Frame::decode(&self.buffer, Role::Server, self.config.max_frame_size)?
            {
                self.buffer.drain(..used);
                return Ok(Some(frame));
            }

            let mut chunk = [0u8; 8192];
            let read = self.reader.read(&mut chunk).await?;
            if read == 0 {
                return Ok(None);
            }
            self.buffer.extend_from_slice(&chunk[..read]);
        }
    }
}

/// Dispatched here so every socket reports exactly once, however it ended —
/// including the ones an application drops without draining.
impl Drop for WebSocket {
    fn drop(&mut self) {
        if !events::has_subscribers() {
            return;
        }
        let code = self.close_frame.as_ref().map_or(CloseCode::ABNORMAL, |close| close.code);

        Event::new("ws.disconnected")
            .with("path", self.path.as_str())
            .with("messages", self.received)
            .with("code", code.code())
            .took(self.opened_at.elapsed())
            .dispatch();
    }
}

/// Serialize everything queued for this client onto the socket.
///
/// One task per connection means writes are ordered and never interleave two
/// half-written frames, which is exactly the bug an unsynchronised broadcaster
/// would produce.
async fn write_loop(
    mut writer: Box<dyn AsyncWrite + Send + Unpin>,
    mut queue: mpsc::Receiver<Message>,
) {
    while let Some(message) = queue.recv().await {
        let closing = matches!(message, Message::Close(_));
        let bytes = message.into_frame().encode();

        if writer.write_all(&bytes).await.is_err() || writer.flush().await.is_err() {
            break;
        }
        if closing {
            // Nothing may follow a close frame.
            break;
        }
    }

    // Closing the queue makes every surviving `Sender` clone — the broadcaster
    // holds some — report the client as gone instead of quietly filling up.
    queue.close();
    let _ = writer.shutdown().await;
}

#[cfg(test)]
mod tests {
    use super::*;
    use tokio::io::DuplexStream;

    /// A fixed mask, so the bytes a test writes are reproducible.
    const MASK: [u8; 4] = [0xa1, 0xb2, 0xc3, 0xd4];

    /// The other end of an in-memory socket: no ports, no sockets, no sharing
    /// between tests.
    struct Peer {
        stream: DuplexStream,
        buffer: Vec<u8>,
    }

    impl Peer {
        async fn send(&mut self, frame: Frame) {
            self.stream.write_all(&frame.encode()).await.unwrap();
        }

        /// A client frame: always masked.
        async fn send_masked(&mut self, opcode: OpCode, payload: &[u8]) {
            self.send(Frame::client(opcode, payload.to_vec(), MASK)).await;
        }

        async fn send_fragment(&mut self, opcode: OpCode, payload: &[u8], fin: bool) {
            self.send(Frame { fin, opcode, mask: Some(MASK), payload: payload.to_vec() }).await;
        }

        /// The next frame the server wrote. Panics if the socket ends first,
        /// which in a test is the failure we want to see.
        async fn recv(&mut self) -> Frame {
            loop {
                if let Some((frame, used)) =
                    Frame::decode(&self.buffer, Role::Client, 1 << 20).unwrap()
                {
                    self.buffer.drain(..used);
                    return frame;
                }
                let mut chunk = [0u8; 4096];
                let read = self.stream.read(&mut chunk).await.unwrap();
                assert!(read > 0, "the server closed without sending an expected frame");
                self.buffer.extend_from_slice(&chunk[..read]);
            }
        }

        async fn hang_up(&mut self) {
            self.stream.shutdown().await.unwrap();
        }
    }

    fn pair(config: WebSocketConfig) -> (WebSocket, Peer) {
        let (client, server) = tokio::io::duplex(64 * 1024);
        let (reader, writer) = tokio::io::split(server);
        let upgraded = Upgraded {
            reader: Box::new(reader),
            writer: Box::new(writer),
            buffered: Vec::new(),
        };
        (WebSocket::new(upgraded, config), Peer { stream: client, buffer: Vec::new() })
    }

    /// The close frame the server sent, whatever else it sent first.
    async fn close_from_server(peer: &mut Peer) -> CloseFrame {
        loop {
            let frame = peer.recv().await;
            if frame.opcode == OpCode::Close {
                return CloseFrame::parse(&frame.payload).unwrap().unwrap();
            }
        }
    }

    #[tokio::test]
    async fn echoes_a_message_the_client_sent() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        peer.send_masked(OpCode::Text, b"hello").await;
        let message = socket.recv().await.unwrap();
        assert_eq!(message, Message::text("hello"));

        socket.send(message).await.unwrap();
        let echoed = peer.recv().await;
        assert_eq!(echoed.opcode, OpCode::Text);
        assert_eq!(echoed.mask, None, "a server must never mask");
        assert_eq!(echoed.payload, b"hello");
    }

    #[tokio::test]
    async fn bytes_already_buffered_by_the_http_server_are_not_lost() {
        let (client, server) = tokio::io::duplex(1024);
        let (reader, writer) = tokio::io::split(server);
        // The first frame arrived glued to the handshake request.
        let early = Frame::client(OpCode::Text, b"first".to_vec(), MASK).encode();

        let mut socket = WebSocket::new(
            Upgraded { reader: Box::new(reader), writer: Box::new(writer), buffered: early },
            WebSocketConfig::default(),
        );

        assert_eq!(socket.recv().await.unwrap(), Message::text("first"));
        drop(client);
    }

    #[tokio::test]
    async fn answers_a_ping_with_a_pong_carrying_the_same_payload() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        peer.send_masked(OpCode::Ping, b"keepalive").await;
        peer.send_masked(OpCode::Text, b"after").await;

        // The ping never surfaces; the message behind it does.
        assert_eq!(socket.recv().await.unwrap(), Message::text("after"));

        let pong = peer.recv().await;
        assert_eq!(pong.opcode, OpCode::Pong);
        assert_eq!(pong.payload, b"keepalive");
    }

    #[tokio::test]
    async fn reassembles_a_fragmented_message_around_an_interleaved_ping() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        // A control frame between two fragments is legal, and is the classic
        // place a hand-written implementation corrupts the message.
        peer.send_fragment(OpCode::Text, b"Hel", false).await;
        peer.send_masked(OpCode::Ping, b"mid").await;
        peer.send_fragment(OpCode::Continuation, b"lo ", false).await;
        peer.send_fragment(OpCode::Continuation, b"there", true).await;

        assert_eq!(socket.recv().await.unwrap(), Message::text("Hello there"));

        let pong = peer.recv().await;
        assert_eq!(pong.opcode, OpCode::Pong);
        assert_eq!(pong.payload, b"mid");
    }

    #[tokio::test]
    async fn a_continuation_with_nothing_to_continue_closes_with_1002() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        peer.send_fragment(OpCode::Continuation, b"orphan", true).await;

        assert!(socket.recv().await.is_none());
        assert_eq!(close_from_server(&mut peer).await.code, CloseCode::PROTOCOL_ERROR);
    }

    #[tokio::test]
    async fn a_text_frame_that_is_not_utf8_closes_with_1007() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        peer.send_masked(OpCode::Text, &[0xf0, 0x28, 0x8c, 0x28]).await;

        assert!(socket.recv().await.is_none());
        assert_eq!(close_from_server(&mut peer).await.code, CloseCode::INVALID_PAYLOAD);
        assert_eq!(socket.close_frame().unwrap().code, CloseCode::INVALID_PAYLOAD);
    }

    #[tokio::test]
    async fn an_unmasked_client_frame_closes_with_1002() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        // A server frame sent by a client: unmasked, and therefore illegal.
        peer.send(Frame::server(OpCode::Text, b"naked".to_vec())).await;

        assert!(socket.recv().await.is_none());
        let close = close_from_server(&mut peer).await;
        assert_eq!(close.code, CloseCode::PROTOCOL_ERROR);
        assert!(close.reason.contains("must be masked"), "{}", close.reason);
    }

    #[tokio::test]
    async fn an_oversize_frame_closes_with_1009() {
        let config = WebSocketConfig { max_frame_size: 64, ..WebSocketConfig::default() };
        let (mut socket, mut peer) = pair(config);

        peer.send_masked(OpCode::Binary, &[7u8; 200]).await;

        assert!(socket.recv().await.is_none());
        assert_eq!(close_from_server(&mut peer).await.code, CloseCode::TOO_LARGE);
    }

    #[tokio::test]
    async fn fragments_that_add_up_to_more_than_the_limit_close_with_1009() {
        let config = WebSocketConfig {
            max_message_size: 8,
            max_frame_size: 1024,
            ..WebSocketConfig::default()
        };
        let (mut socket, mut peer) = pair(config);

        // Each fragment is small; together they are over the limit.
        peer.send_fragment(OpCode::Binary, &[0u8; 5], false).await;
        peer.send_fragment(OpCode::Continuation, &[0u8; 5], true).await;

        assert!(socket.recv().await.is_none());
        assert_eq!(close_from_server(&mut peer).await.code, CloseCode::TOO_LARGE);
    }

    #[tokio::test]
    async fn a_close_from_the_peer_is_echoed_back() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        peer.send(Frame::client(
            OpCode::Close,
            CloseFrame::new(CloseCode::NORMAL, "bye").to_payload(),
            MASK,
        ))
        .await;

        assert!(socket.recv().await.is_none());

        let echo = close_from_server(&mut peer).await;
        assert_eq!(echo.code, CloseCode::NORMAL);
        assert_eq!(echo.reason, "bye");
        // The socket remembers how it ended, for the application's log line.
        assert_eq!(socket.close_frame().unwrap().code, CloseCode::NORMAL);
    }

    #[tokio::test]
    async fn closing_waits_for_the_peers_half_of_the_handshake() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        let reply = async {
            let frame = peer.recv().await;
            assert_eq!(frame.opcode, OpCode::Close);
            assert_eq!(
                CloseFrame::parse(&frame.payload).unwrap().unwrap().code,
                CloseCode::GOING_AWAY
            );
            peer.send(Frame::client(
                OpCode::Close,
                CloseFrame::new(CloseCode(4001), "acknowledged").to_payload(),
                MASK,
            ))
            .await;
        };

        tokio::join!(socket.close(CloseCode::GOING_AWAY, "restarting"), reply);

        assert!(socket.is_closed());
        // The peer's status wins: it is the more informative of the two.
        assert_eq!(socket.close_frame().unwrap().code, CloseCode(4001));
        assert!(socket.send(Message::text("late")).await.is_err());
    }

    #[tokio::test(start_paused = true)]
    async fn an_idle_socket_is_pinged_and_then_closed() {
        let config = WebSocketConfig {
            idle_timeout: Some(Duration::from_secs(30)),
            ..WebSocketConfig::default()
        };
        let (mut socket, mut peer) = pair(config);

        let reading = tokio::spawn(async move {
            let message = socket.recv().await;
            (message, socket.close_frame().cloned())
        });

        // Nothing is sent, so the first quiet period produces a ping…
        let ping = peer.recv().await;
        assert_eq!(ping.opcode, OpCode::Ping);

        // …and the second, with no pong in between, ends the connection.
        assert_eq!(close_from_server(&mut peer).await.code, CloseCode::GOING_AWAY);

        let (message, close) = reading.await.unwrap();
        assert!(message.is_none());
        assert_eq!(close.unwrap().code, CloseCode::GOING_AWAY);
    }

    #[tokio::test(start_paused = true)]
    async fn a_pong_keeps_an_otherwise_idle_socket_open() {
        let config = WebSocketConfig {
            idle_timeout: Some(Duration::from_secs(30)),
            ..WebSocketConfig::default()
        };
        let (mut socket, mut peer) = pair(config);

        let reading = tokio::spawn(async move { socket.recv().await });

        let ping = peer.recv().await;
        assert_eq!(ping.opcode, OpCode::Ping);
        peer.send_masked(OpCode::Pong, &ping.payload).await;
        peer.send_masked(OpCode::Text, b"still here").await;

        assert_eq!(reading.await.unwrap(), Some(Message::text("still here")));
    }

    #[tokio::test]
    async fn a_socket_that_just_ends_reports_an_abnormal_close() {
        let (mut socket, mut peer) = pair(WebSocketConfig::default());

        peer.hang_up().await;

        assert!(socket.recv().await.is_none());
        assert_eq!(socket.close_frame().unwrap().code, CloseCode::ABNORMAL);
    }

    #[tokio::test]
    async fn a_full_send_queue_is_reported_rather_than_waited_on() {
        let (sender, mut receiver) = channel(2);

        assert!(sender.try_send(Message::text("one")).is_ok());
        assert!(sender.try_send(Message::text("two")).is_ok());
        // The third has nowhere to go, and waiting for room is exactly what
        // broadcasting must not do.
        assert!(matches!(sender.try_send(Message::text("three")), Err(WsError::Full)));

        assert_eq!(receiver.recv().await, Some(Message::text("one")));
        assert!(sender.try_send(Message::text("three")).is_ok());
    }

    #[tokio::test]
    async fn senders_report_closed_once_the_socket_is_gone() {
        let (sender, receiver) = channel(2);
        drop(receiver);

        assert!(sender.is_closed());
        assert!(matches!(sender.try_send(Message::text("x")), Err(WsError::Closed)));
    }

    #[test]
    fn limits_come_from_the_application_configuration() {
        let config = Config::new();
        config.set("websocket.max_message_size", 4096);
        config.set("websocket.idle_timeout", 0);
        config.set("websocket.send_queue", 8);

        let settings = WebSocketConfig::from_config(&config);

        assert_eq!(settings.max_message_size, 4096);
        assert_eq!(settings.send_queue, 8);
        // Zero seconds means "never ping", which is what a test harness wants.
        assert_eq!(settings.idle_timeout, None);
        // Anything unset keeps the built-in default.
        assert_eq!(settings.max_frame_size, WebSocketConfig::default().max_frame_size);
    }
}