rusting_engine 1.0.2

Vulkan 3D game engine with GPU-accelerated physics for massive physics-heavy scenes
name: Release

# Keep shaderc-sys source builds working on runners that provide CMake 4.
env:
  CMAKE_POLICY_VERSION_MINIMUM: "3.5"

on:
  push:
    tags: ["v*"]

permissions:
  contents: write

jobs:
  build:
    strategy:
      fail-fast: false
      matrix:
        include:
          - os: ubuntu-latest
            archive: rusting-engine-linux-x86_64.tar.gz
          - os: windows-latest
            archive: rusting-engine-windows-x86_64.zip
    runs-on: ${{ matrix.os }}
    steps:
      - uses: actions/checkout@v4
      - uses: dtolnay/rust-toolchain@stable
      - uses: Swatinem/rust-cache@v2
      - name: Build release tools
        run: cargo build --release --bin editor --bin user_main --bin cook_scene
      - name: Package Linux archive
        if: runner.os == 'Linux'
        shell: bash
        run: ./scripts/package_release.sh "${{ matrix.archive }}"
      - name: Package Windows archive
        if: runner.os == 'Windows'
        shell: pwsh
        run: ./scripts/package_release.ps1 "${{ matrix.archive }}"
      - uses: actions/upload-artifact@v4
        with:
          name: ${{ matrix.archive }}
          path: dist/${{ matrix.archive }}

  publish:
    needs: build
    runs-on: ubuntu-latest
    steps:
      - uses: actions/download-artifact@v4
        with:
          path: artifacts
          merge-multiple: true
      - uses: softprops/action-gh-release@v2
        with:
          generate_release_notes: true
          files: artifacts/*