rusting_engine 2.7.0

Vulkan 3D game engine with GPU-accelerated physics for massive physics-heavy scenes
{
  "format": 1,
  "name": "Tiny",
  "author": "Rusting",
  "version": "1.0",
  "description": "A sepia final image and swaying foliage.",
  "programs": {
    "terrain": { "vertex": "foliage.vert.glsl" },
    "final": { "fragment": "final.glsl" }
  },
  "options": [
    { "id": "sepia", "type": "bool", "label": "Sepia", "default": true, "cost": "low" },
    { "id": "tone", "type": "enum", "label": "Tone", "values": ["warm", "cold"], "default": "warm", "cost": "low" },
    { "id": "strength", "type": "slider", "label": "Strength", "min": 0, "max": 1, "step": 0.05, "default": 0.75, "cost": "low" }
  ],
  "presets": {
    "Low": { "strength": 0.5 },
    "Medium": { "strength": 0.6 },
    "High": {},
    "Ultra": { "strength": 1.0 }
  },
  "default_preset": "High",
  "values": {
    "sway": [0.1],
    "tint": [1.0, 0.9, 0.7]
  }
}