use rusting_engine::runtime::SuiteScene;
fn main() {
for (scene, size, steps) in [
(SuiteScene::StackingStability, 20, 600),
(SuiteScene::JointChain, 20, 600),
(SuiteScene::CcdBullets, 400, 60),
(SuiteScene::ClothHang, 40, 300),
(SuiteScene::FluidDrop, 1000, 300),
(SuiteScene::VehicleStress, 25, 600),
(SuiteScene::FractureDrop, 50, 300),
(SuiteScene::RagdollPile, 100, 300),
(SuiteScene::ArticulatedChain, 20, 600),
(SuiteScene::CharacterStairs, 10, 240),
(SuiteScene::BuoyancySort, 16, 300),
(SuiteScene::SheetCatch, 16, 300),
(SuiteScene::JellyRaft, 16, 300),
] {
let score = scene.run(size, steps);
println!(
"{:<20} size {:>4} step {:>9.3?} {} {:.4}",
scene.name(),
size,
score.mean_step,
scene.error_unit(),
score.error
);
}
for (scene, size, steps) in [
(SuiteScene::StackingStability, 20, 600),
(SuiteScene::JointChain, 20, 600),
(SuiteScene::CcdBullets, 400, 60),
] {
let score = scene.run_2d(size, steps).expect("scene has a 2D form");
println!(
"{:<20} size {:>4} step {:>9.3?} {} {:.4}",
format!("{} 2d", scene.name()),
size,
score.mean_step,
scene.error_unit(),
score.error
);
}
}