use std::error::Error;
use std::path::PathBuf;
use rusting_engine::demo::DemoPlugin;
use rusting_engine::project_runner::{run_project, run_project_headless};
const HEADLESS_TICKS: u32 = 60;
fn main() -> Result<(), Box<dyn Error>> {
let mut args = std::env::args_os().skip(1).peekable();
let headless = args.peek().is_some_and(|arg| arg == "--headless");
if headless {
args.next();
}
let scene_path = args.next().map_or_else(
|| PathBuf::from("testGame/build/main.rscene.bin"),
PathBuf::from,
);
if headless {
run_project_headless(scene_path, DemoPlugin, HEADLESS_TICKS)
} else {
run_project("RustingEngine Game", scene_path, DemoPlugin)
}
}