rusting_engine 1.4.0

Vulkan 3D game engine with GPU-accelerated physics for massive physics-heavy scenes
{
  "device": "NVIDIA GeForce RTX 3060",
  "driver": "615.71.09",
  "extent": [
    1920,
    1080
  ],
  "quality": "Eco",
  "frames": 600,
  "frame_time": {
    "mean_ms": 2.5907152399999993,
    "p95_ms": 3.0350569999999997,
    "max_ms": 40.482766000000005
  },
  "cpu_time": {
    "mean_ms": 0.25106126499999987,
    "p95_ms": 0.23264400000000002,
    "max_ms": 36.744844
  },
  "gpu_time": {
    "mean_ms": 1.8432598933333337,
    "p95_ms": 2.202432,
    "max_ms": 2.279616
  },
  "gpu_passes_ms": [
    [
      "Uploads",
      0.0022400000000000002
    ],
    [
      "Physics",
      0.7567422933333333
    ],
    [
      "Culling",
      0.006623573333333333
    ],
    [
      "Shadow",
      0.026647893333333332
    ],
    [
      "Scene",
      1.0219707733333332
    ],
    [
      "ToneMap",
      0.03127162666666667
    ]
  ],
  "draws": 21,
  "dispatches": 4,
  "triangles": 104856,
  "visible_instances": 1079,
  "gpu_memory_bytes": 1073741824,
  "upload_bytes": 737808,
  "physics_bodies": 1001,
  "physics_command_bytes": 0,
  "physics_event_bytes": 41728,
  "physics_state_bytes": 0,
  "readback_latency_frames": 0,
  "dropped_lights": 9,
  "physics_events_dropped": 0,
  "physics_commands_rejected": 0
}