use std::error::Error;
use std::path::PathBuf;
use rusting_engine::demo::DemoPlugin;
use rusting_engine::project_runner::run_project;
fn main() -> Result<(), Box<dyn Error>> {
let scene_path = std::env::args_os().nth(1).map_or_else(
|| PathBuf::from("testGame/build/main.rscene.bin"),
PathBuf::from,
);
run_project("RustingEngine Game", scene_path, DemoPlugin)
}