rusting_engine 0.1.3

A high-performance Vulkano-based 3D engine with GPU physics.
Documentation
# Changelog

## [0.1.2] - 2026-04-3

### Added

- Optimizing physic shaders and fragment shaders render. Collision check was **O(n²)**, now it splitted on grid, so its **O(n*k) + O(n*j)** where k is objects count in cell and j is big objects count.
- adding more physic settings like **_friction_**, **_gravity direction_** and **_bounciness_**.

### Fixed

- Object collapse on stacking.

## [0.1.1] - 2026-04-1

### Added

- Collision types as enum (Sphere, Box).
- Optional apply one physic/visual shader for all object on scene

### Fixed

- Better performance( main loop refactoring )

## [0.1.0] - 2026-03-31

### Added

- Initial release!
- Different fragment shader support.
- Different physic shader support.
- Physics engine with per-object collision types (Box/Sphere).
- Same speed as pure Vulkano+winit