rustial-renderer-wgpu 0.0.1

Pure WGPU renderer for the rustial 2.5D map engine
Documentation
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// ---------------------------------------------------------------------------
// Cross-renderer parity foundation test (roadmap 5.1, tasks 1 + 3 + 4).
//
// Validates that WgpuMapRenderer::render_to_buffer() produces correct,
// non-trivial output for a canonical test scene and that the image
// comparison utilities work end-to-end.
//
// The Bevy-side half of the comparison (task 2) will be added in a
// follow-up once the Bevy headless image-capture harness is in place.
// ---------------------------------------------------------------------------

use rustial_engine as rustial_math;
use rustial_engine::{
    build_terrain_mesh, compute_rmse, count_differing_pixels, differing_pixel_fraction,
    prepare_hillshade_raster, tile_bounds_world, CameraProjection, DecodedImage, ElevationGrid,
    HillshadeLayer, MapState, TerrainMeshData, TileData, TileId, VisibleTile, WebMercator,
    WorldCoord,
};
use rustial_renderer_wgpu::WgpuMapRenderer;
use std::sync::Arc;

const WIDTH: u32 = 128;
const HEIGHT: u32 = 128;

fn create_device() -> Option<(wgpu::Device, wgpu::Queue)> {
    let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
        backends: wgpu::Backends::all(),
        ..Default::default()
    });

    let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
        power_preference: wgpu::PowerPreference::LowPower,
        compatible_surface: None,
        force_fallback_adapter: false,
    }))
    .ok()?;

    let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
        label: Some("parity_test_device"),
        ..Default::default()
    }))
    .ok()?;

    Some((device, queue))
}

/// Build the canonical test scene shared by all parity tests.
///
/// Contains: a pitched/rotated camera, one raster tile, terrain mesh with
/// elevation, and hillshade overlay. This exercises:
/// - Tile pipeline (raster imagery)
/// - Terrain pipeline (GPU-displaced shared grid)
/// - Hillshade pipeline (overlay blending)
/// - Sky/atmosphere (pitch-aware clear colour)
fn build_canonical_scene() -> Option<(MapState, Vec<VisibleTile>)> {
    let tile = TileId::new(5, 16, 16);
    let bounds = tile_bounds_world(&tile);
    let center_world = WorldCoord::new(
        (bounds.min.position.x + bounds.max.position.x) * 0.5,
        (bounds.min.position.y + bounds.max.position.y) * 0.5,
        0.0,
    );
    let center_geo = WebMercator::unproject(&center_world);

    let mut state = MapState::new();
    state.set_viewport(WIDTH, HEIGHT);
    state.set_camera_target(center_geo);
    state.set_camera_distance(1_700_000.0);
    state.set_camera_pitch(55_f64.to_radians());
    state.set_camera_yaw(15_f64.to_radians());
    state.update_camera(1.0 / 60.0);

    // Raster tile imagery (gradient pattern).
    let mut pixel_data = vec![0u8; 256 * 256 * 4];
    for (i, pixel) in pixel_data.chunks_exact_mut(4).enumerate() {
        let x = (i % 256) as u8;
        let y = (i / 256) as u8;
        pixel[0] = 80u8.saturating_add(x / 4);
        pixel[1] = 120u8.saturating_add(y / 3);
        pixel[2] = 60u8.saturating_add((x ^ y) & 31);
        pixel[3] = 255;
    }

    let visible_tiles = vec![VisibleTile {
        target: tile,
        actual: tile,
        data: Some(TileData::Raster(DecodedImage {
            width: 256,
            height: 256,
            data: Arc::new(pixel_data),
        })),
        fade_opacity: 1.0,
    }];
    state.set_visible_tiles(visible_tiles.clone());

    // Terrain elevation.
    let elevation = ElevationGrid::from_data(
        tile,
        4,
        4,
        vec![
            0.0, 15_000.0, 45_000.0, 80_000.0, 8_000.0, 35_000.0, 70_000.0, 110_000.0, 20_000.0,
            50_000.0, 100_000.0, 140_000.0, 35_000.0, 70_000.0, 130_000.0, 180_000.0,
        ],
    )?;
    let terrain_mesh: TerrainMeshData = build_terrain_mesh(
        &tile,
        &elevation,
        CameraProjection::WebMercator,
        8,
        1.0,
        0.0,
        1,
    );
    state.set_terrain_meshes(vec![terrain_mesh]);

    // Hillshade.
    state.push_layer(Box::new(HillshadeLayer::new("hillshade")));
    state.set_hillshade_rasters(vec![prepare_hillshade_raster(&elevation, 1.0, 1)]);

    Some((state, visible_tiles))
}

fn build_grid_scalar_scene(updated: bool, off_origin: bool) -> (MapState, Vec<VisibleTile>) {
    let mut state = MapState::new();
    state.set_viewport(WIDTH, HEIGHT);
    let target = if off_origin {
        rustial_math::GeoCoord::from_lat_lon(0.0, 170.0)
    } else {
        rustial_math::GeoCoord::from_lat_lon(0.0, 0.0)
    };
    state.set_camera_target(target);
    state.set_camera_distance(5_000.0);
    state.set_camera_pitch(20_f64.to_radians());
    state.set_camera_yaw(15_f64.to_radians());
    state.update_camera(1.0 / 60.0);

    let mut field = rustial_engine::ScalarField2D::from_data(
        4,
        4,
        vec![
            0.0, 1.0, 2.0, 3.0, 1.0, 2.0, 3.0, 4.0, 2.0, 3.0, 4.0, 5.0, 3.0, 4.0, 5.0, 6.0,
        ],
    );
    if updated {
        field.update_values(vec![
            6.0, 5.0, 4.0, 3.0, 5.0, 4.0, 3.0, 2.0, 4.0, 3.0, 2.0, 1.0, 3.0, 2.0, 1.0, 0.0,
        ]);
    }
    state.set_grid_scalar(
        "density",
        rustial_engine::GeoGrid::new(target, 4, 4, 100.0, 100.0),
        field,
        rustial_engine::ColorRamp::new(vec![
            rustial_engine::ColorStop {
                value: 0.0,
                color: [0.0, 0.1, 0.8, 0.4],
            },
            rustial_engine::ColorStop {
                value: 1.0,
                color: [0.9, 0.2, 0.1, 0.9],
            },
        ]),
    );
    state.update();
    (state, Vec::new())
}

fn build_point_cloud_scene(updated: bool, off_origin: bool) -> (MapState, Vec<VisibleTile>) {
    let mut state = MapState::new();
    state.set_viewport(WIDTH, HEIGHT);
    let target = if off_origin {
        rustial_math::GeoCoord::from_lat_lon(0.0, 170.0)
    } else {
        rustial_math::GeoCoord::from_lat_lon(0.0, 0.0)
    };
    state.set_camera_target(target);
    state.set_camera_distance(2_500.0);
    state.set_camera_pitch(35_f64.to_radians());
    state.set_camera_yaw(22_f64.to_radians());
    state.update_camera(1.0 / 60.0);
    let offsets = [-0.004, -0.002, 0.0, 0.002, 0.004];
    let mut points = Vec::new();
    for (row, lat_offset) in offsets.iter().enumerate() {
        for (col, lon_offset) in offsets.iter().enumerate() {
            let idx = row * offsets.len() + col;
            let radius = if updated && idx % 2 == 0 { 30.0 } else { 18.0 };
            let intensity = if updated {
                if idx % 2 == 0 {
                    1.0
                } else {
                    0.15
                }
            } else if idx % 2 == 0 {
                0.2
            } else {
                0.85
            };
            let mut point = rustial_engine::PointInstance::new(
                rustial_math::GeoCoord::from_lat_lon(
                    target.lat + lat_offset,
                    target.lon + lon_offset,
                ),
                radius,
            )
            .with_pick_id(idx as u64 + 1)
            .with_intensity(intensity);
            if idx % 3 == 0 {
                point = point.with_color([0.95, 0.85, 0.2, 0.9]);
            }
            points.push(point);
        }
    }
    state.set_point_cloud(
        "points",
        rustial_engine::PointInstanceSet::new(points),
        rustial_engine::ColorRamp::new(vec![
            rustial_engine::ColorStop {
                value: 0.0,
                color: [0.1, 0.2, 0.9, 0.5],
            },
            rustial_engine::ColorStop {
                value: 0.5,
                color: [0.2, 0.9, 0.8, 0.8],
            },
            rustial_engine::ColorStop {
                value: 1.0,
                color: [0.95, 0.2, 0.1, 0.95],
            },
        ]),
    );
    state.update();
    (state, Vec::new())
}

#[test]
fn render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping parity test: no suitable GPU adapter available");
        return;
    };
    let Some((state, visible_tiles)) = build_canonical_scene() else {
        eprintln!("Skipping parity test: could not build canonical scene");
        return;
    };

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);

    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("render_to_buffer should succeed");

    assert_eq!(
        pixels.len(),
        (WIDTH * HEIGHT * 4) as usize,
        "pixel buffer has wrong size"
    );

    // Must not be all zeros (black).
    assert!(
        pixels.iter().any(|&b| b != 0),
        "render_to_buffer produced all-zero output"
    );

    // Must not be uniform (single clear colour only).
    let first_pixel = &pixels[0..4];
    let all_same = pixels.chunks_exact(4).all(|p| p == first_pixel);
    assert!(
        !all_same,
        "render_to_buffer produced a uniform (single-colour) image"
    );
}

#[test]
fn render_to_buffer_is_deterministic_across_frames() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping determinism test: no suitable GPU adapter available");
        return;
    };
    let Some((state, visible_tiles)) = build_canonical_scene() else {
        eprintln!("Skipping determinism test: could not build canonical scene");
        return;
    };

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);

    let frame1 = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("frame 1 render failed");

    let frame2 = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("frame 2 render failed");

    let rmse = compute_rmse(&frame1, &frame2);
    assert!(
        rmse < f64::EPSILON,
        "consecutive render_to_buffer calls produced different output (RMSE={rmse})"
    );
}

#[test]
fn image_compare_utilities_work_end_to_end() {
    // Verify the engine's image comparison utilities produce correct
    // results when used with real render output.
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping image compare test: no suitable GPU adapter available");
        return;
    };
    let Some((state, visible_tiles)) = build_canonical_scene() else {
        eprintln!("Skipping image compare test: could not build canonical scene");
        return;
    };

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);

    let rendered = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("render failed");

    // Self-comparison: RMSE = 0, no differing pixels.
    assert!(compute_rmse(&rendered, &rendered) < f64::EPSILON);
    assert_eq!(count_differing_pixels(&rendered, &rendered, 0), 0);
    assert!(differing_pixel_fraction(&rendered, &rendered, 0) < f64::EPSILON);

    // Comparison against a completely different image: significant difference.
    let inverted: Vec<u8> = rendered.iter().map(|&b| 255 - b).collect();
    let rmse = compute_rmse(&rendered, &inverted);
    assert!(rmse > 10.0, "RMSE vs inverted too low: {rmse}");

    let diff_count = count_differing_pixels(&rendered, &inverted, 5);
    let total_pixels = (WIDTH * HEIGHT) as usize;
    assert!(
        diff_count > total_pixels / 2,
        "expected most pixels to differ vs inverted, got {diff_count}/{total_pixels}"
    );

    let frac = differing_pixel_fraction(&rendered, &inverted, 5);
    assert!(frac > 0.5, "differing fraction vs inverted too low: {frac}");
}

#[test]
fn grid_scalar_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping GridScalar WGPU parity test: no suitable GPU adapter available");
        return;
    };
    let (state, visible_tiles) = build_grid_scalar_scene(false, false);

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("grid scalar render should succeed");

    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
    let first_pixel = &pixels[0..4];
    assert!(!pixels.chunks_exact(4).all(|p| p == first_pixel));
}

#[test]
fn grid_scalar_value_update_changes_render_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!(
            "Skipping GridScalar WGPU dynamic parity test: no suitable GPU adapter available"
        );
        return;
    };
    let (initial_state, visible_tiles) = build_grid_scalar_scene(false, false);
    let (updated_state, _) = build_grid_scalar_scene(true, false);

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let initial = renderer
        .render_to_buffer(
            &initial_state,
            &device,
            &queue,
            &visible_tiles,
            initial_state.vector_meshes(),
            initial_state.model_instances(),
        )
        .expect("initial grid scalar render should succeed");
    let updated = renderer
        .render_to_buffer(
            &updated_state,
            &device,
            &queue,
            &visible_tiles,
            updated_state.vector_meshes(),
            updated_state.model_instances(),
        )
        .expect("updated grid scalar render should succeed");

    let rmse = compute_rmse(&initial, &updated);
    assert!(
        rmse > 1.0,
        "GridScalar value-only update should change WGPU output (RMSE={rmse:.4})"
    );
}

#[test]
fn grid_scalar_off_origin_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!(
            "Skipping GridScalar WGPU off-origin parity test: no suitable GPU adapter available"
        );
        return;
    };
    let (state, visible_tiles) = build_grid_scalar_scene(false, true);

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("off-origin grid scalar render should succeed");

    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
}

#[test]
fn point_cloud_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping PointCloud WGPU parity test: no suitable GPU adapter available");
        return;
    };
    let (state, visible_tiles) = build_point_cloud_scene(false, false);

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("point cloud render should succeed");

    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
    let first_pixel = &pixels[0..4];
    assert!(!pixels.chunks_exact(4).all(|p| p == first_pixel));
}

#[test]
fn point_cloud_value_update_changes_render_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!(
            "Skipping PointCloud WGPU dynamic parity test: no suitable GPU adapter available"
        );
        return;
    };
    let (initial_state, visible_tiles) = build_point_cloud_scene(false, false);
    let (updated_state, _) = build_point_cloud_scene(true, false);

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let initial = renderer
        .render_to_buffer(
            &initial_state,
            &device,
            &queue,
            &visible_tiles,
            initial_state.vector_meshes(),
            initial_state.model_instances(),
        )
        .expect("initial point cloud render should succeed");
    let updated = renderer
        .render_to_buffer(
            &updated_state,
            &device,
            &queue,
            &visible_tiles,
            updated_state.vector_meshes(),
            updated_state.model_instances(),
        )
        .expect("updated point cloud render should succeed");

    let rmse = compute_rmse(&initial, &updated);
    assert!(
        rmse > 1.0,
        "PointCloud value update should change WGPU output (RMSE={rmse:.4})"
    );
}

#[test]
fn point_cloud_off_origin_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!(
            "Skipping PointCloud WGPU off-origin parity test: no suitable GPU adapter available"
        );
        return;
    };
    let (state, visible_tiles) = build_point_cloud_scene(false, true);

    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("off-origin point cloud render should succeed");

    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
}

// ---------------------------------------------------------------------------
// Grid extrusion parity tests
// ---------------------------------------------------------------------------

fn build_grid_extrusion_scene(updated: bool, off_origin: bool) -> (MapState, Vec<VisibleTile>) {
    let mut state = MapState::new();
    state.set_viewport(WIDTH, HEIGHT);
    let target = if off_origin {
        rustial_math::GeoCoord::from_lat_lon(0.0, 170.0)
    } else {
        rustial_math::GeoCoord::from_lat_lon(0.0, 0.0)
    };
    state.set_camera_target(target);
    state.set_camera_distance(5_000.0);
    state.set_camera_pitch(45_f64.to_radians());
    state.set_camera_yaw(20_f64.to_radians());
    state.update_camera(1.0 / 60.0);

    let values = if updated {
        vec![
            8.0, 7.0, 6.0, 5.0, 7.0, 6.0, 5.0, 4.0, 6.0, 5.0, 4.0, 3.0, 5.0, 4.0, 3.0, 2.0,
        ]
    } else {
        vec![
            0.0, 1.0, 2.0, 3.0, 1.0, 2.0, 3.0, 4.0, 2.0, 3.0, 4.0, 5.0, 3.0, 4.0, 5.0, 6.0,
        ]
    };
    let field = rustial_engine::ScalarField2D::from_data(4, 4, values);
    state.set_grid_extrusion(
        "extrusion",
        rustial_engine::GeoGrid::new(target, 4, 4, 200.0, 200.0),
        field,
        rustial_engine::ColorRamp::new(vec![
            rustial_engine::ColorStop {
                value: 0.0,
                color: [0.1, 0.3, 0.9, 0.8],
            },
            rustial_engine::ColorStop {
                value: 1.0,
                color: [0.95, 0.15, 0.1, 0.95],
            },
        ]),
        rustial_engine::ExtrusionParams {
            height_scale: 100.0,
            base_meters: 0.0,
        },
    );
    state.update();
    (state, Vec::new())
}

#[test]
fn grid_extrusion_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping GridExtrusion WGPU parity test: no suitable GPU adapter");
        return;
    };
    let (state, visible_tiles) = build_grid_extrusion_scene(false, false);
    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("grid extrusion render should succeed");
    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
    let first = &pixels[0..4];
    assert!(!pixels.chunks_exact(4).all(|p| p == first));
}

#[test]
fn grid_extrusion_value_update_changes_render_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping GridExtrusion WGPU update test: no suitable GPU adapter");
        return;
    };
    let (initial_state, visible_tiles) = build_grid_extrusion_scene(false, false);
    let (updated_state, _) = build_grid_extrusion_scene(true, false);
    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let initial = renderer
        .render_to_buffer(
            &initial_state,
            &device,
            &queue,
            &visible_tiles,
            initial_state.vector_meshes(),
            initial_state.model_instances(),
        )
        .expect("initial extrusion render should succeed");
    let updated = renderer
        .render_to_buffer(
            &updated_state,
            &device,
            &queue,
            &visible_tiles,
            updated_state.vector_meshes(),
            updated_state.model_instances(),
        )
        .expect("updated extrusion render should succeed");
    let rmse = compute_rmse(&initial, &updated);
    assert!(
        rmse > 1.0,
        "GridExtrusion value update should change WGPU output (RMSE={rmse:.4})"
    );
}

#[test]
fn grid_extrusion_off_origin_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping GridExtrusion WGPU off-origin test: no suitable GPU adapter");
        return;
    };
    let (state, visible_tiles) = build_grid_extrusion_scene(false, true);
    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("off-origin extrusion render should succeed");
    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
}

// ---------------------------------------------------------------------------
// Instanced columns parity tests
// ---------------------------------------------------------------------------

fn build_column_scene(updated: bool, off_origin: bool) -> (MapState, Vec<VisibleTile>) {
    let mut state = MapState::new();
    state.set_viewport(WIDTH, HEIGHT);
    let target = if off_origin {
        rustial_math::GeoCoord::from_lat_lon(0.0, 170.0)
    } else {
        rustial_math::GeoCoord::from_lat_lon(0.0, 0.0)
    };
    state.set_camera_target(target);
    state.set_camera_distance(3_500.0);
    state.set_camera_pitch(40_f64.to_radians());
    state.set_camera_yaw(18_f64.to_radians());
    state.update_camera(1.0 / 60.0);

    let offsets = [-0.005, -0.0025, 0.0, 0.0025, 0.005];
    let mut columns = Vec::new();
    for (row, &lat_off) in offsets.iter().enumerate() {
        for (col, &lon_off) in offsets.iter().enumerate() {
            let idx = row * offsets.len() + col;
            let height = if updated {
                ((idx as f64 + 3.0) * 22.0).min(500.0)
            } else {
                ((idx as f64 + 1.0) * 15.0).min(400.0)
            };
            let mut c = rustial_engine::ColumnInstance::new(
                rustial_math::GeoCoord::from_lat_lon(target.lat + lat_off, target.lon + lon_off),
                height,
                40.0,
            )
            .with_pick_id(idx as u64 + 1);
            if idx % 3 == 0 {
                c = c.with_color([0.9, 0.8, 0.15, 0.9]);
            }
            columns.push(c);
        }
    }
    state.set_instanced_columns(
        "columns",
        rustial_engine::ColumnInstanceSet::new(columns),
        rustial_engine::ColorRamp::new(vec![
            rustial_engine::ColorStop {
                value: 0.0,
                color: [0.1, 0.6, 0.2, 0.7],
            },
            rustial_engine::ColorStop {
                value: 0.5,
                color: [0.9, 0.9, 0.1, 0.85],
            },
            rustial_engine::ColorStop {
                value: 1.0,
                color: [0.95, 0.15, 0.1, 0.95],
            },
        ]),
    );
    state.update();
    (state, Vec::new())
}

#[test]
fn column_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping Column WGPU parity test: no suitable GPU adapter");
        return;
    };
    let (state, visible_tiles) = build_column_scene(false, false);
    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("column render should succeed");
    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
    let first = &pixels[0..4];
    assert!(!pixels.chunks_exact(4).all(|p| p == first));
}

#[test]
fn column_value_update_changes_render_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping Column WGPU update test: no suitable GPU adapter");
        return;
    };
    let (initial_state, visible_tiles) = build_column_scene(false, false);
    let (updated_state, _) = build_column_scene(true, false);
    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let initial = renderer
        .render_to_buffer(
            &initial_state,
            &device,
            &queue,
            &visible_tiles,
            initial_state.vector_meshes(),
            initial_state.model_instances(),
        )
        .expect("initial column render should succeed");
    let updated = renderer
        .render_to_buffer(
            &updated_state,
            &device,
            &queue,
            &visible_tiles,
            updated_state.vector_meshes(),
            updated_state.model_instances(),
        )
        .expect("updated column render should succeed");
    let rmse = compute_rmse(&initial, &updated);
    assert!(
        rmse > 1.0,
        "Column value update should change WGPU output (RMSE={rmse:.4})"
    );
}

#[test]
fn column_off_origin_render_to_buffer_produces_non_trivial_output() {
    let Some((device, queue)) = create_device() else {
        eprintln!("Skipping Column WGPU off-origin test: no suitable GPU adapter");
        return;
    };
    let (state, visible_tiles) = build_column_scene(false, true);
    let format = wgpu::TextureFormat::Rgba8UnormSrgb;
    let mut renderer = WgpuMapRenderer::new(&device, &queue, format, WIDTH, HEIGHT);
    let pixels = renderer
        .render_to_buffer(
            &state,
            &device,
            &queue,
            &visible_tiles,
            state.vector_meshes(),
            state.model_instances(),
        )
        .expect("off-origin column render should succeed");
    assert_eq!(pixels.len(), (WIDTH * HEIGHT * 4) as usize);
    assert!(pixels.iter().any(|&b| b != 0));
}