rustgym/leetcode/
_1030_matrix_cells_in_distance_order.rs1struct Solution;
2
3impl Solution {
4 fn all_cells_dist_order(r: i32, c: i32, r0: i32, c0: i32) -> Vec<Vec<i32>> {
5 let mut cells: Vec<Vec<i32>> = vec![];
6 for i in 0..r {
7 for j in 0..c {
8 cells.push(vec![i, j]);
9 }
10 }
11 cells.sort_unstable_by_key(|v| (v[0] - r0).abs() + (v[1] - c0).abs());
12 cells
13 }
14}
15
16#[test]
17fn test() {
18 let r = 1;
19 let c = 2;
20 let r0 = 0;
21 let c0 = 0;
22 let res: Vec<Vec<i32>> = vec_vec_i32![[0, 0], [0, 1]];
23 assert_eq!(Solution::all_cells_dist_order(r, c, r0, c0), res);
24 let r = 2;
25 let c = 2;
26 let r0 = 0;
27 let c0 = 1;
28 let res: Vec<Vec<i32>> = vec_vec_i32![[0, 1], [0, 0], [1, 1], [1, 0]];
29 assert_eq!(Solution::all_cells_dist_order(r, c, r0, c0), res);
30 let r = 2;
31 let c = 3;
32 let r0 = 1;
33 let c0 = 2;
34 let res: Vec<Vec<i32>> = vec_vec_i32![[1, 2], [0, 2], [1, 1], [0, 1], [1, 0], [0, 0]];
35 assert_eq!(Solution::all_cells_dist_order(r, c, r0, c0), res);
36}