rustgym/leetcode/
_794_valid_tic_tac_toe_state.rs1struct Solution;
2
3impl Solution {
4 fn valid_tic_tac_toe(board: Vec<String>) -> bool {
5 let mut a = vec![vec![]; 3];
6 let mut x = 0;
7 let mut o = 0;
8 for (i, row) in board.iter().enumerate() {
9 for c in row.chars() {
10 match c {
11 'X' => {
12 x += 1;
13 }
14 'O' => {
15 o += 1;
16 }
17 _ => {}
18 }
19 a[i].push(c);
20 }
21 }
22 let win_x = Self::win(&a, 'X');
23 let win_o = Self::win(&a, 'O');
24 x == o + 1 && win_x >= 0 && win_o == 0 || x == o && win_x == 0 && win_o <= 1
25 }
26
27 fn win(board: &[Vec<char>], c: char) -> i32 {
28 let mut rows = vec![0; 3];
29 let mut cols = vec![0; 3];
30 let mut diagonals = vec![0; 2];
31 for i in 0..3 {
32 for j in 0..3 {
33 let v = if board[i][j] == c { 1 } else { 0 };
34 rows[i] += v;
35 cols[j] += v;
36 if i == j {
37 diagonals[0] += v;
38 }
39 if i + j == 2 {
40 diagonals[1] += v;
41 }
42 }
43 }
44 let mut sum = 0;
45 if rows.iter().any(|&row| row == 3) {
46 sum += 1;
47 }
48 if cols.iter().any(|&col| col == 3) {
49 sum += 1;
50 }
51 if diagonals.iter().any(|&diagonal| diagonal == 3) {
52 sum += 1;
53 }
54 sum
55 }
56}
57
58#[test]
59fn test() {
60 let board = vec_string!["O ", " ", " "];
61 let res = false;
62 assert_eq!(Solution::valid_tic_tac_toe(board), res);
63 let board = vec_string!["XOX", " X ", " "];
64 let res = false;
65 assert_eq!(Solution::valid_tic_tac_toe(board), res);
66 let board = vec_string!["XXX", " ", "OOO"];
67 let res = false;
68 assert_eq!(Solution::valid_tic_tac_toe(board), res);
69 let board = vec_string!["XOX", "O O", "XOX"];
70 let res = true;
71 assert_eq!(Solution::valid_tic_tac_toe(board), res);
72 let board = vec_string!["XXX", "OOX", "OOX"];
73 let res = true;
74 assert_eq!(Solution::valid_tic_tac_toe(board), res);
75}