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struct Solution; use std::cmp::Ordering::*; use std::collections::HashMap; impl Solution { fn stone_game_iii(values: Vec<i32>) -> String { let n = values.len(); let mut memo: HashMap<usize, i32> = HashMap::new(); match Self::dp(0, &mut memo, &values, n).cmp(&0) { Equal => "Tie".to_string(), Greater => "Alice".to_string(), Less => "Bob".to_string(), } } fn dp(start: usize, memo: &mut HashMap<usize, i32>, values: &[i32], n: usize) -> i32 { if let Some(&res) = memo.get(&start) { return res; } let res = if start == n { 0 } else { let mut sum = 0; let mut max = std::i32::MIN; for i in start..(start + 3).min(n) { sum += values[i]; max = max.max(sum - Self::dp(i + 1, memo, values, n)); } max }; memo.insert(start, res); res } } #[test] fn test() { let values = vec![1, 2, 3, 7]; let res = "Bob".to_string(); assert_eq!(Solution::stone_game_iii(values), res); let values = vec![1, 2, 3, 6]; let res = "Tie".to_string(); assert_eq!(Solution::stone_game_iii(values), res); let values = vec![1, 2, 3, -1, -2, -3, 7]; let res = "Alice".to_string(); assert_eq!(Solution::stone_game_iii(values), res); let values = vec![-1, -2, -3]; let res = "Tie".to_string(); assert_eq!(Solution::stone_game_iii(values), res); }