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ChannelMap

Struct ChannelMap 

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pub struct ChannelMap { /* private fields */ }
Expand description

Manages multiplexed data channels over a single WebSocket connection.

Each channel has a unique u32 ID. Client-originated channels use odd IDs, server-originated channels use even IDs to avoid collisions.

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impl ChannelMap

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pub fn new(start_id: u32) -> Self

Create a new ChannelMap. start_id should be 1 for clients (odd), 2 for servers (even).

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pub fn alloc_id(&self) -> u32

Allocate the next channel ID (increments by 2 to maintain odd/even parity).

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pub async fn has(&self, channel_id: u32) -> bool

Check if a channel_id is already registered.

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pub async fn insert(&self, channel_id: u32, sender: Sender<Bytes>)

Register a channel with its sender.

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pub async fn insert_with_tunnel( &self, channel_id: u32, tunnel_id: u32, sender: Sender<Bytes>, )

Register a channel and associate it with a tunnel_id for lifecycle tracking.

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pub async fn send(&self, channel_id: u32, data: Bytes) -> bool

Route data to a channel. Returns false if channel not found or closed. Uses try_send so the shared WS reader never blocks on one slow channel. If the buffer is full, the channel is closed cleanly (removed + returns false).

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pub async fn remove(&self, channel_id: u32)

Remove a channel and cancel any pending readiness waiter.

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pub async fn close_all(&self)

Close ALL channels — used on session disconnect.

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pub async fn close_tunnel(&self, tunnel_id: u32) -> Vec<u32>

Close all channels belonging to a tunnel. Returns the channel IDs that were removed.

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pub async fn wait_ready(&self, channel_id: u32) -> Receiver<()>

Register a readiness waiter for a channel.

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pub async fn signal_ready(&self, channel_id: u32) -> bool

Signal that a channel is ready. Returns true if a waiter was notified.

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