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use crate::algorithms::{Queue, QueueType};
use crate::StateId;
#[derive(Debug, Default, Clone)]
pub struct StateOrderQueue {
front: usize,
back: Option<usize>,
enqueued: Vec<bool>,
}
impl Queue for StateOrderQueue {
fn head(&mut self) -> Option<StateId> {
Some(self.front as StateId)
}
fn enqueue(&mut self, state: StateId) {
let state = state as usize;
if self.back.is_none() || self.front > self.back.unwrap() {
self.front = state;
self.back = Some(state)
} else if state > self.back.unwrap() {
self.back = Some(state);
} else if state < self.front {
self.front = state;
}
while self.enqueued.len() <= state {
self.enqueued.push(false);
}
self.enqueued[state] = true;
}
fn dequeue(&mut self) {
self.enqueued[self.front] = false;
if let Some(back_) = self.back {
while self.front <= back_ && !self.enqueued[self.front] {
self.front += 1;
}
}
}
fn update(&mut self, _state: StateId) {}
fn is_empty(&self) -> bool {
if let Some(back_) = self.back {
self.front > back_
} else {
true
}
}
fn clear(&mut self) {
if let Some(back_) = self.back {
for i in self.front..=back_ {
self.enqueued[i] = false;
}
}
self.front = 0;
self.back = None;
}
fn queue_type(&self) -> QueueType {
QueueType::StateOrderQueue
}
}