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# Render settings example with daylight simulation support
[]
# Static sky color (used when simulation is disabled)
= "#87CEEB"
# Static sun color (used when simulation is disabled)
= "#FFFACD"
# Sun intensity/brightness multiplier
= 1.0
# Static sun direction as [x, y, z] (used when simulation is disabled)
= [-0.5, -1.0, -0.3]
# Enable/disable sun lighting
= true
# Ambient light color
= "#CCCCCC"
# Ambient light strength (0.0 - 1.0)
= 0.3
# Fog color
= "#808080"
# Fog density (0.0 = no fog, higher values = denser fog)
= 0.0
# AO samples (number of rays, 0.0 = disable AO, default: 8)
= 8.0
# AO radius (0.0 = disable AO, default: 0.5)
= 0.5
# Bump strength (0.0 = disable bump mapping, default: 1.0)
= 1.0
# Max transparency bounces (0.0 = no transparency, default: 8)
= 8.0
# Max shadow distance (0.0 = no distance limit, default: 10.0)
= 10.0
# Max sky distance (0.0 = no sky visibility check, default: 50.0)
= 50.0
# Max shadow steps for transparent shadows (0.0 = no transparent shadows, default: 2)
= 2.0
[]
# Enable procedural daylight simulation (overrides static sky_color, sun_color, sun_direction)
= true
# Sky color at night (dark)
= "#050510"
# Sky color at sunrise/sunset (morning)
= "#FF9966"
# Sky color at midday
= "#87CEEB"
# Sky color in the evening
= "#FF8040"
# Sun/moon color at night (very dim)
= "#1A1A26"
# Sun color at sunrise/sunset (morning)
= "#FFCC99"
# Sun color at midday
= "#FFFFF2"
# Sun color in the evening
= "#FFB380"
# Sunrise time in 24-hour format (e.g., 6.5 = 6:30 AM)
= 6.0
# Sunset time in 24-hour format (e.g., 18.5 = 6:30 PM)
= 18.0