rusterix 0.8.100

Rusterix is the game engine of Eldiron.
Documentation
# Render settings example with daylight simulation support

[render]
# Static sky color (used when simulation is disabled)
sky_color = "#87CEEB"

# Static sun color (used when simulation is disabled)
sun_color = "#FFFACD"

# Sun intensity/brightness multiplier
sun_intensity = 1.0

# Static sun direction as [x, y, z] (used when simulation is disabled)
sun_direction = [-0.5, -1.0, -0.3]

# Enable/disable sun lighting
sun_enabled = true

# Ambient light color
ambient_color = "#CCCCCC"

# Ambient light strength (0.0 - 1.0)
ambient_strength = 0.3

# Fog color
fog_color = "#808080"

# Fog density (0.0 = no fog, higher values = denser fog)
fog_density = 0.0

# AO samples (number of rays, 0.0 = disable AO, default: 8)
ao_samples = 8.0

# AO radius (0.0 = disable AO, default: 0.5)
ao_radius = 0.5

# Bump strength (0.0 = disable bump mapping, default: 1.0)
bump_strength = 1.0

# Max transparency bounces (0.0 = no transparency, default: 8)
max_transparency_bounces = 8.0

# Max shadow distance (0.0 = no distance limit, default: 10.0)
max_shadow_distance = 10.0

# Max sky distance (0.0 = no sky visibility check, default: 50.0)
max_sky_distance = 50.0

# Max shadow steps for transparent shadows (0.0 = no transparent shadows, default: 2)
max_shadow_steps = 2.0

[simulation]
# Enable procedural daylight simulation (overrides static sky_color, sun_color, sun_direction)
enabled = true

# Sky color at night (dark)
night_sky_color = "#050510"

# Sky color at sunrise/sunset (morning)
morning_sky_color = "#FF9966"

# Sky color at midday
midday_sky_color = "#87CEEB"

# Sky color in the evening
evening_sky_color = "#FF8040"

# Sun/moon color at night (very dim)
night_sun_color = "#1A1A26"

# Sun color at sunrise/sunset (morning)
morning_sun_color = "#FFCC99"

# Sun color at midday
midday_sun_color = "#FFFFF2"

# Sun color in the evening
evening_sun_color = "#FFB380"

# Sunrise time in 24-hour format (e.g., 6.5 = 6:30 AM)
sunrise_time = 6.0

# Sunset time in 24-hour format (e.g., 18.5 = 6:30 PM)
sunset_time = 18.0