rusteal 0.8.0

Rust bindings for Unreal Engine 5.8.2
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#![deny(unsafe_code)]

rusteal_runtime::entry!();

mod menu;
mod subsystem;
mod validator;

use bindings::editor_subsystem::EditorSubsystem;
use bindings::unreal_ed::EditorSubsystemBlueprintLibrary;
use rusteal_runtime::runtime::{Inherits, RustealResult, SubclassOf, UObjectRef, UeClass};

pub fn editor_subsystem<T: UeClass + Inherits<EditorSubsystem>>() -> RustealResult<UObjectRef<T>> {
    let class = SubclassOf::<T>::base().upcast_to::<EditorSubsystem>();
    EditorSubsystemBlueprintLibrary::get_editor_subsystem(class).cast::<T>()
}