rusteal 0.8.0

Rust bindings for Unreal Engine 5.8.2
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# Per-platform engine settings. `rusteal new`, `rusteal watch` and `rusteal package`
# write the host platform's table into Config/<Platform>/<Platform><File>.ini,
# between Rusteal's markers: [optimizations.<platform>.<File>.<Section>], with the
# platforms linux, windows and mac. `--optimizations off` leaves them out; a key
# you already set in that .ini keeps your value.

# The swapchain image is waited on with a GPU semaphore instead of a CPU fence:
# NVIDIA's Linux driver crashes in vkWaitForFences after an out-of-date
# swapchain (resizing, closing a window, stopping PIE). Android ships it too.
[optimizations.linux.Engine.ConsoleVariables]
"r.Vulkan.CpuWaitForFence" = 0