# `rusteal new <Name> --template <template> --feature mannequin`, or
# `rusteal plugin new Mannequin --template mannequin` in an existing project.
= "Mannequins that copy the player's movement, as the Intro To Unreal template's, and one whose hand reaches for a target, in a Mannequin plugin."
# Printed when the plugin is ready (Tera, same context as the files).
= "place a BP_CopycatMannequin, and a ReachingMannequin with a ReachTarget as its Target (Plugins > Mannequin Content, Place Actors), then press Play"
[]
# The plugin's name in the project; its assets live under /Mannequin/.
= "Mannequin"
# Engine template packs (Templates/TemplateResources/<Level>/<Pack>) copied into
# the project's Content/<Pack> when it does not have them.
= ["High/Characters"]