rusteal 0.7.0

Rust bindings for Unreal Engine 5.8.2
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# `rusteal new <Name> --template <template> --feature mannequin`, or
# `rusteal plugin new Mannequin --template mannequin` in an existing project.
description = "Mannequins that copy the player's movement, as the Intro To Unreal template's, and one whose hand reaches for a target, in a Mannequin plugin."

# Printed when the plugin is ready (Tera, same context as the files).
next_step = "place a BP_CopycatMannequin, and a ReachingMannequin with a ReachTarget as its Target (Plugins > Mannequin Content, Place Actors), then press Play"

[feature]
# The plugin's name in the project; its assets live under /Mannequin/.
plugin = "Mannequin"
# Engine template packs (Templates/TemplateResources/<Level>/<Pack>) copied into
# the project's Content/<Pack> when it does not have them.
shared_packs = ["High/Characters"]