# `rusteal new <Name> --template <template> --feature interactables`, or
# `rusteal plugin new Interactables --template interactables` in an existing project.
= "Triggers, lights, a door they unlock, confetti, a level sequence trigger, a MetaSound with a seed and dangling physics blocks, as the Intro To Unreal template's, in an Interactables plugin."
# Printed when the plugin is ready (Tera, same context as the files).
= "place a BP_DoorTrigger and a BP_DoorFrame_Unlockable (Plugins > Interactables Content), set the door's Trigger to the trigger, press Play and step on it"
[]
# The plugin's name in the project; its assets live under /Interactables/.
= "Interactables"
# The door frame and cube meshes.
= ["High/LevelPrototyping"]