# `rusteal new <Name> --template <template> --feature checkpoints`, or
# `rusteal plugin new Checkpoints --template checkpoints` in an existing project.
= "Spawn points that save the player's progress and bring them back to the last one, as the Intro To Unreal template's, in a Checkpoints plugin."
# Printed when the plugin is ready (Tera, same context as the files).
= "place BP_SpawnPoint actors (Plugins > Checkpoints Content) along the level, press Play, walk past one, stop and play again: you start there"
[]
# The plugin's name in the project; its assets live under /Checkpoints/.
= "Checkpoints"