namespace UnrealBuildTool.Rules;
public class RustealEditor : ModuleRules
{
public RustealEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
[
"Core",
"CoreUObject",
"Engine",
"EditorSubsystem",
]);
PrivateDependencyModuleNames.AddRange(
[
"Rusteal",
"UnrealEd",
"BlueprintGraph",
"DirectoryWatcher",
"Slate",
"SlateCore",
]);
}
}