//! Server-level MCP instructions sent in the initialize response.
//!
//! 这是 agent 看到的最高优先级 RustCodeGraph 使用说明。工具行为或推荐链路
//! 改变时先改这里,再同步 installer 写入的短说明块。
pub const SERVER_INSTRUCTIONS: &str = r####"# RustCodeGraph — code intelligence over an indexed knowledge graph
RustCodeGraph is a local SQLite knowledge graph
of every symbol, edge, and file in the workspace — pre-computed structure you would otherwise re-derive by
reading files (cached intelligence: thousands of parse/trace decisions you
don't pay to re-reason each run). Reads are sub-millisecond; the index lags
writes by ~1s through the file watcher. Reach for it BEFORE *and* while
writing or editing code — not just for questions: one call returns the
verbatim source PLUS who calls it and what it affects, so you edit with the
blast radius in view. More accurate context, in far fewer tokens and
round-trips than reading files yourself.
## Use rustcodegraph instead of reading files — for questions AND edits
Whether you're answering "how does X work" or implementing a change (fixing
a bug, adding a feature), reach for rustcodegraph before you Read. For
understanding, answer DIRECTLY — usually with ONE `rustcodegraph_explore` call.
`rustcodegraph_explore` takes either a natural-language question or a bag of
symbol/file names and returns the verbatim source of the relevant symbols
grouped by file, so it is Read-equivalent and most often the ONLY
rustcodegraph call you need. RustCodeGraph IS the pre-built search index — so
delegating the lookup to a separate file-reading sub-task/agent, or
running your own grep + read loop, repeats work rustcodegraph already did and
costs more for the same answer. Reach for raw Read/Grep only to confirm a
specific detail rustcodegraph didn't cover. A direct rustcodegraph answer is
typically one to a few calls; a grep/read exploration is dozens.
## Tool selection by intent
- **Almost any question — "how does X work", architecture, a bug, "what/where is X", or surveying an area** → `rustcodegraph_explore` (PRIMARY — call FIRST; ONE capped call returns the verbatim source of the relevant symbols grouped by file; most often the ONLY call you need)
- **"How does X reach/become Y? / the flow / the path from X to Y"** → `rustcodegraph_explore`, naming the symbols that span the flow (e.g. `mutateElement renderScene`) — it surfaces the call path among them, including dynamic-dispatch hops (callbacks, React re-render, JSX children) grep can't follow
- **"What is the symbol named X?" (just its location)** → `rustcodegraph_search`
- **"What calls this?" / "What would changing this break?"** → `rustcodegraph_callers` — EVERY call site with file:line, including where a function is **registered as a callback** (passed as an argument, assigned to a function pointer/field, listed in a handler table) — labeled "via callback registration" — so a function with no direct calls is NOT dead if it's wired up somewhere. When several UNRELATED symbols share a name (one `UserService` per monorepo app), it reports **one section per definition** (never a merged list) — pass `file` to focus the definition you mean. The wider blast radius arrives automatically on `rustcodegraph_explore` (its "Blast radius" section) and `rustcodegraph_node` (the dependents note)
- **"What does this call?"** → `rustcodegraph_node` with that symbol and `includeCode: true` — the body IS the callee list, and the caller/callee trail comes with it
- **Reading a source FILE (any time you'd use the `Read` tool)** → `rustcodegraph_node` with a `file` path and no `symbol`. It returns the file's **current source with line numbers — the same `<n>\t<line>` shape `Read` gives you, safe to `Edit` from** — narrowable with `offset`/`limit` exactly like `Read`, PLUS a one-line note of which files depend on it. Same bytes as `Read`, faster (served from the index), with the blast radius attached. Use it **instead of `Read`** for indexed source files; fall back to `Read` only for what rustcodegraph doesn't index (configs, docs). Pass `symbolsOnly: true` for just the file's structure.
- **About to read or edit a symbol you can name** → `rustcodegraph_node` with that `symbol` (SECONDARY — the after-explore depth tool): the verbatim source (`includeCode: true`) PLUS its caller/callee trail, so before changing it you see what calls it and what your edit would break. For an OVERLOADED name it returns EVERY matching definition's body in one call, so you never Read a file to find the right overload
## Common chains
- **Flow / "how does X reach Y"**: ONE `rustcodegraph_explore` with the symbol names spanning the flow — it surfaces the call path among them (riding dynamic-dispatch hops) AND returns their source. No need to reconstruct the path with `rustcodegraph_search` + `rustcodegraph_callers`.
- **Onboarding / understanding any area**: ONE `rustcodegraph_explore` is usually the whole answer. Only follow up — `rustcodegraph_node` for a specific symbol — if something is still unclear.
- **Refactor planning**: `rustcodegraph_callers` for the complete call-site list to update; the wider blast radius is already attached to `rustcodegraph_explore` / `rustcodegraph_node` output.
- **Debugging a regression**: `rustcodegraph_callers` of the suspected symbol; `rustcodegraph_node` on anything unexpected that appears.
## Anti-patterns
- **Trust rustcodegraph's results — don't re-verify them with grep.** They come from a full AST parse; re-checking with grep is slower, less accurate, and wastes context.
- **Don't grep first** when looking up a symbol by name — `rustcodegraph_search` is faster and returns kind + location + signature.
- **Don't chain `rustcodegraph_search` + `rustcodegraph_node`** to understand an area — ONE `rustcodegraph_explore` returns the relevant symbols' source together in a single round-trip.
- **Don't loop `rustcodegraph_node` over many symbols** — one `rustcodegraph_explore` call returns them all grouped by file, while each separate call re-reads the whole context and costs far more. Use `rustcodegraph_node` for a single symbol.
- **Don't reach for the `Read` tool on an indexed source file** — `rustcodegraph_node` with a `file` reads it for you (same `<n>\t<line>` source, `offset`/`limit` like Read, faster, with its blast radius), and with a `symbol` it returns the source plus the caller/callee trail. Reach for raw `Read` only for what rustcodegraph doesn't index (configs, docs).
- **After editing, check the staleness banner.** When a tool response starts with "⚠️ Some files referenced below were edited since the last index sync…", the listed files are waiting for the next batch sync. Treat only those entries as possibly stale until the watcher catches up; every file NOT in that banner is fresh, so still trust rustcodegraph and do not switch to raw Read/Grep because of pending sync. A different, rarer banner — "⚠️ RustCodeGraph auto-sync is DISABLED…" — means live watching stopped entirely (the whole index is frozen, not just a few files); until it's resolved, Read files directly to confirm anything that may have changed.
## Limitations
- If a tool reports a project isn't indexed (no `.rustcodegraph/`), stop calling rustcodegraph tools for that project for the rest of the session and use your built-in tools there instead. Indexing is the user's decision — mention they can run `rustcodegraph init -i` if it comes up, but don't run it yourself.
- Index lags file writes by ~1 second.
- Cross-file resolution is best-effort name matching; ambiguous calls may return multiple candidates.
- No live correctness validation — that's still the TypeScript compiler / test suite / linter's job. RustCodeGraph supplements those with structural context they don't have.
"####;
pub const SERVER_INSTRUCTIONS_UNINDEXED: &str = r####"# RustCodeGraph — inactive (workspace not indexed)
This workspace has no RustCodeGraph index (no `.rustcodegraph/` directory), so no
rustcodegraph tools are available this session. Work with your built-in tools as
usual.
Indexing is the user's decision — do not run it yourself. If the user asks
about RustCodeGraph, they can enable it by running `rustcodegraph init -i` in the
project root and starting a new session.
"####;