use rustate::{
Action, ActionType, Context, Machine, MachineBuilder, State, Transition,
};
fn main() -> rustate::Result<()> {
let mut machine = create_player()?;
println!("Music player state machine created");
println!("Current states: {:?}", machine.current_states);
println!("\nSending PLAY event");
machine.send("PLAY")?;
println!("Current states: {:?}", machine.current_states);
println!("\nSending NEXT event");
machine.send("NEXT")?;
println!("Current states: {:?}", machine.current_states);
println!("\nSending PAUSE event");
machine.send("PAUSE")?;
println!("Current states: {:?}", machine.current_states);
println!("\nSending PLAY event");
machine.send("PLAY")?;
println!("Current states: {:?}", machine.current_states);
println!("\nSending POWER event");
machine.send("POWER")?;
println!("Current states: {:?}", machine.current_states);
Ok(())
}
fn create_player() -> rustate::Result<Machine> {
let power_off = State::new("powerOff");
let mut player = State::new_compound("player", "stopped");
player.parent = Some("root".to_string());
let mut stopped = State::new("stopped");
stopped.parent = Some("player".to_string());
let mut playing = State::new_compound("playing", "normal");
playing.parent = Some("player".to_string());
let mut normal = State::new("normal");
normal.parent = Some("playing".to_string());
let mut double_speed = State::new("doubleSpeed");
double_speed.parent = Some("playing".to_string());
let mut paused = State::new("paused");
paused.parent = Some("player".to_string());
let power_toggle = Transition::new("powerOff", "POWER", "player");
let power_off_transition = Transition::new("player", "POWER", "powerOff");
let play = Transition::new("stopped", "PLAY", "playing");
let stop = Transition::new("playing", "STOP", "stopped");
let pause = Transition::new("playing", "PAUSE", "paused");
let resume = Transition::new("paused", "PLAY", "playing");
let speed_up = Transition::new("normal", "SPEED_UP", "doubleSpeed");
let speed_normal = Transition::new("doubleSpeed", "SPEED_NORMAL", "normal");
let next_track = Transition::internal_transition("playing", "NEXT");
let prev_track = Transition::internal_transition("playing", "PREV");
let log_power_on = Action::new("logPowerOn", ActionType::Entry, |_ctx, _evt| {
println!("Power ON - Player ready")
});
let log_power_off = Action::new("logPowerOff", ActionType::Entry, |_ctx, _evt| {
println!("Power OFF")
});
let log_playing = Action::new("logPlaying", ActionType::Entry, |_ctx, _evt| {
println!("Playing track")
});
let log_stopped = Action::new("logStopped", ActionType::Entry, |_ctx, _evt| {
println!("Stopped")
});
let log_paused = Action::new("logPaused", ActionType::Entry, |_ctx, _evt| {
println!("Paused")
});
let log_double_speed = Action::new("logDoubleSpeed", ActionType::Entry, |_ctx, _evt| {
println!("Playing at double speed")
});
let log_normal_speed = Action::new("logNormalSpeed", ActionType::Entry, |_ctx, _evt| {
println!("Playing at normal speed")
});
let next_track_action = Action::new("nextTrack", ActionType::Transition, |ctx, _evt| {
let current_track = ctx.get::<usize>("track").unwrap_or(0);
let next_track = current_track + 1;
println!("Changing to track {}", next_track);
let _ = ctx.set("track", next_track);
});
let prev_track_action = Action::new("prevTrack", ActionType::Transition, |ctx, _evt| {
let current_track = ctx.get::<usize>("track").unwrap_or(0);
let prev_track = if current_track > 0 {
current_track - 1
} else {
0
};
println!("Changing to track {}", prev_track);
let _ = ctx.set("track", prev_track);
});
let mut context = Context::new();
let _ = context.set("track", 0);
let mut next_track = next_track;
next_track.with_action(next_track_action);
let mut prev_track = prev_track;
prev_track.with_action(prev_track_action);
let machine = MachineBuilder::new("musicPlayer")
.initial("powerOff")
.state(power_off)
.state(player)
.state(stopped)
.state(playing)
.state(normal)
.state(double_speed)
.state(paused)
.transition(power_toggle)
.transition(power_off_transition)
.transition(play)
.transition(stop)
.transition(pause)
.transition(resume)
.transition(speed_up)
.transition(speed_normal)
.transition(next_track)
.transition(prev_track)
.on_entry("player", log_power_on)
.on_entry("powerOff", log_power_off)
.on_entry("playing", log_playing)
.on_entry("stopped", log_stopped)
.on_entry("paused", log_paused)
.on_entry("doubleSpeed", log_double_speed)
.on_entry("normal", log_normal_speed)
.context(context)
.build()?;
Ok(machine)
}