use ratatui::Frame;
use ratatui::layout::{Constraint, Rect};
use ratatui::style::{Color, Modifier, Style};
use ratatui::text::Span;
use ratatui::widgets::{Block, Borders, Cell, Row, Table, TableState};
use crate::runtime::{TableRowView, TableView};
pub fn render_table(frame: &mut Frame<'_>, area: Rect, view: &TableView) {
let mut block = Block::default().borders(Borders::ALL);
if let Some(title) = &view.title {
block = block.title(title.as_str());
}
let rows: Vec<Row> = if view.rows.is_empty() {
vec![Row::new(vec![Cell::from("(no rows)")])]
} else {
view.rows.iter().map(build_table_row).collect()
};
let widths = resolve_table_widths(view);
let mut widget = Table::new(rows, widths).block(block).column_spacing(1);
if let Some(header) = view.header.as_ref() {
widget = widget.header(build_table_row(header));
}
if let Some(index) = view.highlight.filter(|_| !view.rows.is_empty()) {
let mut state = TableState::default();
state.select(Some(index.min(view.rows.len() - 1)));
widget = widget.highlight_style(
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::REVERSED),
);
frame.render_stateful_widget(widget, area, &mut state);
} else {
frame.render_widget(widget, area);
}
}
fn build_table_row(row: &TableRowView) -> Row<'static> {
let cells: Vec<Cell> = row
.cells
.iter()
.map(|cell| {
let mut style = Style::default();
if let Some(color) = cell.color {
style = style.fg(color);
}
if cell.bold {
style = style.add_modifier(Modifier::BOLD);
}
Cell::from(Span::raw(cell.content.clone())).style(style)
})
.collect();
Row::new(cells)
}
fn resolve_table_widths(table: &TableView) -> Vec<Constraint> {
let column_count = table
.header
.as_ref()
.map(|row| row.cells.len())
.or_else(|| table.rows.first().map(|row| row.cells.len()))
.unwrap_or(1)
.max(1);
if let Some(widths) = &table.column_widths {
let mut constraints: Vec<Constraint> = widths
.iter()
.copied()
.map(|percent| Constraint::Percentage(percent.min(100)))
.collect();
if constraints.len() > column_count {
constraints.truncate(column_count);
} else if constraints.len() < column_count {
let fallback = Constraint::Ratio(1, column_count as u32);
constraints.resize(column_count, fallback);
}
constraints
} else {
vec![Constraint::Ratio(1, column_count as u32); column_count]
}
}