rust_widgets 0.9.6

Pure Rust cross-platform native GUI library with hardware-adaptive rendering, 60+ widgets, touch/gesture support, i18n, and SVG-pipeline-accurate output
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//! SegmentedButton widget — a Material 3-style segmented button group.
//!
//! The SegmentedButton widget displays a horizontal row of segments where the user
//! can select one (single-select) or multiple (multi-select) options. Each segment
//! displays a text label and an optional icon. The active/highlighted segment uses
//! a filled background to indicate selection.

use crate::core::{Color, Font, Point, Rect};
use crate::event::{Event, EventHandler};
use crate::render::RenderContext;
use crate::signal::Signal1;
use crate::widget::{BaseWidget, Draw, Widget, WidgetKind};

/// A single segment in a segmented button group.
#[derive(Debug, Clone)]
pub struct Segment {
    /// Stable identifier for this segment.
    pub id: String,
    /// Display label shown inside the segment.
    pub text: String,
    /// Optional icon name (displayed as a simple geometric shape).
    pub icon: Option<String>,
    /// Whether this segment is interactive.
    pub enabled: bool,
}

impl Segment {
    /// Creates a new segment with the given label text.
    pub fn new(text: &str) -> Self {
        Self { id: text.to_string(), text: text.to_string(), icon: None, enabled: true }
    }

    /// Sets the stable identifier for this segment.
    pub fn with_id(mut self, id: &str) -> Self {
        self.id = id.to_string();
        self
    }

    /// Sets an optional icon name for this segment.
    pub fn with_icon(mut self, icon: &str) -> Self {
        self.icon = Some(icon.to_string());
        self
    }

    /// Sets whether this segment is enabled.
    pub fn with_enabled(mut self, enabled: bool) -> Self {
        self.enabled = enabled;
        self
    }
}

/// SegmentedButton widget — a horizontal group of selectable segments.
///
/// Supports single-select (default) and multi-select modes. When a segment is
/// clicked, its selection toggles. In single-select mode, clicking a segment
/// selects it and deselects all others. The `selected_changed` signal emits
/// with the index of the newly selected segment.
pub struct SegmentedButton {
    base: BaseWidget,
    segments: Vec<Segment>,
    selected_index: Option<usize>,
    allows_multiple: bool,
    /// Emitted when the selected segment changes. Payload is the new selected index.
    pub selected_changed: Signal1<usize>,
}

impl SegmentedButton {
    /// Creates a new SegmentedButton widget with the given geometry.
    pub fn new(geometry: Rect) -> Self {
        Self {
            base: BaseWidget::new(WidgetKind::SegmentedButton, geometry, "SegmentedButton"),
            segments: Vec::new(),
            selected_index: None,
            allows_multiple: false,
            selected_changed: Signal1::new(),
        }
    }

    /// Returns the index of the currently selected segment, or `None` if none is selected.
    pub fn selected_index(&self) -> Option<usize> {
        self.selected_index
    }

    /// Sets the selected segment index. Clamps to valid range.
    /// Pass `None` to deselect all. In single-select mode, only one segment can be selected.
    pub fn set_selected_index(&mut self, index: Option<usize>) {
        let old = self.selected_index;
        self.selected_index = index.filter(|i| *i < self.segments.len());
        if old != self.selected_index {
            if let Some(idx) = self.selected_index {
                self.selected_changed.emit(idx);
            }
            self.base.request_redraw();
        }
    }

    /// Returns whether multiple segments can be selected at once.
    pub fn allows_multiple(&self) -> bool {
        self.allows_multiple
    }

    /// Sets whether multiple segments can be selected.
    pub fn set_allows_multiple(&mut self, allows: bool) {
        self.allows_multiple = allows;
        if !allows && self.segments.len() > 1 {
            // In single-select mode, deselect all but the first selected
            self.selected_index = self.selected_index.filter(|i| *i < self.segments.len());
        }
        self.base.request_redraw();
    }

    /// Returns the list of segments.
    pub fn segments(&self) -> &[Segment] {
        &self.segments
    }

    /// Returns a mutable reference to the list of segments.
    pub fn segments_mut(&mut self) -> &mut Vec<Segment> {
        &mut self.segments
    }

    /// Adds a segment to the end of the group.
    pub fn add_segment(&mut self, segment: Segment) {
        self.segments.push(segment);
        self.base.request_redraw();
    }

    /// Removes a segment by index. Returns the removed segment if the index was valid.
    pub fn remove_segment(&mut self, index: usize) -> Option<Segment> {
        if index < self.segments.len() {
            let removed = self.segments.remove(index);
            // Adjust selected index
            if let Some(sel) = self.selected_index {
                if sel == index {
                    self.selected_index = None;
                } else if sel > index {
                    self.selected_index = Some(sel - 1);
                }
            }
            self.base.request_redraw();
            Some(removed)
        } else {
            None
        }
    }

    /// Returns the number of segments.
    pub fn segment_count(&self) -> usize {
        self.segments.len()
    }

    /// Checks whether the given point falls within a segment's hit area.
    fn hit_segment(&self, pos: Point) -> Option<usize> {
        let rect = self.geometry();
        if !rect.contains_point(pos) || self.segments.is_empty() {
            return None;
        }
        let seg_width = rect.width / self.segments.len() as u32;
        let local_x = (pos.x - rect.x) as u32;
        let index = (local_x / seg_width) as usize;
        if index < self.segments.len() {
            Some(index)
        } else {
            None
        }
    }
}

impl Widget for SegmentedButton {
    fn base(&self) -> &BaseWidget {
        &self.base
    }

    fn base_mut(&mut self) -> &mut BaseWidget {
        &mut self.base
    }
}

impl Draw for SegmentedButton {
    fn draw(&mut self, context: &mut RenderContext) {
        let rect = self.geometry();
        if rect.width == 0 || rect.height == 0 || self.segments.is_empty() {
            return;
        }

        let is_enabled = self.base.is_enabled();
        let seg_count = self.segments.len();
        let seg_width = rect.width / seg_count as u32;
        let corner_radius = (rect.height.min(32) / 2).max(4);
        let font = Font::simple("sans-serif", 13.0);

        // Draw outer container border
        let border_color = if is_enabled {
            Color::from_rgb(180, 180, 180)
        } else {
            Color::rgba(180, 180, 180, 100)
        };
        context.draw_rounded_rect_stroke(rect, corner_radius, border_color, 1);

        for (i, segment) in self.segments.iter().enumerate() {
            let seg_rect =
                Rect::new(rect.x + (i as u32 * seg_width) as i32, rect.y, seg_width, rect.height);

            let is_selected = self.selected_index == Some(i);
            let seg_enabled = is_enabled && segment.enabled;

            // Determine colors
            let bg_color = if !seg_enabled {
                Color::TRANSPARENT
            } else if is_selected {
                Color::from_rgb(25, 118, 210) // Material blue fill
            } else {
                Color::TRANSPARENT
            };

            // Draw segment background
            if is_selected {
                if seg_count == 1 {
                    context.fill_rounded_rect(seg_rect, corner_radius, bg_color);
                } else if i == 0 {
                    // First segment: round left corners only
                    context.fill_rounded_rect(seg_rect, corner_radius, bg_color);
                    // Over-draw right side square
                    let right_half = Rect::new(
                        seg_rect.x + corner_radius as i32,
                        seg_rect.y,
                        seg_width - corner_radius,
                        rect.height,
                    );
                    context.fill_rect(right_half, bg_color);
                } else if i == seg_count - 1 {
                    // Last segment: round right corners only
                    context.fill_rounded_rect(seg_rect, corner_radius, bg_color);
                    // Over-draw left side square
                    let left_half =
                        Rect::new(seg_rect.x, seg_rect.y, seg_width - corner_radius, rect.height);
                    context.fill_rect(left_half, bg_color);
                } else {
                    // Middle segments: fill fully
                    context.fill_rect(seg_rect, bg_color);
                }
            }

            // Draw vertical divider between segments
            if i > 0 {
                let divider_x = seg_rect.x;
                let divider_color = if is_enabled {
                    Color::rgba(180, 180, 180, 180)
                } else {
                    Color::rgba(180, 180, 180, 80)
                };
                context.draw_line(
                    Point::new(divider_x, seg_rect.y + 4),
                    Point::new(divider_x, seg_rect.y + rect.height as i32 - 4),
                    divider_color,
                );
            }

            // Draw text centered in segment
            let text_color = if !seg_enabled {
                Color::rgba(160, 160, 160, 150)
            } else if is_selected {
                Color::WHITE
            } else {
                Color::from_rgb(33, 33, 33)
            };

            let metrics = context.measure_text(&segment.text, &font);
            let text_x = seg_rect.x + (seg_width as i32 - metrics.width as i32) / 2;
            let text_y = seg_rect.y
                + (rect.height as i32 - metrics.height as i32) / 2
                + metrics.ascent as i32;

            if !segment.text.is_empty() {
                context.draw_text(
                    Point::new(text_x.max(seg_rect.x), text_y.max(seg_rect.y)),
                    &segment.text,
                    &font,
                    text_color,
                );
            }
        }
    }
}

impl EventHandler for SegmentedButton {
    fn handle_event(&mut self, event: &Event) {
        if !self.base.is_enabled() {
            return;
        }
        match event {
            Event::MousePress { pos, button } => {
                if *button == 1 {
                    if let Some(index) = self.hit_segment(*pos) {
                        if index < self.segments.len() && self.segments[index].enabled {
                            if self.allows_multiple {
                                // In multi-select, toggle the selection
                                if self.selected_index == Some(index) {
                                    self.selected_index = None;
                                } else {
                                    self.selected_index = Some(index);
                                }
                                self.selected_changed.emit(index);
                            } else {
                                // Single-select: always set to clicked segment
                                self.selected_index = Some(index);
                                self.selected_changed.emit(index);
                            }
                            self.base.request_redraw();
                        }
                    }
                }
            }
            _ => {
                self.base.handle_event(event);
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use std::sync::{Arc, Mutex};

    #[test]
    fn segmented_button_default_creation() {
        let btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        assert_eq!(btn.kind(), WidgetKind::SegmentedButton);
        assert_eq!(btn.selected_index(), None);
        assert!(!btn.allows_multiple());
        assert_eq!(btn.segment_count(), 0);
    }

    #[test]
    fn segmented_button_add_and_select_segment() {
        let mut btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        btn.add_segment(Segment::new("Day"));
        btn.add_segment(Segment::new("Week"));
        btn.add_segment(Segment::new("Month"));
        assert_eq!(btn.segment_count(), 3);

        btn.set_selected_index(Some(1));
        assert_eq!(btn.selected_index(), Some(1));

        // Remove middle segment
        let removed = btn.remove_segment(1);
        assert!(removed.is_some());
        assert_eq!(removed.unwrap().text, "Week");
        assert_eq!(btn.segment_count(), 2);
    }

    #[test]
    fn segmented_button_selected_changed_signal() {
        let mut btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        btn.add_segment(Segment::new("A"));
        btn.add_segment(Segment::new("B"));

        let captured = Arc::new(Mutex::new(None));
        btn.selected_changed.connect({
            let captured = Arc::clone(&captured);
            move |val: Arc<usize>| {
                *captured.lock().unwrap() = Some(*val);
            }
        });

        // Click on second segment
        btn.handle_event(&Event::mouse_press(200, 18, 1));
        assert_eq!(btn.selected_index(), Some(1));
        assert_eq!(*captured.lock().unwrap(), Some(1));
    }

    #[test]
    fn segmented_button_disabled_segment_ignores_clicks() {
        let mut btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        btn.add_segment(Segment::new("One"));
        let mut seg = Segment::new("Two");
        seg.enabled = false;
        btn.add_segment(seg);

        // Click on disabled segment (index 1, x position ~150-300)
        btn.handle_event(&Event::mouse_press(200, 18, 1));
        assert_eq!(btn.selected_index(), None);
    }

    #[test]
    fn segmented_button_svg_output() {
        let mut btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        btn.add_segment(Segment::new("Left"));
        btn.add_segment(Segment::new("Center"));
        btn.add_segment(Segment::new("Right"));
        btn.set_selected_index(Some(1));

        let svg = crate::widget::svg::render_to_svg(&mut btn);
        assert!(svg.starts_with("<svg"));
        assert!(svg.ends_with("</svg>"));
    }

    #[test]
    fn segmented_button_remove_adjusts_selection() {
        let mut btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        btn.add_segment(Segment::new("X"));
        btn.add_segment(Segment::new("Y"));
        btn.add_segment(Segment::new("Z"));
        btn.set_selected_index(Some(2));

        // Remove last segment (index 2)
        btn.remove_segment(2);
        assert_eq!(btn.selected_index(), None);

        btn.set_selected_index(Some(0));
        // Remove first segment — selection shifts
        btn.remove_segment(0);
        assert_eq!(btn.selected_index(), None);
    }

    #[test]
    fn segmented_button_click_outside_does_nothing() {
        let mut btn = SegmentedButton::new(Rect::new(0, 0, 300, 36));
        btn.add_segment(Segment::new("Test"));

        btn.handle_event(&Event::mouse_press(500, 500, 1));
        assert_eq!(btn.selected_index(), None);
    }
}