#[cfg(feature = "audio-output")]
use crate::audio::AudioOutput;
use crate::audio::{decode, AudioBuffer};
use crate::signal::Signal;
pub struct AudioEngine {
buffer: Option<AudioBuffer>,
position: usize,
is_playing: bool,
volume: f32,
pub on_state_change: Signal<bool>,
}
impl AudioEngine {
pub fn new() -> Self {
Self {
buffer: None,
position: 0,
is_playing: false,
volume: 1.0,
on_state_change: Signal::new(),
}
}
pub fn load(&mut self, data: &[u8]) -> Result<(), String> {
let buffer = decode(data)?;
self.buffer = Some(buffer);
self.position = 0;
self.is_playing = false;
Ok(())
}
pub fn play(&mut self) {
self.is_playing = true;
self.on_state_change.emit(true);
}
pub fn pause(&mut self) {
self.is_playing = false;
self.on_state_change.emit(false);
}
pub fn stop(&mut self) {
self.is_playing = false;
self.position = 0;
self.on_state_change.emit(false);
}
pub fn is_playing(&self) -> bool {
self.is_playing
}
pub fn set_volume(&mut self, volume: f32) {
self.volume = volume.clamp(0.0, 1.0);
}
pub fn volume(&self) -> f32 {
self.volume
}
pub fn position(&self) -> usize {
self.position
}
pub fn duration_seconds(&self) -> f64 {
self.buffer.as_ref().map(|b| b.duration_seconds()).unwrap_or(0.0)
}
pub fn buffer(&self) -> Option<&AudioBuffer> {
self.buffer.as_ref()
}
pub fn tick(&mut self, samples: usize) -> usize {
if !self.is_playing {
return 0;
}
let Some(ref buffer) = self.buffer else { return 0 };
let total = buffer.samples.len();
let new_pos = (self.position + samples).min(total);
let advanced = new_pos - self.position;
self.position = new_pos;
if self.position >= total {
self.is_playing = false;
self.on_state_change.emit(false);
}
advanced
}
#[cfg(feature = "audio-output")]
pub fn play_to_device(&mut self) -> Result<(), String> {
let buffer = self.buffer.as_ref().ok_or("No audio loaded")?;
let mut output = AudioOutput::new()?;
output.play(buffer)?;
self.is_playing = true;
self.on_state_change.emit(true);
Ok(())
}
pub fn current_samples(&self, count: usize) -> Vec<f32> {
let Some(ref buffer) = self.buffer else { return vec![] };
let end = (self.position + count).min(buffer.samples.len());
if self.position >= end {
return vec![];
}
buffer.samples[self.position..end].iter().map(|s| s * self.volume).collect()
}
}
impl Default for AudioEngine {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn audio_engine_new() {
let engine = AudioEngine::new();
assert!(!engine.is_playing());
assert_eq!(engine.volume(), 1.0);
}
#[test]
fn audio_engine_play_pause() {
let mut engine = AudioEngine::new();
engine.play();
assert!(engine.is_playing());
engine.pause();
assert!(!engine.is_playing());
}
#[test]
fn audio_engine_stop_resets_position() {
let mut engine = AudioEngine::new();
engine.play();
engine.stop();
assert!(!engine.is_playing());
assert_eq!(engine.position(), 0);
}
#[test]
fn audio_engine_default_volume() {
let engine = AudioEngine::default();
assert_eq!(engine.volume(), 1.0);
}
#[test]
fn audio_engine_set_volume() {
let mut engine = AudioEngine::new();
engine.set_volume(0.5);
assert!((engine.volume() - 0.5).abs() < 1e-6);
}
#[test]
fn audio_engine_set_volume_clamps() {
let mut engine = AudioEngine::new();
engine.set_volume(1.5);
assert!((engine.volume() - 1.0).abs() < 1e-6);
engine.set_volume(-0.5);
assert!((engine.volume() - 0.0).abs() < 1e-6);
}
#[test]
fn audio_engine_tick_without_buffer_returns_zero() {
let mut engine = AudioEngine::new();
engine.play();
assert_eq!(engine.tick(100), 0);
}
}