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use crate::utils::StackVec64;
use core::fmt;
use std::hash::Hash;
use std::mem::swap;
const BOARD_SIZE: usize = 8;
const LINE_CHAR_BLACK: char = 'X';
const LINE_CHAR_WHITE: char = 'O';
const LINE_CHAR_EMPTY: char = '-';
#[derive(Debug)]
pub enum BoardError {
InvalidPosition,
InvalidMove,
InvalidPass,
InvalidState,
GameNotOverYet,
InvalidCharactor,
NoLegalMove,
}
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub enum Turn {
Black,
White,
}
impl Turn {
#[inline]
/// Get the opposite turn
/// # Example
/// ```
/// use rust_reversi_core::board::Turn;
/// let turn = Turn::Black;
/// assert_eq!(turn.opposite(), Turn::White);
/// ```
pub fn opposite(&self) -> Turn {
match self {
Turn::Black => Turn::White,
Turn::White => Turn::Black,
}
}
}
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum Color {
Empty,
Black,
White,
}
impl Color {
fn opposite(&self) -> Color {
match self {
Color::Empty => Color::Empty,
Color::Black => Color::White,
Color::White => Color::Black,
}
}
}
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct Board {
player_board: u64,
opponent_board: u64,
turn: Turn,
legal_moves_cache: Option<u64>,
}
const BITS: [u64; 64] = {
let mut bits = [0u64; 64];
let mut i = 0;
while i < 64 {
bits[i] = 1u64 << (63 - i);
i += 1;
}
bits
};
impl Default for Board {
fn default() -> Self {
Board {
player_board: 0x00_00_00_08_10_00_00_00,
opponent_board: 0x00_00_00_10_08_00_00_00,
turn: Turn::Black,
legal_moves_cache: None,
}
}
}
impl Board {
/// Create a new Board instance
/// # Returns
/// * `Board` instance
/// # Note
/// * The initial board state is as follows:
/// ```
/// use rust_reversi_core::board::Board;
/// let board = Board::new();
/// assert_eq!(board.to_string().unwrap(), format!(
/// "{}{}{}{}{}{}{}{}{}{}",
/// " |abcdefgh\n",
/// "-+--------\n",
/// "1|--------\n",
/// "2|--------\n",
/// "3|--------\n",
/// "4|---OX---\n",
/// "5|---XO---\n",
/// "6|--------\n",
/// "7|--------\n",
/// "8|--------\n",
/// ).as_str());
/// ```
/// * X: Black, O: White
/// * Black goes first
pub fn new() -> Board {
Board::default()
}
/// Get the current board state
/// # Returns
/// * Tuple of (player_board, opponent_board, turn)
/// # Example
/// ```
/// use rust_reversi_core::board::Board;
/// let board = Board::new();
/// let (player_board, opponent_board, turn) = board.get_board();
/// ```
/// # Note
/// * player_board: Bitboard of the player's stones
/// * opponent_board: Bitboard of the opponent's stones
/// * turn: Turn of the player
pub fn get_board(&self) -> (u64, u64, Turn) {
(self.player_board, self.opponent_board, self.turn)
}
/// Get the current turn
/// # Returns
/// * Turn of the player
pub fn get_turn(&self) -> Turn {
self.turn
}
/// Set the current board state
/// # Arguments
/// * `player_board` - Bitboard of the player's stones
/// * `opponent_board` - Bitboard of the opponent's stones
/// * `turn` - Turn of the player
pub fn set_board(&mut self, player_board: u64, opponent_board: u64, turn: Turn) {
self.player_board = player_board;
self.opponent_board = opponent_board;
self.turn = turn;
self.legal_moves_cache = None;
}
/// Set the current board state from a string
/// # Arguments
/// * `board_str` - String representation of the board
/// * `turn` - Turn of the player
/// # Returns
/// * `Result<(), BoardError>` - Ok(()) if successful, Err(BoardError) otherwise
/// # Example
/// ```
/// use rust_reversi_core::board::{Board, Turn};
/// let mut board = Board::new();
/// board.set_board_str(
/// format!(
/// "{}{}{}{}{}{}{}{}",
/// "--------",
/// "--------",
/// "--OX----",
/// "---XO---",
/// "--OOO---",
/// "--OO----",
/// "---O----",
/// "---X----",
/// ).as_str(),
/// Turn::Black,
/// ).unwrap();
/// ```
pub fn set_board_str(&mut self, board_str: &str, turn: Turn) -> Result<(), BoardError> {
let mut black_board = 0;
let mut white_board = 0;
for (i, c) in board_str.chars().enumerate() {
match c {
LINE_CHAR_BLACK => black_board |= BITS[i],
LINE_CHAR_WHITE => white_board |= BITS[i],
LINE_CHAR_EMPTY => (),
_ => {
return Err(BoardError::InvalidCharactor);
}
}
}
match turn {
Turn::Black => self.set_board(black_board, white_board, Turn::Black),
Turn::White => self.set_board(white_board, black_board, Turn::White),
}
self.legal_moves_cache = None;
Ok(())
}
/// Get the current board state as a string
/// # Returns
/// * String representation of the board
/// # Note
/// * X: Black, O: White
/// * format is same as `set_board_str`
pub fn get_board_line(&self) -> Result<String, BoardError> {
let mut board_str = String::new();
let player_char = match self.turn {
Turn::Black => LINE_CHAR_BLACK,
Turn::White => LINE_CHAR_WHITE,
};
let opponent_char = match self.turn {
Turn::Black => LINE_CHAR_WHITE,
Turn::White => LINE_CHAR_BLACK,
};
for &pos in BITS.iter() {
match (self.player_board & pos, self.opponent_board & pos) {
(0, 0) => board_str.push(LINE_CHAR_EMPTY),
(_, 0) => board_str.push(player_char),
(0, _) => board_str.push(opponent_char),
(_, _) => return Err(BoardError::InvalidState),
}
}
Ok(board_str)
}
/// Get the current board state as a vector of colors
/// # Returns
/// * Vector of colors
/// # Note
/// * Color::Black: player's stone
/// * Color::White: opponent's stone
/// * Color::Empty: empty
pub fn get_board_vec_black(&self) -> Result<Vec<Color>, BoardError> {
let mut board_vec = vec![Color::Empty; BOARD_SIZE * BOARD_SIZE];
for (i, board_vec_elem) in board_vec.iter_mut().enumerate() {
let bit = BITS[i];
*board_vec_elem = match (self.player_board & bit, self.opponent_board & bit) {
(0, 0) => Color::Empty,
(_, 0) => Color::Black,
(0, _) => Color::White,
(_, _) => return Err(BoardError::InvalidState),
};
}
Ok(board_vec)
}
/// Get the current board state as a vector of colors
/// # Returns
/// * Vector of colors
/// # Note
/// * Color::Black: black's stone
/// * Color::White: white's stone
/// * Color::Empty: empty
pub fn get_board_vec_turn(&self) -> Result<Vec<Color>, BoardError> {
let mut board_vec = vec![Color::Empty; BOARD_SIZE * BOARD_SIZE];
let player_color = match self.turn {
Turn::Black => Color::Black,
Turn::White => Color::White,
};
let opponent_color = player_color.opposite();
for (i, board_vec_elem) in board_vec.iter_mut().enumerate() {
let bit = BITS[i];
*board_vec_elem = match (self.player_board & bit, self.opponent_board & bit) {
(0, 0) => Color::Empty,
(_, 0) => player_color,
(0, _) => opponent_color,
(_, _) => return Err(BoardError::InvalidState),
};
}
Ok(board_vec)
}
/// Get the current board state as a matrix of colors
/// # Returns
/// * Matrix shape of (3, 8, 8)
/// # Note
/// * fist axis: 0: player's stone, 1: opponent's stone, 2: empty
/// * second axis: row
/// * third axis: column
pub fn get_board_matrix(&self) -> Result<Vec<Vec<Vec<i32>>>, BoardError> {
let mut board_matrix = vec![vec![vec![0; BOARD_SIZE]; BOARD_SIZE]; 3];
for x in 0..BOARD_SIZE {
for y in 0..BOARD_SIZE {
let i = x * BOARD_SIZE + y;
let bit = BITS[i];
match (self.player_board & bit, self.opponent_board & bit) {
(0, 0) => board_matrix[2][x][y] = 1,
(_, 0) => board_matrix[0][x][y] = 1,
(0, _) => board_matrix[1][x][y] = 1,
(_, _) => return Err(BoardError::InvalidState),
}
}
}
Ok(board_matrix)
}
#[inline]
/// Get the number of player's stones
pub fn player_piece_num(&self) -> i32 {
self.player_board.count_ones() as i32
}
#[inline]
/// Get the number of opponent's stones
pub fn opponent_piece_num(&self) -> i32 {
self.opponent_board.count_ones() as i32
}
/// Get the number of black's stones
pub fn black_piece_num(&self) -> i32 {
if self.turn == Turn::Black {
self.player_piece_num()
} else {
self.opponent_piece_num()
}
}
/// Get the number of white's stones
pub fn white_piece_num(&self) -> i32 {
if self.turn == Turn::White {
self.player_piece_num()
} else {
self.opponent_piece_num()
}
}
/// Get the sum of all stones
pub fn piece_sum(&self) -> i32 {
self.player_piece_num() + self.opponent_piece_num()
}
/// Get the difference of player's stones and opponent's
pub fn diff_piece_num(&self) -> i32 {
self.player_piece_num() - self.opponent_piece_num()
}
#[inline]
fn get_legal_partial(watch: u64, player_board: u64, shift: usize) -> u64 {
let mut flip_l = (player_board << shift) & watch;
let mut flip_r = (player_board >> shift) & watch;
flip_l |= (flip_l << shift) & watch;
flip_r |= (flip_r >> shift) & watch;
let watch_l = watch & (watch << shift);
let watch_r = watch & (watch >> shift);
let shift2 = shift + shift;
flip_l |= (flip_l << shift2) & watch_l;
flip_r |= (flip_r >> shift2) & watch_r;
flip_l |= (flip_l << shift2) & watch_l;
flip_r |= (flip_r >> shift2) & watch_r;
flip_l << shift | flip_r >> shift
}
/// Get the legal moves for the player as a bitboard
pub fn get_legal_moves(&mut self) -> u64 {
if let Some(legal_moves) = self.legal_moves_cache {
return legal_moves;
}
let mask = 0x7E_7E_7E_7E_7E_7E_7E_7E & self.opponent_board;
let legal_moves = (Board::get_legal_partial(mask, self.player_board, 1)
| Board::get_legal_partial(self.opponent_board, self.player_board, 8)
| Board::get_legal_partial(mask, self.player_board, 9)
| Board::get_legal_partial(mask, self.player_board, 7))
& !(self.player_board | self.opponent_board);
self.legal_moves_cache = Some(legal_moves);
legal_moves
}
/// Get the legal moves for the player as a vector of positions
pub fn get_legal_moves_vec(&mut self) -> StackVec64<usize> {
let legal_moves = self.get_legal_moves();
let mut legal_moves_vec = StackVec64::new();
for (i, &bit) in BITS.iter().enumerate() {
if legal_moves & bit != 0 {
legal_moves_vec.push(i);
}
}
legal_moves_vec
}
/// Get the legal moves for the player as a vector of boolean
/// * true: legal move, false: illegal move
pub fn get_legal_moves_tf(&mut self) -> Vec<bool> {
let legal_moves = self.get_legal_moves();
let mut legal_moves_tf = Vec::with_capacity(BOARD_SIZE * BOARD_SIZE);
for &bit in BITS.iter() {
legal_moves_tf.push(legal_moves & bit != 0);
}
legal_moves_tf
}
/// Get if the move is legal
pub fn is_legal_move(&mut self, pos: usize) -> bool {
self.get_legal_moves() & BITS[pos] != 0
}
/// Get the list of board states after legal moves
pub fn get_child_boards(&mut self) -> Option<Vec<Board>> {
if self.is_pass() {
return None;
}
let legal_moves = self.get_legal_moves();
let mut child_boards = Vec::with_capacity(legal_moves.count_ones() as usize);
for (i, &bit) in BITS.iter().enumerate() {
if legal_moves & bit != 0 {
let mut child_board = self.clone();
child_board.do_move(i).unwrap();
child_boards.push(child_board);
}
}
Some(child_boards)
}
/// Reverse the stones
/// # Arguments
/// * `pos` - Position to place the stone
pub fn reverse(&mut self, pos: u64) {
let mut reversed: u64 = 0;
// tmp is position of stones to reverse if piece exists on the end of stones to reverse
// mask is position that exists opponent's stone to reverse from piece on each direction
macro_rules! get_reverse_l {
($mask:expr, $dir:expr) => {
let mut mask = $mask & (pos << $dir);
let mut tmp = 0;
while mask & self.opponent_board != 0 {
tmp |= mask;
mask = $mask & (mask << $dir);
}
if (mask & self.player_board) != 0 {
reversed |= tmp;
}
};
}
macro_rules! get_reverse_r {
($mask:expr, $dir:expr) => {
let mut mask = $mask & (pos >> $dir);
let mut tmp = 0;
while mask & self.opponent_board != 0 {
tmp |= mask;
mask = $mask & (mask >> $dir);
}
if (mask & self.player_board) != 0 {
reversed |= tmp;
}
};
}
get_reverse_l!(0xFE_FE_FE_FE_FE_FE_FE_FE, 1); // left
get_reverse_l!(0xFF_FF_FF_FF_FF_FF_FF_00, 8); // up
get_reverse_l!(0xFE_FE_FE_FE_FE_FE_FE_00, 9); // upper left
get_reverse_l!(0x7F_7F_7F_7F_7F_7F_7F_00, 7); // upper right
get_reverse_r!(0x7F_7F_7F_7F_7F_7F_7F_7F, 1); // right
get_reverse_r!(0x00_FF_FF_FF_FF_FF_FF_FF, 8); // down
get_reverse_r!(0x00_7F_7F_7F_7F_7F_7F_7F, 9); // lower right
get_reverse_r!(0x00_FE_FE_FE_FE_FE_FE_FE, 7); // lower left
self.player_board ^= reversed | pos;
self.opponent_board ^= reversed;
}
/// Place the stone
/// # Arguments
/// * `pos` - Position to place the stone
/// # Returns
/// * `Result<(), BoardError>` - Ok(()) if successful, Err(BoardError) otherwise
/// # Note
/// * If the move is illegal, return Err(BoardError::InvalidMove)
/// * If the position is invalid, return Err(BoardError::InvalidPosition)
pub fn do_move(&mut self, pos: usize) -> Result<(), BoardError> {
if pos >= BOARD_SIZE * BOARD_SIZE {
return Err(BoardError::InvalidPosition);
}
let pos_bit = BITS[pos];
if self.is_legal_move(pos) {
self.reverse(pos_bit);
swap(&mut self.player_board, &mut self.opponent_board);
self.turn = self.turn.opposite();
self.legal_moves_cache = None;
} else {
return Err(BoardError::InvalidMove);
}
Ok(())
}
/// Pass the turn
/// # Returns
/// * `Result<(), BoardError>` - Ok(()) if successful, Err(BoardError) otherwise
/// # Note
/// * If there is a legal move, return Err(BoardError::InvalidPass)
/// * If the game is over, return Err(BoardError::InvalidPass)
pub fn do_pass(&mut self) -> Result<(), BoardError> {
if !self.is_pass() || self.is_game_over() {
return Err(BoardError::InvalidPass);
}
swap(&mut self.player_board, &mut self.opponent_board);
self.turn = self.turn.opposite();
self.legal_moves_cache = None;
Ok(())
}
#[inline]
/// Get if the player must pass the turn
/// # Returns
/// * true: must pass, false: must not pass
/// # Note
/// * If there is a legal move, return false
/// * If the game is over, return false
pub fn is_pass(&self) -> bool {
if let Some(legal_moves) = self.legal_moves_cache {
return legal_moves == 0;
}
let mask_v = 0x7E_7E_7E_7E_7E_7E_7E_7E & self.opponent_board;
let mask_h = 0x00_FF_FF_FF_FF_FF_FF_00 & self.opponent_board;
let mask_a = 0x00_7E_7E_7E_7E_7E_7E_00 & self.opponent_board;
let enmpy = !(self.player_board | self.opponent_board);
if Board::get_legal_partial(mask_v, self.player_board, 1) & enmpy != 0 {
return false;
}
if Board::get_legal_partial(mask_h, self.player_board, 8) & enmpy != 0 {
return false;
}
if Board::get_legal_partial(mask_a, self.player_board, 9) & enmpy != 0 {
return false;
}
if Board::get_legal_partial(mask_a, self.player_board, 7) & enmpy != 0 {
return false;
}
true
}
/// Get if the game is over
/// # Returns
/// * true: game over, false: game not over
pub fn is_game_over(&self) -> bool {
if self.is_pass() {
let opponent_board = Board {
player_board: self.opponent_board,
opponent_board: self.player_board,
turn: self.turn.opposite(),
legal_moves_cache: None,
};
if opponent_board.is_pass() {
return true;
}
}
false
}
/// Get if the player wins
/// # Note
/// * If the game is not over, return Err(BoardError::GameNotOverYet)
pub fn is_win(&self) -> Result<bool, BoardError> {
if self.is_game_over() {
Ok(self.player_piece_num() > self.opponent_piece_num())
} else {
Err(BoardError::GameNotOverYet)
}
}
/// Get if the player loses
/// # Note
/// * If the game is not over, return Err(BoardError::GameNotOverYet)
pub fn is_lose(&self) -> Result<bool, BoardError> {
if self.is_game_over() {
Ok(self.player_piece_num() < self.opponent_piece_num())
} else {
Err(BoardError::GameNotOverYet)
}
}
/// Get if the game is draw
/// # Note
/// * If the game is not over, return Err(BoardError::GameNotOverYet)
pub fn is_draw(&self) -> Result<bool, BoardError> {
if self.is_game_over() {
Ok(self.player_piece_num() == self.opponent_piece_num())
} else {
Err(BoardError::GameNotOverYet)
}
}
/// Get if the black wins
/// # Note
/// * If the game is not over, return Err(BoardError::GameNotOverYet)
pub fn is_black_win(&self) -> Result<bool, BoardError> {
if self.is_game_over() {
Ok(self.black_piece_num() > self.white_piece_num())
} else {
Err(BoardError::GameNotOverYet)
}
}
/// Get if the white wins
/// # Note
/// * If the game is not over, return Err(BoardError::GameNotOverYet)
pub fn is_white_win(&self) -> Result<bool, BoardError> {
if self.is_game_over() {
Ok(self.white_piece_num() > self.black_piece_num())
} else {
Err(BoardError::GameNotOverYet)
}
}
/// Get the winner
/// # Returns
/// * `Result<Option<Turn>, BoardError>`
/// # Note
/// * If the game is not over, return Err(BoardError::GameNotOverYet)
/// * If the game is draw, return None
/// * Otherwise, return the winner
pub fn get_winner(&self) -> Result<Option<Turn>, BoardError> {
if self.is_game_over() {
if self.is_win().unwrap() {
Ok(Some(self.turn))
} else if self.is_lose().unwrap() {
Ok(Some(self.turn.opposite()))
} else {
Ok(None)
}
} else {
Err(BoardError::GameNotOverYet)
}
}
/// Get random move
/// # Returns
/// * `Result<usize, BoardError>`
/// # Note
/// * If there is no legal move, return Err(BoardError::NoLegalMove)
pub fn get_random_move(&mut self) -> Result<usize, BoardError> {
let legal_moves_vec = self.get_legal_moves_vec();
if legal_moves_vec.is_empty() {
return Err(BoardError::NoLegalMove);
}
let random_index = rand::random::<usize>() % legal_moves_vec.len();
Ok(legal_moves_vec[random_index])
}
/// Convert the board state to a string
/// # Returns
/// * String representation of the board
/// # Note
/// * X: Black, O: White
/// * this is used for fmt::Display
pub fn to_string(&self) -> Result<String, BoardError> {
let mut board_str = String::new();
let player_char = match self.turn {
Turn::Black => LINE_CHAR_BLACK,
Turn::White => LINE_CHAR_WHITE,
};
let opponent_char = match self.turn {
Turn::Black => LINE_CHAR_WHITE,
Turn::White => LINE_CHAR_BLACK,
};
board_str.push_str(" |abcdefgh\n-+--------\n");
for i in 0..BOARD_SIZE {
board_str.push_str(&format!("{}|", i + 1));
for j in 0..BOARD_SIZE {
let pos = BITS[i * BOARD_SIZE + j];
match (self.player_board & pos, self.opponent_board & pos) {
(0, 0) => board_str.push(LINE_CHAR_EMPTY),
(_, 0) => board_str.push(player_char),
(0, _) => board_str.push(opponent_char),
(_, _) => return Err(BoardError::InvalidState),
}
}
board_str.push('\n');
}
Ok(board_str)
}
}
impl fmt::Display for Board {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.to_string().unwrap())
}
}