rust_physics_engine 0.2.0

A zero-dependency Rust library for physics, mathematics and engineering computation — 6,365 public functions across 71 modules
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
//! Plane tilings: regular and Archimedean (uniform) tilings, their
//! Laves duals, hex-grid coordinate algebra, and a few classic
//! non-edge-to-edge patterns (brick, herringbone).

use crate::math::Vec2;
use crate::spatial::primitives::{Polygon2, Rect};
use std::collections::HashMap;

/// A tiling as an indexed face set: `faces` are counterclockwise
/// vertex loops, `edges` the unique undirected edges.
#[derive(Debug, Clone, PartialEq)]
pub struct Tiling {
    pub vertices: Vec<Vec2>,
    pub faces: Vec<Vec<usize>>,
    pub edges: Vec<(usize, usize)>,
}

/// Incremental builder deduplicating vertices on a quantized grid.
struct TilingBuilder {
    quantum: f64,
    map: HashMap<(i64, i64), usize>,
    vertices: Vec<Vec2>,
    faces: Vec<Vec<usize>>,
}

impl TilingBuilder {
    fn new(quantum: f64) -> Self {
        Self { quantum, map: HashMap::new(), vertices: Vec::new(), faces: Vec::new() }
    }

    fn vertex(&mut self, p: Vec2) -> usize {
        let key = (
            (p.x / self.quantum).round() as i64,
            (p.y / self.quantum).round() as i64,
        );
        *self.map.entry(key).or_insert_with(|| {
            self.vertices.push(p);
            self.vertices.len() - 1
        })
    }

    fn face(&mut self, loop_: &[Vec2]) {
        let ids: Vec<usize> = loop_.iter().map(|&p| self.vertex(p)).collect();
        self.faces.push(ids);
    }

    fn build(self) -> Tiling {
        let mut edges: Vec<(usize, usize)> = self
            .faces
            .iter()
            .flat_map(|f| {
                (0..f.len()).map(move |k| {
                    let (a, b) = (f[k], f[(k + 1) % f.len()]);
                    (a.min(b), a.max(b))
                })
            })
            .collect();
        edges.sort_unstable();
        edges.dedup();
        Tiling { vertices: self.vertices, faces: self.faces, edges }
    }
}

impl Tiling {
    /// Keeps only faces whose vertices all lie inside the rectangle
    /// (closed), reindexing vertices.
    #[must_use]
    pub fn clip_to_rect(&self, rect: &Rect) -> Tiling {
        let eps = 1e-9 * (rect.max - rect.min).magnitude().max(1.0);
        let inside = |p: Vec2| {
            p.x >= rect.min.x - eps
                && p.x <= rect.max.x + eps
                && p.y >= rect.min.y - eps
                && p.y <= rect.max.y + eps
        };
        let mut remap: HashMap<usize, usize> = HashMap::new();
        let mut vertices = Vec::new();
        let mut faces = Vec::new();
        for f in &self.faces {
            if f.iter().all(|&v| inside(self.vertices[v])) {
                faces.push(
                    f.iter()
                        .map(|&v| {
                            *remap.entry(v).or_insert_with(|| {
                                vertices.push(self.vertices[v]);
                                vertices.len() - 1
                            })
                        })
                        .collect(),
                );
            }
        }
        let mut edges: Vec<(usize, usize)> = faces
            .iter()
            .flat_map(|f: &Vec<usize>| {
                (0..f.len()).map(move |k| {
                    let (a, b) = (f[k], f[(k + 1) % f.len()]);
                    (a.min(b), a.max(b))
                })
            })
            .collect();
        edges.sort_unstable();
        edges.dedup();
        Tiling { vertices, faces, edges }
    }

    /// Faces as polygons.
    #[must_use]
    pub fn polygons(&self) -> Vec<Polygon2> {
        self.faces
            .iter()
            .map(|f| Polygon2::new(f.iter().map(|&v| self.vertices[v]).collect()))
            .collect()
    }

    /// Centroid of every face.
    #[must_use]
    pub fn face_centroids(&self) -> Vec<Vec2> {
        self.faces
            .iter()
            .map(|f| {
                f.iter().map(|&v| self.vertices[v]).fold(Vec2::ZERO, |s, p| s + p)
                    * (1.0 / f.len() as f64)
            })
            .collect()
    }

    /// Dual tiling: one vertex per face (at its centroid), one face
    /// per interior tiling vertex (a vertex is interior when its
    /// incident face angles sum to 2π). Boundary vertices produce no
    /// dual face.
    #[must_use]
    pub fn dual(&self) -> Tiling {
        let centroids = self.face_centroids();
        let mut incident: Vec<Vec<usize>> = vec![Vec::new(); self.vertices.len()];
        let mut angle_sum = vec![0.0f64; self.vertices.len()];
        for (fi, f) in self.faces.iter().enumerate() {
            let m = f.len();
            for k in 0..m {
                let v = f[k];
                incident[v].push(fi);
                let prev = self.vertices[f[(k + m - 1) % m]];
                let next = self.vertices[f[(k + 1) % m]];
                let p = self.vertices[v];
                angle_sum[v] += (prev - p).angle_between(&(next - p));
            }
        }
        let mut builder = TilingBuilder::new(1e-9);
        for (v, faces) in incident.iter().enumerate() {
            if faces.len() < 3 || (angle_sum[v] - 2.0 * std::f64::consts::PI).abs() > 1e-6 {
                continue;
            }
            let p = self.vertices[v];
            let mut ordered: Vec<usize> = faces.clone();
            ordered.sort_by(|&a, &b| {
                let pa = centroids[a] - p;
                let pb = centroids[b] - p;
                pa.y.atan2(pa.x).total_cmp(&pb.y.atan2(pb.x))
            });
            let loop_: Vec<Vec2> = ordered.iter().map(|&fi| centroids[fi]).collect();
            builder.face(&loop_);
        }
        builder.build()
    }
}

/// The 11 Archimedean (uniform) tilings by vertex configuration.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Archimedean {
    /// 3.3.3.3.3.3 (triangular)
    T3_3_3_3_3_3,
    /// 4.4.4.4 (square)
    T4_4_4_4,
    /// 6.6.6 (hexagonal)
    T6_6_6,
    /// 3.3.3.3.6 (snub hexagonal)
    T3_3_3_3_6,
    /// 3.3.3.4.4 (elongated triangular)
    T3_3_3_4_4,
    /// 3.3.4.3.4 (snub square)
    T3_3_4_3_4,
    /// 3.4.6.4 (rhombitrihexagonal)
    T3_4_6_4,
    /// 3.6.3.6 (trihexagonal / kagome)
    T3_6_3_6,
    /// 3.12.12 (truncated hexagonal)
    T3_12_12,
    /// 4.6.12 (truncated trihexagonal)
    T4_6_12,
    /// 4.8.8 (truncated square)
    T4_8_8,
}

fn regular_polygon(center: Vec2, radius: f64, n: usize, angle0: f64) -> Vec<Vec2> {
    (0..n)
        .map(|k| {
            let a = angle0 + 2.0 * std::f64::consts::PI * k as f64 / n as f64;
            center + Vec2::new(radius * a.cos(), radius * a.sin())
        })
        .collect()
}

/// Finds the unit-edge equilateral triangles among `verts` whose
/// centroid is not inside any of the given polygons (used to fill the
/// gaps of the snub tilings).
fn fill_unit_triangles(verts: &[Vec2], occupied: &[Vec<Vec2>]) -> Vec<Vec<Vec2>> {
    let inside_any = |p: Vec2| {
        occupied.iter().any(|poly| {
            let n = poly.len();
            let mut ins = false;
            for i in 0..n {
                let (a, b) = (poly[i], poly[(i + 1) % n]);
                if (a.y > p.y) != (b.y > p.y)
                    && p.x < a.x + (p.y - a.y) / (b.y - a.y) * (b.x - a.x)
                {
                    ins = !ins;
                }
            }
            ins
        })
    };
    let mut out = Vec::new();
    let mut seen: Vec<(i64, i64)> = Vec::new();
    let n = verts.len();
    for i in 0..n {
        for j in i + 1..n {
            if (verts[i].distance_to(&verts[j]) - 1.0).abs() > 1e-6 {
                continue;
            }
            for k in j + 1..n {
                if (verts[i].distance_to(&verts[k]) - 1.0).abs() > 1e-6
                    || (verts[j].distance_to(&verts[k]) - 1.0).abs() > 1e-6
                {
                    continue;
                }
                let c = (verts[i] + verts[j] + verts[k]) * (1.0 / 3.0);
                if inside_any(c) {
                    continue;
                }
                let key = ((c.x * 1e6).round() as i64, (c.y * 1e6).round() as i64);
                if seen.contains(&key) {
                    continue;
                }
                seen.push(key);
                // Counterclockwise order.
                let mut tri = vec![verts[i], verts[j], verts[k]];
                if (tri[1] - tri[0]).cross(&(tri[2] - tri[0])) < 0.0 {
                    tri.swap(1, 2);
                }
                out.push(tri);
            }
        }
    }
    out
}

/// Periodic cell description: basis vectors and faces (unit edge
/// length).
fn archimedean_cell(kind: Archimedean) -> (Vec2, Vec2, Vec<Vec<Vec2>>) {
    let s3 = 3.0f64.sqrt();
    match kind {
        Archimedean::T4_4_4_4 => (
            Vec2::new(1.0, 0.0),
            Vec2::new(0.0, 1.0),
            vec![vec![
                Vec2::new(0.0, 0.0),
                Vec2::new(1.0, 0.0),
                Vec2::new(1.0, 1.0),
                Vec2::new(0.0, 1.0),
            ]],
        ),
        Archimedean::T3_3_3_3_3_3 => (
            Vec2::new(1.0, 0.0),
            Vec2::new(0.5, s3 / 2.0),
            vec![
                vec![Vec2::new(0.0, 0.0), Vec2::new(1.0, 0.0), Vec2::new(0.5, s3 / 2.0)],
                vec![
                    Vec2::new(1.0, 0.0),
                    Vec2::new(1.5, s3 / 2.0),
                    Vec2::new(0.5, s3 / 2.0),
                ],
            ],
        ),
        Archimedean::T6_6_6 => (
            Vec2::new(s3, 0.0),
            Vec2::new(s3 / 2.0, 1.5),
            vec![regular_polygon(Vec2::ZERO, 1.0, 6, std::f64::consts::FRAC_PI_6)],
        ),
        Archimedean::T3_6_3_6 => (
            Vec2::new(2.0, 0.0),
            Vec2::new(1.0, s3),
            vec![
                regular_polygon(Vec2::ZERO, 1.0, 6, 0.0),
                vec![
                    Vec2::new(1.0, 0.0),
                    Vec2::new(1.5, s3 / 2.0),
                    Vec2::new(0.5, s3 / 2.0),
                ],
                vec![
                    Vec2::new(1.0, 0.0),
                    Vec2::new(0.5, -s3 / 2.0),
                    Vec2::new(1.5, -s3 / 2.0),
                ],
            ],
        ),
        Archimedean::T4_8_8 => {
            let a = 1.0 + std::f64::consts::SQRT_2;
            let c = 0.5 + std::f64::consts::FRAC_1_SQRT_2;
            let d = 0.5 + std::f64::consts::SQRT_2;
            (
                Vec2::new(a, 0.0),
                Vec2::new(0.0, a),
                vec![
                    regular_polygon(
                        Vec2::ZERO,
                        (0.25 + c * c).sqrt(),
                        8,
                        (0.5f64).atan2(c),
                    ),
                    vec![
                        Vec2::new(c, 0.5),
                        Vec2::new(d, c),
                        Vec2::new(c, d),
                        Vec2::new(0.5, c),
                    ],
                ],
            )
        }
        Archimedean::T3_12_12 => {
            let d = 2.0 + s3;
            let r12 = 0.5 / (std::f64::consts::PI / 12.0).sin();
            let v15 = |ang: f64| Vec2::new(r12 * ang.cos(), r12 * ang.sin());
            let a15 = std::f64::consts::PI / 12.0;
            (
                Vec2::new(d, 0.0),
                Vec2::new(d / 2.0, d * s3 / 2.0),
                vec![
                    regular_polygon(Vec2::ZERO, r12, 12, a15),
                    vec![
                        v15(a15),
                        Vec2::new(d / 2.0, d * s3 / 2.0) + v15(a15 * 17.0), // 255 deg
                        Vec2::new(d / 2.0, d * s3 / 2.0) + v15(a15 * 19.0), // 285 deg
                    ],
                    vec![
                        v15(-a15),
                        Vec2::new(d / 2.0, -d * s3 / 2.0) + v15(-a15 * 19.0),
                        Vec2::new(d / 2.0, -d * s3 / 2.0) + v15(-a15 * 17.0),
                    ],
                ],
            )
        }
        Archimedean::T4_6_12 => {
            let d = 3.0 + s3;
            let r12 = 0.5 / (std::f64::consts::PI / 12.0).sin();
            let a15 = std::f64::consts::PI / 12.0;
            let x1 = d / 2.0 - 0.5;
            let x2 = d / 2.0 + 0.5;
            let hex_c = Vec2::new(d / 2.0, d * s3 / 6.0);
            let square = vec![
                Vec2::new(x1, -0.5),
                Vec2::new(x2, -0.5),
                Vec2::new(x2, 0.5),
                Vec2::new(x1, 0.5),
            ];
            let rot = |poly: &[Vec2], ang: f64| -> Vec<Vec2> {
                poly.iter().map(|p| p.rotate(ang)).collect()
            };
            let deg60 = std::f64::consts::FRAC_PI_3;
            (
                Vec2::new(d, 0.0),
                Vec2::new(d / 2.0, d * s3 / 2.0),
                vec![
                    regular_polygon(Vec2::ZERO, r12, 12, a15),
                    square.clone(),
                    rot(&square, deg60),
                    rot(&square, 2.0 * deg60),
                    regular_polygon(hex_c, 1.0, 6, 0.0),
                    regular_polygon(Vec2::new(hex_c.x, -hex_c.y), 1.0, 6, 0.0),
                ],
            )
        }
        Archimedean::T3_4_6_4 => {
            let d = 1.0 + s3;
            let square = vec![
                Vec2::new(s3 / 2.0, -0.5),
                Vec2::new(s3 / 2.0 + 1.0, -0.5),
                Vec2::new(s3 / 2.0 + 1.0, 0.5),
                Vec2::new(s3 / 2.0, 0.5),
            ];
            let rot = |poly: &[Vec2], ang: f64| -> Vec<Vec2> {
                poly.iter().map(|p| p.rotate(ang)).collect()
            };
            let deg60 = std::f64::consts::FRAC_PI_3;
            (
                Vec2::new(d, 0.0),
                Vec2::new(d / 2.0, d * s3 / 2.0),
                vec![
                    regular_polygon(Vec2::ZERO, 1.0, 6, std::f64::consts::FRAC_PI_6),
                    square.clone(),
                    rot(&square, deg60),
                    rot(&square, 2.0 * deg60),
                    vec![
                        Vec2::new(s3 / 2.0, 0.5),
                        Vec2::new(s3 / 2.0 + 1.0, 0.5),
                        Vec2::new(d / 2.0, d * s3 / 2.0 - 1.0),
                    ],
                    vec![
                        Vec2::new(s3 / 2.0, -0.5),
                        Vec2::new(d / 2.0, -(d * s3 / 2.0 - 1.0)),
                        Vec2::new(s3 / 2.0 + 1.0, -0.5),
                    ],
                ],
            )
        }
        Archimedean::T3_3_3_4_4 => (
            Vec2::new(1.0, 0.0),
            Vec2::new(0.5, 1.0 + s3 / 2.0),
            vec![
                vec![
                    Vec2::new(0.0, 0.0),
                    Vec2::new(1.0, 0.0),
                    Vec2::new(1.0, 1.0),
                    Vec2::new(0.0, 1.0),
                ],
                vec![
                    Vec2::new(0.0, 1.0),
                    Vec2::new(1.0, 1.0),
                    Vec2::new(0.5, 1.0 + s3 / 2.0),
                ],
                vec![
                    Vec2::new(1.0, 1.0),
                    Vec2::new(1.5, 1.0 + s3 / 2.0),
                    Vec2::new(0.5, 1.0 + s3 / 2.0),
                ],
            ],
        ),
        Archimedean::T3_3_4_3_4 => {
            let l = (2.0 + s3).sqrt();
            let deg = std::f64::consts::PI / 180.0;
            let sq = |center: Vec2, rot: f64| {
                regular_polygon(center, std::f64::consts::FRAC_1_SQRT_2, 4, rot)
            };
            let squares = vec![
                sq(Vec2::ZERO, 60.0 * deg),
                sq(Vec2::new(l / 2.0, l / 2.0), 30.0 * deg),
            ];
            // Collect vertices from a 3x3 block of cells and detect
            // the gap triangles of the base cell.
            let mut verts = Vec::new();
            for i in -1..=1 {
                for j in -1..=1 {
                    let off = Vec2::new(l * i as f64, l * j as f64);
                    for s in &squares {
                        for &p in s {
                            verts.push(p + off);
                        }
                    }
                }
            }
            let occupied: Vec<Vec<Vec2>> = (-1..=1)
                .flat_map(|i| {
                    let squares = squares.clone();
                    (-1..=1).flat_map(move |j| {
                        let off = Vec2::new(l * f64::from(i), l * f64::from(j));
                        squares
                            .iter()
                            .map(|s| s.iter().map(|&p| p + off).collect::<Vec<_>>())
                            .collect::<Vec<_>>()
                    })
                })
                .collect();
            let mut faces = squares;
            for tri in fill_unit_triangles(&verts, &occupied) {
                let c = (tri[0] + tri[1] + tri[2]) * (1.0 / 3.0);
                if c.x >= -1e-9 && c.x < l - 1e-9 && c.y >= -1e-9 && c.y < l - 1e-9 {
                    faces.push(tri);
                }
            }
            (Vec2::new(l, 0.0), Vec2::new(0.0, l), faces)
        }
        Archimedean::T3_3_3_3_6 => {
            let va = Vec2::new(2.5, s3 / 2.0);
            let vb = Vec2::new(0.5, 3.0 * s3 / 2.0);
            let hex = regular_polygon(Vec2::ZERO, 1.0, 6, 0.0);
            let mut verts = Vec::new();
            let mut occupied = Vec::new();
            for i in -1..=1 {
                for j in -1..=1 {
                    let off = va * f64::from(i) + vb * f64::from(j);
                    let moved: Vec<Vec2> = hex.iter().map(|&p| p + off).collect();
                    verts.extend(moved.iter().copied());
                    occupied.push(moved);
                }
            }
            let mut faces = vec![hex];
            for tri in fill_unit_triangles(&verts, &occupied) {
                let c = (tri[0] + tri[1] + tri[2]) * (1.0 / 3.0);
                // Keep triangles whose centroid falls in the base
                // cell (lattice coordinates in [0, 1)).
                let det = va.x * vb.y - va.y * vb.x;
                let u = (c.x * vb.y - c.y * vb.x) / det;
                let v = (va.x * c.y - va.y * c.x) / det;
                if (-1e-9..1.0 - 1e-9).contains(&u) && (-1e-9..1.0 - 1e-9).contains(&v) {
                    faces.push(tri);
                }
            }
            (va, vb, faces)
        }
    }
}

/// Replicates a periodic cell over the extent, keeping faces whose
/// centroid lies inside it. `size` scales the edge length.
fn replicate(
    va: Vec2,
    vb: Vec2,
    cell_faces: &[Vec<Vec2>],
    extent: &Rect,
    size: f64,
) -> Tiling {
    assert!(size > 0.0, "tile size must be positive");
    let (va, vb) = (va * size, vb * size);
    let det = va.x * vb.y - va.y * vb.x;
    // Lattice index bounds from the extent corners.
    let (mut lo_i, mut hi_i) = (i64::MAX, i64::MIN);
    let (mut lo_j, mut hi_j) = (i64::MAX, i64::MIN);
    for corner in extent.corners() {
        let u = (corner.x * vb.y - corner.y * vb.x) / det;
        let v = (va.x * corner.y - va.y * corner.x) / det;
        lo_i = lo_i.min(u.floor() as i64 - 2);
        hi_i = hi_i.max(u.ceil() as i64 + 2);
        lo_j = lo_j.min(v.floor() as i64 - 2);
        hi_j = hi_j.max(v.ceil() as i64 + 2);
    }
    let mut builder = TilingBuilder::new(1e-6 * size);
    for i in lo_i..=hi_i {
        for j in lo_j..=hi_j {
            let off = va * i as f64 + vb * j as f64;
            for face in cell_faces {
                let moved: Vec<Vec2> = face.iter().map(|&p| p * size + off).collect();
                let c = moved.iter().fold(Vec2::ZERO, |s, &p| s + p) * (1.0 / moved.len() as f64);
                if extent.contains_point(c) {
                    builder.face(&moved);
                }
            }
        }
    }
    builder.build()
}

/// Square grid of `nx` x `ny` cells with the given cell size.
#[must_use]
pub fn square_grid(nx: usize, ny: usize, size: f64) -> Tiling {
    assert!(nx >= 1 && ny >= 1 && size > 0.0, "invalid grid");
    let mut b = TilingBuilder::new(1e-9 * size);
    for j in 0..ny {
        for i in 0..nx {
            let p = Vec2::new(i as f64 * size, j as f64 * size);
            b.face(&[
                p,
                p + Vec2::new(size, 0.0),
                p + Vec2::new(size, size),
                p + Vec2::new(0.0, size),
            ]);
        }
    }
    b.build()
}

/// Triangular grid: `nx` x `ny` rhombi split into unit triangles of
/// the given edge length.
#[must_use]
pub fn triangular_grid(nx: usize, ny: usize, size: f64) -> Tiling {
    assert!(nx >= 1 && ny >= 1 && size > 0.0, "invalid grid");
    let s3 = 3.0f64.sqrt();
    let mut b = TilingBuilder::new(1e-9 * size);
    for j in 0..ny {
        for i in 0..nx {
            let p = Vec2::new((i as f64 + j as f64 * 0.5) * size, j as f64 * s3 / 2.0 * size);
            let right = Vec2::new(size, 0.0);
            let up = Vec2::new(size * 0.5, size * s3 / 2.0);
            b.face(&[p, p + right, p + up]);
            b.face(&[p + right, p + right + up, p + up]);
        }
    }
    b.build()
}

/// Hexagonal grid: `nx` x `ny` hexagons of circumradius `size`.
/// `pointy_top` orients a vertex upward; otherwise an edge is up.
#[must_use]
pub fn hexagonal_grid(nx: usize, ny: usize, size: f64, pointy_top: bool) -> Tiling {
    assert!(nx >= 1 && ny >= 1 && size > 0.0, "invalid grid");
    let mut b = TilingBuilder::new(1e-9 * size);
    let s3 = 3.0f64.sqrt();
    for j in 0..ny {
        for i in 0..nx {
            let center = if pointy_top {
                Vec2::new(
                    (i as f64 + 0.5 * (j % 2) as f64) * s3 * size,
                    j as f64 * 1.5 * size,
                )
            } else {
                Vec2::new(
                    i as f64 * 1.5 * size,
                    (j as f64 + 0.5 * (i % 2) as f64) * s3 * size,
                )
            };
            let angle0 = if pointy_top { std::f64::consts::FRAC_PI_2 } else { 0.0 };
            b.face(&regular_polygon(center, size, 6, angle0));
        }
    }
    b.build()
}

/// Archimedean (uniform) tiling of the given kind with edge length
/// `size`, covering `extent` (faces with centroid inside).
#[must_use]
pub fn archimedean(kind: Archimedean, extent: &Rect, size: f64) -> Tiling {
    let (va, vb, faces) = archimedean_cell(kind);
    replicate(va, vb, &faces, extent, size)
}

/// Laves tiling: the dual of the corresponding Archimedean tiling.
#[must_use]
pub fn laves(kind: Archimedean, extent: &Rect, size: f64) -> Tiling {
    // Build on a padded extent so the dual covers the requested one.
    let pad = 4.0 * size;
    let padded = Rect {
        min: extent.min - Vec2::new(pad, pad),
        max: extent.max + Vec2::new(pad, pad),
    };
    archimedean(kind, &padded, size).dual().clip_to_rect(&padded)
}

/// Axial hex-grid coordinate (Red Blob Games convention); the third
/// cube coordinate is `s = -q - r`.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Hex {
    pub q: i32,
    pub r: i32,
}

impl Hex {
    #[must_use]
    pub fn new(q: i32, r: i32) -> Self {
        Self { q, r }
    }

    /// Third cube coordinate.
    #[must_use]
    pub fn s(&self) -> i32 {
        -self.q - self.r
    }

    #[must_use]
    pub fn add(&self, other: Hex) -> Hex {
        Hex::new(self.q + other.q, self.r + other.r)
    }

    #[must_use]
    pub fn sub(&self, other: Hex) -> Hex {
        Hex::new(self.q - other.q, self.r - other.r)
    }

    #[must_use]
    pub fn scale(&self, k: i32) -> Hex {
        Hex::new(self.q * k, self.r * k)
    }

    /// The six neighbors, counterclockwise from +q.
    #[must_use]
    pub fn neighbors(&self) -> [Hex; 6] {
        [
            self.add(Hex::new(1, 0)),
            self.add(Hex::new(1, -1)),
            self.add(Hex::new(0, -1)),
            self.add(Hex::new(-1, 0)),
            self.add(Hex::new(-1, 1)),
            self.add(Hex::new(0, 1)),
        ]
    }

    /// Hex (cube) distance.
    #[must_use]
    pub fn distance(&self, other: Hex) -> i32 {
        let d = self.sub(other);
        (d.q.abs() + d.r.abs() + d.s().abs()) / 2
    }

    /// Center position of the hex cell.
    #[must_use]
    pub fn to_pixel(&self, size: f64, pointy: bool) -> Vec2 {
        let (q, r) = (f64::from(self.q), f64::from(self.r));
        let s3 = 3.0f64.sqrt();
        if pointy {
            Vec2::new(size * (s3 * q + s3 / 2.0 * r), size * 1.5 * r)
        } else {
            Vec2::new(size * 1.5 * q, size * (s3 / 2.0 * q + s3 * r))
        }
    }

    /// Inverse of [`Hex::to_pixel`] with cube rounding.
    #[must_use]
    pub fn from_pixel(p: Vec2, size: f64, pointy: bool) -> Hex {
        let s3 = 3.0f64.sqrt();
        let (qf, rf) = if pointy {
            (
                (s3 / 3.0 * p.x - p.y / 3.0) / size,
                2.0 / 3.0 * p.y / size,
            )
        } else {
            (
                2.0 / 3.0 * p.x / size,
                (-p.x / 3.0 + s3 / 3.0 * p.y) / size,
            )
        };
        // Cube round.
        let sf = -qf - rf;
        let (mut q, mut r, s) = (qf.round(), rf.round(), sf.round());
        let (dq, dr, ds) = ((q - qf).abs(), (r - rf).abs(), (s - sf).abs());
        if dq > dr && dq > ds {
            q = -r - s;
        } else if dr > ds {
            r = -q - s;
        }
        Hex::new(q as i32, r as i32)
    }

    /// The ring of hexes at exactly the given radius.
    ///
    /// # Panics
    /// Panics for negative radius.
    #[must_use]
    pub fn ring(&self, radius: i32) -> Vec<Hex> {
        assert!(radius >= 0, "radius must be nonnegative");
        if radius == 0 {
            return vec![*self];
        }
        let dirs = [
            Hex::new(1, 0),
            Hex::new(1, -1),
            Hex::new(0, -1),
            Hex::new(-1, 0),
            Hex::new(-1, 1),
            Hex::new(0, 1),
        ];
        let mut out = Vec::with_capacity(6 * radius as usize);
        let mut h = self.add(dirs[4].scale(radius));
        for dir in dirs {
            for _ in 0..radius {
                out.push(h);
                h = h.add(dir);
            }
        }
        out
    }

    /// All hexes within the radius, spiraling outward ring by ring.
    ///
    /// # Panics
    /// Panics for negative radius.
    #[must_use]
    pub fn spiral(&self, radius: i32) -> Vec<Hex> {
        let mut out = Vec::new();
        for r in 0..=radius {
            out.extend(self.ring(r));
        }
        out
    }

    /// Hexes on the line to `other` (inclusive), by cube
    /// interpolation and rounding.
    #[must_use]
    pub fn line_to(&self, other: Hex) -> Vec<Hex> {
        let n = self.distance(other).max(1);
        (0..=n)
            .map(|k| {
                let t = f64::from(k) / f64::from(n);
                // Lerp in fractional pixel space (pointy, unit size).
                let a = self.to_pixel(1.0, true);
                let b = other.to_pixel(1.0, true);
                Hex::from_pixel(a.lerp(&b, t), 1.0, true)
            })
            .collect()
    }

    /// Rotation by 60° counterclockwise about the origin.
    #[must_use]
    pub fn rotate60(&self) -> Hex {
        Hex::new(-self.r, self.q + self.r)
    }

    /// Reflection fixing the q axis.
    #[must_use]
    pub fn reflect_q(&self) -> Hex {
        Hex::new(self.q, self.s())
    }
}

/// All hexes within `radius` of `center` (hex-distance ball).
///
/// # Panics
/// Panics for negative radius.
#[must_use]
pub fn hex_range(center: Hex, radius: i32) -> Vec<Hex> {
    assert!(radius >= 0, "radius must be nonnegative");
    let mut out = Vec::new();
    for q in -radius..=radius {
        let lo = (-radius).max(-q - radius);
        let hi = radius.min(-q + radius);
        for r in lo..=hi {
            out.push(center.add(Hex::new(q, r)));
        }
    }
    out
}

/// Cairo pentagonal tiling: the dual of the snub square tiling.
#[must_use]
pub fn cairo_pentagonal(extent: &Rect, size: f64) -> Tiling {
    laves(Archimedean::T3_3_4_3_4, extent, size)
}

/// Rhombille (tumbling blocks) tiling: the dual of the trihexagonal
/// tiling.
#[must_use]
pub fn rhombille(extent: &Rect, size: f64) -> Tiling {
    laves(Archimedean::T3_6_3_6, extent, size)
}

/// Running-bond brick pattern: rows of `w` x `h` bricks, each row
/// shifted by `offset` (in units of `w`).
///
/// # Panics
/// Panics unless `w, h > 0`.
#[must_use]
pub fn brick(extent: &Rect, w: f64, h: f64, offset: f64) -> Tiling {
    assert!(w > 0.0 && h > 0.0, "brick size must be positive");
    let mut b = TilingBuilder::new(1e-9 * w.min(h));
    let rows = (((extent.max.y - extent.min.y) / h).ceil() as i64) + 1;
    let cols = (((extent.max.x - extent.min.x) / w).ceil() as i64) + 2;
    for j in 0..rows {
        let y = extent.min.y + j as f64 * h;
        let shift = (j as f64 * offset * w).rem_euclid(w);
        for i in -1..cols {
            let x = extent.min.x + i as f64 * w + shift;
            let c = Vec2::new(x + w / 2.0, y + h / 2.0);
            if extent.contains_point(c) {
                b.face(&[
                    Vec2::new(x, y),
                    Vec2::new(x + w, y),
                    Vec2::new(x + w, y + h),
                    Vec2::new(x, y + h),
                ]);
            }
        }
    }
    b.build()
}

/// Herringbone pattern of `w` x `h` bricks (alternating horizontal
/// and vertical along the diagonals).
///
/// # Panics
/// Panics unless `0 < h < w`.
#[must_use]
pub fn herringbone(extent: &Rect, w: f64, h: f64) -> Tiling {
    assert!(h > 0.0 && w > h, "requires 0 < h < w");
    // One horizontal + one vertical brick per cell; diagonal lattice.
    let hbrick = vec![
        Vec2::new(0.0, 0.0),
        Vec2::new(w, 0.0),
        Vec2::new(w, h),
        Vec2::new(0.0, h),
    ];
    let vbrick = vec![
        Vec2::new(w, h - w),
        Vec2::new(w + h, h - w),
        Vec2::new(w + h, h),
        Vec2::new(w, h),
    ];
    let va = Vec2::new(h, h);
    let vb = Vec2::new(w + h, -(w - h));
    replicate(va, vb, &[hbrick, vbrick], extent, 1.0)
}

#[cfg(test)]
mod tests {
    use super::*;

    /// Cyclic sequence of face sizes around each interior vertex,
    /// compared against the expected configuration (any rotation or
    /// reflection).
    fn check_vertex_config(t: &Tiling, expected: &[usize]) -> usize {
        let mut incident: Vec<Vec<usize>> = vec![Vec::new(); t.vertices.len()];
        let mut angle_sum = vec![0.0f64; t.vertices.len()];
        for (fi, f) in t.faces.iter().enumerate() {
            let m = f.len();
            for k in 0..m {
                let v = f[k];
                incident[v].push(fi);
                let prev = t.vertices[f[(k + m - 1) % m]];
                let next = t.vertices[f[(k + 1) % m]];
                let p = t.vertices[v];
                angle_sum[v] += (prev - p).angle_between(&(next - p));
            }
        }
        let centroids = t.face_centroids();
        let mut checked = 0;
        for (v, faces) in incident.iter().enumerate() {
            if (angle_sum[v] - 2.0 * std::f64::consts::PI).abs() > 1e-6 {
                continue; // boundary vertex
            }
            let p = t.vertices[v];
            let mut ordered: Vec<(f64, usize)> = faces
                .iter()
                .map(|&fi| {
                    let d = centroids[fi] - p;
                    (d.y.atan2(d.x), t.faces[fi].len())
                })
                .collect();
            ordered.sort_by(|a, b| a.0.total_cmp(&b.0));
            let sizes: Vec<usize> = ordered.iter().map(|&(_, s)| s).collect();
            let n = sizes.len();
            assert_eq!(n, expected.len(), "vertex degree mismatch: {sizes:?}");
            let matches = (0..n).any(|shift| {
                (0..n).all(|k| sizes[(shift + k) % n] == expected[k])
                    || (0..n).all(|k| sizes[(shift + n - k) % n] == expected[k])
            });
            assert!(matches, "vertex config {sizes:?} != {expected:?}");
            checked += 1;
        }
        checked
    }

    #[test]
    fn test_regular_grids() {
        let sq = square_grid(4, 3, 1.0);
        assert_eq!(sq.faces.len(), 12);
        assert_eq!(sq.vertices.len(), 20);
        assert_eq!(check_vertex_config(&sq, &[4, 4, 4, 4]), 6);

        let tri = triangular_grid(6, 6, 1.0);
        assert!(check_vertex_config(&tri, &[3, 3, 3, 3, 3, 3]) > 10);

        let hexp = hexagonal_grid(5, 5, 1.0, true);
        assert_eq!(hexp.faces.len(), 25);
        assert!(check_vertex_config(&hexp, &[6, 6, 6]) > 10);
        let hexf = hexagonal_grid(5, 5, 1.0, false);
        assert!(check_vertex_config(&hexf, &[6, 6, 6]) > 10);
    }

    #[test]
    fn test_archimedean_vertex_configs() {
        let extent = Rect { min: Vec2::new(-8.0, -8.0), max: Vec2::new(8.0, 8.0) };
        let cases: Vec<(Archimedean, Vec<usize>)> = vec![
            (Archimedean::T3_3_3_3_3_3, vec![3, 3, 3, 3, 3, 3]),
            (Archimedean::T4_4_4_4, vec![4, 4, 4, 4]),
            (Archimedean::T6_6_6, vec![6, 6, 6]),
            (Archimedean::T3_3_3_3_6, vec![3, 3, 3, 3, 6]),
            (Archimedean::T3_3_3_4_4, vec![3, 3, 3, 4, 4]),
            (Archimedean::T3_3_4_3_4, vec![3, 3, 4, 3, 4]),
            (Archimedean::T3_4_6_4, vec![3, 4, 6, 4]),
            (Archimedean::T3_6_3_6, vec![3, 6, 3, 6]),
            (Archimedean::T3_12_12, vec![3, 12, 12]),
            (Archimedean::T4_6_12, vec![4, 6, 12]),
            (Archimedean::T4_8_8, vec![4, 8, 8]),
        ];
        for (kind, expected) in cases {
            let t = archimedean(kind, &extent, 1.0);
            let interior = check_vertex_config(&t, &expected);
            assert!(interior >= 4, "{kind:?}: only {interior} interior vertices checked");
            // All edges have unit length.
            for &(a, b) in &t.edges {
                assert!(
                    (t.vertices[a].distance_to(&t.vertices[b]) - 1.0).abs() < 1e-6,
                    "{kind:?}: non-unit edge"
                );
            }
        }
    }

    #[test]
    fn test_dual_and_laves() {
        let extent = Rect { min: Vec2::new(-6.0, -6.0), max: Vec2::new(6.0, 6.0) };
        // Dual of the square tiling is a square tiling: every dual
        // face is a quad.
        let sq = archimedean(Archimedean::T4_4_4_4, &extent, 1.0);
        let d = sq.dual();
        assert!(!d.faces.is_empty());
        assert!(d.faces.iter().all(|f| f.len() == 4));
        // Dual of dual lands back on original vertices.
        let dd = d.dual();
        assert!(!dd.faces.is_empty());
        for &v in dd.faces.iter().flatten() {
            let p = dd.vertices[v];
            let nearest = sq
                .vertices
                .iter()
                .map(|q| q.distance_to(&p))
                .fold(f64::INFINITY, f64::min);
            assert!(nearest < 1e-6, "dual of dual strays from original vertices");
        }
        // Laves duals: cairo pentagons (5-gons), rhombille rhombi
        // (4-gons).
        let cairo = cairo_pentagonal(&extent, 1.0);
        assert!(!cairo.faces.is_empty());
        assert!(cairo.faces.iter().all(|f| f.len() == 5), "cairo tiles are pentagons");
        let rh = rhombille(&extent, 1.0);
        assert!(!rh.faces.is_empty());
        assert!(rh.faces.iter().all(|f| f.len() == 4), "rhombille tiles are rhombi");
        for f in &rh.faces {
            let d1 = rh.vertices[f[0]].distance_to(&rh.vertices[f[1]]);
            let d2 = rh.vertices[f[1]].distance_to(&rh.vertices[f[2]]);
            assert!((d1 - d2).abs() < 1e-6, "rhombus sides equal");
        }
    }

    #[test]
    fn test_hex_algebra() {
        let h = Hex::new(3, -2);
        assert_eq!(h.s(), -1);
        assert_eq!(h.add(Hex::new(1, 1)), Hex::new(4, -1));
        assert_eq!(h.distance(Hex::new(0, 0)), 3);
        // Round trips for both orientations.
        for pointy in [true, false] {
            for q in -5..=5 {
                for r in -5..=5 {
                    let h = Hex::new(q, r);
                    let p = h.to_pixel(0.8, pointy);
                    assert_eq!(Hex::from_pixel(p, 0.8, pointy), h, "pixel round trip");
                }
            }
        }
        // Triangle inequality.
        let (a, b, c) = (Hex::new(0, 0), Hex::new(3, -1), Hex::new(-2, 4));
        assert!(a.distance(c) <= a.distance(b) + b.distance(c));
        // Neighbors are at distance 1 and adjacent pixels.
        for n in h.neighbors() {
            assert_eq!(h.distance(n), 1);
        }
        // Ring and spiral counts.
        assert_eq!(h.ring(3).len(), 18);
        assert_eq!(h.spiral(3).len(), 1 + 6 + 12 + 18);
        assert_eq!(hex_range(h, 3).len(), 37);
        // Line endpoints and step size.
        let line = a.line_to(b);
        assert_eq!(*line.first().unwrap(), a);
        assert_eq!(*line.last().unwrap(), b);
        for w in line.windows(2) {
            assert_eq!(w[0].distance(w[1]), 1);
        }
        // Rotation has order 6; reflection is an involution.
        let mut r6 = h;
        for _ in 0..6 {
            r6 = r6.rotate60();
        }
        assert_eq!(r6, h);
        assert_eq!(h.reflect_q().reflect_q(), h);
    }

    #[test]
    fn test_brick_and_herringbone_cover() {
        let extent = Rect { min: Vec2::ZERO, max: Vec2::new(10.0, 6.0) };
        let b = brick(&extent, 2.0, 1.0, 0.5);
        assert!(!b.faces.is_empty());
        let total: f64 = b.polygons().iter().map(Polygon2::area).sum();
        // Bricks with centroid inside cover the extent up to boundary
        // overhang (at most half a brick per boundary brick).
        assert!(total < 70.0);
        assert!(total > 45.0);

        let hb = herringbone(&extent, 2.0, 1.0);
        assert!(!hb.faces.is_empty());
        // Point-coverage check well inside the extent (where every
        // covering brick's centroid is inside too): each point lies
        // in exactly one brick — no overlaps, no gaps.
        let polys = hb.polygons();
        let mut state = 7u64;
        let mut rand = move || {
            state = state.wrapping_mul(6_364_136_223_846_793_005).wrapping_add(1);
            (state >> 33) as f64 / (1u64 << 31) as f64
        };
        for _ in 0..300 {
            let p = Vec2::new(3.0 + rand() * 4.0, 2.0 + rand() * 2.0);
            let count = polys
                .iter()
                .filter(|poly| {
                    let v = &poly.vertices;
                    let n = v.len();
                    let mut ins = false;
                    for i in 0..n {
                        let (a, b) = (v[i], v[(i + 1) % n]);
                        if (a.y > p.y) != (b.y > p.y)
                            && p.x < a.x + (p.y - a.y) / (b.y - a.y) * (b.x - a.x)
                        {
                            ins = !ins;
                        }
                    }
                    ins
                })
                .count();
            assert_eq!(count, 1, "herringbone coverage broken at {p:?}");
        }
    }
}