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use BTreeMap;
use ;
use crateValue;
use crateGoal;
/// Represents the current state of the world in a Goal-Oriented Action Planning (GOAP) system.
///
/// `WorldState` is the fundamental data structure that tracks all relevant information
/// about the game world or simulation environment. It serves as both the starting point
/// for planning and the evolving state that actions transform during plan execution.
///
/// The world state is implemented as a map from string keys to typed values (`Value`),
/// allowing for flexible representation of various game state variables such as:
/// - Boolean flags: `"is_hungry"`, `"has_weapon"`, `"door_unlocked"`
/// - Numerical quantities: `"health"`, `"ammo_count"`, `"gold_amount"`
/// - Continuous values: `"distance_to_target"`, `"time_remaining"`
///
/// # Key Characteristics
/// - **Immutable by default**: Methods return new instances to support functional style
/// - **Deterministic**: Same inputs always produce same world state
/// - **Comparable**: Can be compared for equality and hashed
/// - **Serializable**: Can be converted to/from string representations
///
/// # Usage Example
/// ```
/// use rust_goap::prelude::*;
///
/// // Create a simple world state for a character
/// let character_state = WorldState::new()
/// .set("health", 100)
/// .set("is_hungry", true)
/// .set("has_weapon", false)
/// .set("ammo_count", 0);
///
/// // Create a more complex game state
/// let game_state = WorldState::new()
/// .set("player_health", 75.0)
/// .set("enemy_count", 3)
/// .set("time_of_day", 14.5) // 2:30 PM
/// .set("mission_complete", false);
/// ```
);
/// Provides a convenient way to create world states from key-value pairs.
///
/// This trait allows creating `WorldState` instances using the `into()` method
/// on tuples or vectors of key-value pairs.
///
/// # Example
/// ```
/// use rust_goap::prelude::*;
///
/// // Create from a vector of tuples
/// let state: WorldState = vec![
/// ("health".to_string(), Value::I64(100)),
/// ("ammo".to_string(), Value::I64(50)),
/// ].into();
///
/// assert_eq!(state.len(), 2);
/// ```
/// Provides string representation for debugging and display purposes.
///
/// Formats the world state as a readable string showing all variables
/// and their values.
///
/// # Example
/// ```
/// use rust_goap::prelude::*;
/// use std::fmt::Write;
///
/// let state = WorldState::new()
/// .set("health", 100)
/// .set("is_hero", true)
/// .set("active", true);
///
/// let mut output = String::new();
/// write!(&mut output, "{}", state).unwrap();
///
/// // Output format: WorldState { health: Value:I64(100), is_hero: Value:Bool(true), active: Value:Bool(true) }
/// assert!(output.contains("health"));
/// assert!(output.contains("is_hero"));
/// assert!(output.contains("active"));
/// ```