rust-webvr 0.19.0

Safe rust API that provides a way to interact with Virtual Reality headsets and integration with vendor specific SDKs like OpenVR and Oculus. The API is inspired on the easy to use WebVR API but adapted to Rust design patterns
Documentation
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use {VRDisplay, VRDisplayData, VRDisplayCapabilities, VREyeParameters, VRFrameData};
use {VRFramebuffer, VRPose, VRStageParameters, VRFieldOfView, VRGamepadPtr, VRLayer};
use super::binding as openvr;
use super::binding::ETrackedPropertyError::*;
use super::binding::ETrackedDeviceProperty::*;
use super::binding::EVREye::*;
use super::binding::EVRInitError::*;
use super::binding::ETrackingUniverseOrigin::*;
use super::binding::EGraphicsAPIConvention::*;
use super::library::OpenVRLibrary;
use super::constants;
use super::gamepad::OpenVRGamepadPtr;
use rust_webvr_api::utils;
use std::ffi::CString;
use std::sync::Arc;
use std::cell::RefCell;
use std::slice;
use std::str;
use std::ptr;
use std::mem;

pub type OpenVRDisplayPtr = Arc<RefCell<OpenVRDisplay>>;

pub struct OpenVRDisplay {
    display_id: u32,
    lib: *const OpenVRLibrary,
    index: openvr::TrackedDeviceIndex_t,
    system: *mut openvr::VR_IVRSystem_FnTable,
    chaperone: *mut openvr::VR_IVRChaperone_FnTable,
    compositor: *mut openvr::VR_IVRCompositor_FnTable,
    frame_texture:  openvr::Texture_t,
    left_bounds: openvr::VRTextureBounds_t,
    right_bounds: openvr::VRTextureBounds_t,
    gamepads: Vec<OpenVRGamepadPtr>,
}

unsafe impl Send for OpenVRDisplay {}
unsafe impl Sync for OpenVRDisplay {}

impl OpenVRDisplay {
    pub fn new(lib: *const OpenVRLibrary,
               index: openvr::TrackedDeviceIndex_t,
               system: *mut openvr::VR_IVRSystem_FnTable,
               chaperone: *mut openvr::VR_IVRChaperone_FnTable) 
               -> Arc<RefCell<OpenVRDisplay>> {
        Arc::new(RefCell::new(OpenVRDisplay {
            display_id: utils::new_id(),
            lib: lib,
            index: index,
            system: system,
            chaperone: chaperone,
            compositor: ptr::null_mut(),
            frame_texture: openvr::Texture_t {
                handle: ptr::null_mut(),
                eType: EGraphicsAPIConvention_API_OpenGL,
                eColorSpace: openvr::EColorSpace::EColorSpace_ColorSpace_Auto,
            },
            left_bounds: unsafe { mem::zeroed() },
            right_bounds: unsafe { mem::zeroed() },
            gamepads: Vec::new(),
        }))
    }
}

impl Drop for OpenVRDisplay {
     fn drop(&mut self) {
         self.stop_present();
     }
}

impl VRDisplay for OpenVRDisplay {

    fn id(&self) -> u32 {
        self.display_id
    }

    // Returns the current display data.
    fn data(&self) -> VRDisplayData {
        let mut data = VRDisplayData::default();
        
        OpenVRDisplay::fetch_capabilities(&mut data.capabilities);
        self.fetch_eye_parameters(&mut data.left_eye_parameters, &mut data.right_eye_parameters);
        self.fetch_stage_parameters(&mut data);
        data.display_id = self.display_id;
        data.display_name = format!("{} {}",
                            self.get_string_property(ETrackedDeviceProperty_Prop_ManufacturerName_String),
                            self.get_string_property(ETrackedDeviceProperty_Prop_ModelNumber_String));
        data.connected = self.is_connected();

        data
    }

    fn immediate_frame_data(&self, near_z: f64, far_z: f64) -> VRFrameData {
        let mut data = VRFrameData::default();

        let mut tracked_poses: [openvr::TrackedDevicePose_t; openvr::k_unMaxTrackedDeviceCount as usize]
                              = unsafe { mem::uninitialized() };
        unsafe {
            // Calculates updated poses for all displays
            (*self.system).GetDeviceToAbsoluteTrackingPose.unwrap()(ETrackingUniverseOrigin_TrackingUniverseSeated,
                                                                    self.get_seconds_to_photons(),
                                                                    &mut tracked_poses[0],
                                                                    openvr::k_unMaxTrackedDeviceCount);
        };

        let display_pose = &tracked_poses[self.index as usize];
        self.fetch_frame_data(near_z as f32, far_z as f32, &display_pose, &mut data);

        data
    }

     fn synced_frame_data(&self, near_z: f64, far_z: f64) -> VRFrameData {
         if self.compositor == ptr::null_mut() {
             // Fallback to immediate mode if compositor not available
             self.immediate_frame_data(near_z, far_z);
         }

         let mut display_pose: openvr::TrackedDevicePose_t = unsafe { mem::uninitialized() };
         unsafe {
             (*self.compositor).GetLastPoseForTrackedDeviceIndex.unwrap()(self.index,
                                                                          &mut display_pose,
                                                                          ptr::null_mut());
         }
         let mut data = VRFrameData::default();
         self.fetch_frame_data(near_z as f32, far_z as f32, &display_pose, &mut data);

         data
      }

    // Resets the pose for this display
    fn reset_pose(&mut self) {
        unsafe {
            (*self.system).ResetSeatedZeroPose.unwrap()();
        }
    }

    fn sync_poses(&mut self) {
        if !self.ensure_compositor_ready() {
            return;
        }
        unsafe {
            (*self.compositor).WaitGetPoses.unwrap()(ptr::null_mut(), 0, ptr::null_mut(), 0);
        }
    }

    fn get_framebuffers(&self) -> Vec<VRFramebuffer> {
        Vec::new()
    }

    fn bind_framebuffer(&mut self, _eye_index: u32) {

    }

    fn fetch_gamepads(&mut self) -> Result<Vec<VRGamepadPtr>,String> {
        Ok(self.gamepads.iter().map(|d| d.clone() as VRGamepadPtr).collect())
    }

    fn render_layer(&mut self, layer: &VRLayer) {
        self.frame_texture.handle = unsafe { mem::transmute(layer.texture_id as usize) };
        self.left_bounds = texture_bounds_to_openvr(&layer.left_bounds);
        self.right_bounds = texture_bounds_to_openvr(&layer.right_bounds);
    }

    fn submit_frame(&mut self) {
        if !self.ensure_compositor_ready() {
            return;
        }

        let flags = openvr::EVRSubmitFlags::EVRSubmitFlags_Submit_Default;

        unsafe {
            (*self.compositor).Submit.unwrap()(EVREye_Eye_Left, &mut self.frame_texture, &mut self.left_bounds, flags);
            (*self.compositor).Submit.unwrap()(EVREye_Eye_Right, &mut self.frame_texture, &mut self.right_bounds, flags);
            (*self.compositor).PostPresentHandoff.unwrap()();
        }
    }

    fn stop_present(&mut self) {
         if self.compositor != ptr::null_mut() {
             println!("ClearLastSubmittedFrame");
             unsafe {
                (*self.compositor).ClearLastSubmittedFrame.unwrap()();
             }
         }
    }
}

impl OpenVRDisplay {
    pub fn set_gamepads(&mut self, gp: Vec<OpenVRGamepadPtr>) {
        self.gamepads = gp;
    }

    fn get_string_property(&self, name: openvr::ETrackedDeviceProperty) -> String {
        let max_size = 256;
        let result = String::with_capacity(max_size);
        let mut error = ETrackedPropertyError_TrackedProp_Success;
        let size;
        unsafe {
            size = (*self.system).GetStringTrackedDeviceProperty.unwrap()(self.index, name, 
                                                                          result.as_ptr() as *mut i8, 
                                                                          max_size as u32, 
                                                                          &mut error)
        };

        if size > 0 && error as u32 == ETrackedPropertyError_TrackedProp_Success as u32 {
            let ptr = result.as_ptr() as *mut u8;
            unsafe {
                String::from(str::from_utf8(slice::from_raw_parts(ptr, size as usize)).unwrap_or(""))
            }
        } else {
            "".into()
        }
    }

    fn get_float_property(&self, name: openvr::ETrackedDeviceProperty) -> Option<f32> {
        let mut error = ETrackedPropertyError_TrackedProp_Success;
        let result = unsafe {
            (*self.system).GetFloatTrackedDeviceProperty.unwrap()(self.index, name, &mut error)
        };
        if error as u32 == ETrackedPropertyError_TrackedProp_Success as u32 {
            Some(result)
        } else {
            None
        }
    }

    fn fetch_capabilities(capabilities: &mut VRDisplayCapabilities) {
        capabilities.can_present = true;
        capabilities.has_orientation = true;
        capabilities.has_external_display = true;
        capabilities.has_position = true;
    }

    fn fetch_field_of_view(&self, eye: openvr::EVREye, fov: &mut VRFieldOfView) {
        let (mut up, mut right, mut down, mut left) = (0.0f32, 0.0f32, 0.0f32, 0.0f32);
        unsafe {
            (*self.system).GetProjectionRaw.unwrap()(eye, &mut left, &mut right, &mut up, &mut down);
        }
        // OpenVR returns clipping plane coordinates in raw tangent units
        // WebVR expects degrees, so we have to convert tangent units to degrees
        fov.up_degrees = -up.atan().to_degrees() as f64;
        fov.right_degrees = right.atan().to_degrees() as f64;
        fov.down_degrees = down.atan().to_degrees() as f64;
        fov.left_degrees = -left.atan().to_degrees() as f64;
    }

    fn is_connected(&self) -> bool {
        unsafe {
            (*self.system).IsTrackedDeviceConnected.unwrap()(self.index)
        }
    }

    fn fetch_eye_parameters(&self, left: &mut VREyeParameters, right: &mut VREyeParameters) {
        self.fetch_field_of_view(EVREye_Eye_Left, &mut left.field_of_view);
        self.fetch_field_of_view(EVREye_Eye_Right, &mut right.field_of_view);

        let (left_matrix, right_matrix) = unsafe {
            ((*self.system).GetEyeToHeadTransform.unwrap()(EVREye_Eye_Left),
             (*self.system).GetEyeToHeadTransform.unwrap()(EVREye_Eye_Right))
        };
        
        left.offset = [left_matrix.m[0][3], left_matrix.m[1][3], left_matrix.m[2][3]];
        right.offset = [right_matrix.m[0][3], right_matrix.m[1][3], right_matrix.m[2][3]];

        let (mut width, mut height) = (0, 0);
        unsafe {
            (*self.system).GetRecommendedRenderTargetSize.unwrap()(&mut width, &mut height);
        }
        left.render_width = width;
        left.render_height = height;
        right.render_width = width;
        right.render_height = height;
    }

    fn fetch_stage_parameters(&self, data: &mut VRDisplayData) {
        // Play area size
        let mut size_x = 0f32;
        let mut size_z = 0f32;

        unsafe {
            (*self.chaperone).GetPlayAreaSize.unwrap()(&mut size_x, &mut size_z);
        }

        if size_x > 0.0 && size_z > 0.0 {
            let matrix: openvr::HmdMatrix34_t = unsafe {
                (*self.system).GetSeatedZeroPoseToStandingAbsoluteTrackingPose.unwrap()()
            };

            data.stage_parameters = Some(VRStageParameters {
                sitting_to_standing_transform: openvr_matrix34_to_array(&matrix),
                size_x: size_x,
                size_z: size_z
            });
        } else {
            
            // Chaperone data not ready yet. HMD might be deactivated.
            // Use some default average transform until data is ready.
            let matrix = [1.0, 0.0, 0.0, 0.0,
                          0.0, 1.0, 0.0, 0.0,
                          0.0, 0.0, 1.0, 0.0,
                          0.0, 0.75, 0.0, 1.0];

            data.stage_parameters = Some(VRStageParameters {
                sitting_to_standing_transform: matrix,
                size_x: 2.0,
                size_z: 2.0
            });
        }
    }

    fn fetch_frame_data(&self,
                        near_z: f32,
                        far_z: f32,
                        display_pose: &openvr::TrackedDevicePose_t,
                        out: &mut VRFrameData) {
        let near_z = near_z as f32;
        let far_z = far_z as f32;
        OpenVRDisplay::fetch_pose(&display_pose, &mut out.pose);
        self.fetch_projection_matrix(EVREye_Eye_Left, near_z, far_z, &mut out.left_projection_matrix);
        self.fetch_projection_matrix(EVREye_Eye_Right, near_z, far_z, &mut out.right_projection_matrix);

        let mut view_matrix: [f32; 16] = unsafe { mem::uninitialized() };
        self.fetch_view_matrix(&display_pose, &mut view_matrix);

        let mut left_eye:[f32; 16] = unsafe { mem::uninitialized() };
        let mut right_eye:[f32; 16] = unsafe { mem::uninitialized() };
        
        // Fech the transform of each eye
        self.fetch_eye_to_head_matrix(EVREye_Eye_Left, &mut left_eye);
        self.fetch_eye_to_head_matrix(EVREye_Eye_Right, &mut right_eye);

        // View matrix must by multiplied by each eye_to_head transformation matrix
        utils::multiply_matrix(&view_matrix, &left_eye, &mut out.left_view_matrix);
        utils::multiply_matrix(&view_matrix, &right_eye, &mut out.right_view_matrix);
        // Invert matrices
        utils::inverse_matrix(&out.left_view_matrix, &mut view_matrix);
        out.left_view_matrix = view_matrix;
        utils::inverse_matrix(&out.right_view_matrix, &mut view_matrix);
        out.right_view_matrix = view_matrix;

        out.timestamp = utils::timestamp();
    }

    fn fetch_projection_matrix(&self, eye: openvr::EVREye, near: f32, far: f32, out: &mut [f32; 16]) {
        let matrix = unsafe {
            (*self.system).GetProjectionMatrix.unwrap()(eye, near, far, EGraphicsAPIConvention_API_OpenGL)
        };
        *out = openvr_matrix44_to_array(&matrix);
    }

    fn fetch_eye_to_head_matrix(&self, eye: openvr::EVREye, out: &mut [f32; 16]) {
        let matrix = unsafe {
            (*self.system).GetEyeToHeadTransform.unwrap()(eye)
        };
        *out = openvr_matrix34_to_array(&matrix);
    }

    pub fn fetch_pose(display_pose:&openvr::TrackedDevicePose_t, out:&mut VRPose) {
        if !display_pose.bPoseIsValid {
            // For some reason the pose may not be valid, return a empty one
            return;
        }

        // OpenVR returns a transformation matrix
        // WebVR expects a quaternion, we have to decompose the transformation matrix
        out.orientation = Some(openvr_matrix_to_quat(&display_pose.mDeviceToAbsoluteTracking));

        // Decompose position from transformation matrix
        out.position = Some(openvr_matrix_to_position(&display_pose.mDeviceToAbsoluteTracking));

        // Copy linear velocity and angular velocity
        out.linear_velocity = Some([display_pose.vVelocity.v[0], 
                                     display_pose.vVelocity.v[1], 
                                     display_pose.vVelocity.v[2]]);
        out.angular_velocity = Some([display_pose.vAngularVelocity.v[0], 
                                      display_pose.vAngularVelocity.v[1], 
                                      display_pose.vAngularVelocity.v[2]]);

        // TODO: OpenVR doesn't expose linear and angular acceleration
        // Derive them from GetDeviceToAbsoluteTrackingPose with different predicted seconds_photons?
    }

    fn fetch_view_matrix(&self, display_pose: &openvr::TrackedDevicePose_t, out: &mut [f32; 16]) {
        if !display_pose.bPoseIsValid {
            *out = [1.0, 0.0, 0.0, 0.0,  0.0, 1.0, 0.0, 0.0,  0.0, 0.0, 1.0, 0.0,  0.0, 0.0, 0.0, 1.0];
        } else {
            *out = openvr_matrix34_to_array(&display_pose.mDeviceToAbsoluteTracking);
        }
    }

    pub fn index(&self) -> openvr::TrackedDeviceIndex_t {
        self.index
    }

    // Computing seconds to photons
    // More info: https://github.com/ValveSoftware/openvr/wiki/IVRSystem::GetDeviceToAbsoluteTrackingPose
    fn get_seconds_to_photons(&self) -> f32 {
        let mut seconds_last_vsync = 0f32;
        let average_value = 0.04f32;

        unsafe {
            if !(*self.system).GetTimeSinceLastVsync.unwrap()(&mut seconds_last_vsync, ptr::null_mut()) {
                // no vsync times are available, return a default average value
                return average_value;
            }
        }
        let display_freq = self.get_float_property(ETrackedDeviceProperty_Prop_DisplayFrequency_Float).unwrap_or(90.0);
        let frame_duration = 1.0 / display_freq;
        if let Some(vsync_to_photons) = self.get_float_property(ETrackedDeviceProperty_Prop_SecondsFromVsyncToPhotons_Float) {
            frame_duration - seconds_last_vsync + vsync_to_photons
        } else {
            0.04f32
        }
    }

    fn ensure_compositor_ready(&mut self)-> bool {
        if self.compositor != ptr::null_mut() {
            return true;
        }

        unsafe {
            let mut error = EVRInitError_VRInitError_None;
            let name = CString::new(format!("FnTable:{}", constants::IVRCompositor_Version)).unwrap();
            self.compositor = (*(*self.lib).get_interface)(name.as_ptr(), &mut error)
                          as *mut openvr::VR_IVRCompositor_FnTable;
            if error as u32 == EVRInitError_VRInitError_None as u32 && self.compositor != ptr::null_mut() {
                // Set seated tracking space (default in WebVR)
                (*self.compositor).SetTrackingSpace.unwrap()(ETrackingUniverseOrigin_TrackingUniverseSeated);
                true
            } else {
                error!("Error initializing OpenVR compositor: {:?}", error as u32);
                self.compositor = ptr::null_mut();
                false
            }
        }
    }
}

// Helper functions
 
#[inline]
fn openvr_matrix34_to_array(matrix: &openvr::HmdMatrix34_t) -> [f32; 16] {
    [matrix.m[0][0], matrix.m[1][0], matrix.m[2][0], 0.0,
     matrix.m[0][1], matrix.m[1][1], matrix.m[2][1], 0.0,
     matrix.m[0][2], matrix.m[1][2], matrix.m[2][2], 0.0,
     matrix.m[0][3], matrix.m[1][3], matrix.m[2][3], 1.0]
}

#[inline]
fn openvr_matrix44_to_array(matrix: &openvr::HmdMatrix44_t) -> [f32; 16] {
    [matrix.m[0][0], matrix.m[1][0], matrix.m[2][0], matrix.m[3][0],
     matrix.m[0][1], matrix.m[1][1], matrix.m[2][1], matrix.m[3][1],
     matrix.m[0][2], matrix.m[1][2], matrix.m[2][2], matrix.m[3][2],
     matrix.m[0][3], matrix.m[1][3], matrix.m[2][3], matrix.m[3][3]]
}

#[inline]
fn openvr_matrix_to_position(matrix: &openvr::HmdMatrix34_t) -> [f32; 3] {
    [matrix.m[0][3], matrix.m[1][3], matrix.m[2][3]]
}

// Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
#[inline]
fn openvr_matrix_to_quat(matrix: &openvr::HmdMatrix34_t) -> [f32; 4] {
    let m = matrix.m;
    let w = f32::max(0.0, 1.0 + m[0][0] + m[1][1] + m[2][2]).sqrt() * 0.5;
    let mut x = f32::max(0.0, 1.0 + m[0][0] - m[1][1] - m[2][2]).sqrt() * 0.5;
    let mut y = f32::max(0.0, 1.0 - m[0][0] + m[1][1] - m[2][2]).sqrt() * 0.5;
    let mut z = f32::max(0.0, 1.0 - m[0][0] - m[1][1] + m[2][2]).sqrt() * 0.5;

    x = utils::copysign(x, m[2][1] - m[1][2]);
    y = utils::copysign(y, m[0][2] - m[2][0]);
    z = utils::copysign(z, m[1][0] - m[0][1]);

    [x, y, z, w]
}

fn texture_bounds_to_openvr(bounds: &[f32; 4]) -> openvr::VRTextureBounds_t {
    let mut result: openvr::VRTextureBounds_t = unsafe { mem::uninitialized() };
    // WebVR uses uMin, vMin, uWidth and vHeight bounds
    result.uMin = bounds[0];
    result.vMin = bounds[1];
    result.uMax = result.uMin + bounds[2];
    result.vMax = result.vMin + bounds[3]; 
    result
}