extern crate gl_generator;
use std::env;
use std::fs::File;
use std::path::Path;
use gl_generator::{Registry, Api, Profile, Fallbacks};
fn main() {
if !cfg!(feature = "googlevr") && !cfg!(feature = "oculusvr") {
return;
}
let dest = env::var("OUT_DIR").unwrap();
let mut file = File::create(&Path::new(&dest).join("gles_bindings.rs")).unwrap();
let gles_reg = Registry::new(Api::Gles2, (3, 0), Profile::Core, Fallbacks::All, [
"GL_OVR_multiview2", "GL_OVR_multiview", "GL_OVR_multiview_multisampled_render_to_texture"]);
gles_reg.write_bindings(gl_generator::StaticGenerator, &mut file)
.unwrap();
}