use {VRService, VRDisplayPtr, VRDisplayEvent, VRGamepadPtr};
use super::display::{MockVRDisplay, MockVRDisplayPtr};
pub struct MockVRService {
displays: Vec<MockVRDisplayPtr>,
}
unsafe impl Send for MockVRService {}
impl VRService for MockVRService {
fn initialize(&mut self) -> Result<(), String> {
Ok(())
}
fn fetch_displays(&mut self) -> Result<Vec<VRDisplayPtr>,String> {
if self.displays.len() == 0 {
self.displays.push(MockVRDisplay::new())
}
Ok(self.clone_displays())
}
fn fetch_gamepads(&mut self) -> Result<Vec<VRGamepadPtr>,String> {
Ok(Vec::new())
}
fn is_available(&self) -> bool {
true
}
fn poll_events(&self) -> Vec<VRDisplayEvent> {
Vec::new()
}
}
impl MockVRService {
pub fn new() -> MockVRService {
MockVRService {
displays: Vec::new(),
}
}
fn clone_displays(&self) -> Vec<VRDisplayPtr> {
self.displays.iter().map(|d| d.clone() as VRDisplayPtr).collect()
}
}